RimWorld

RimWorld

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Growing Zone Priorities (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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18 Mar, 2020 @ 11:58am
27 Mar @ 11:48am
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Growing Zone Priorities (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
855 items
Description

Update of Ilyakis mod
https://steamproxy.net/sharedfiles/filedetails/?id=1670650826

- Added the possibility to set priority for multiple zones/pods at the same time



[dsc.gg]
[github.com]



Allows you to set priorities for which growing zone to sow and harvest first. Also works on plant pots, hydroponics, etc.

Save friendly!

v1.1.0.0 Changelog:
- Fixed bug where colonists would plant the wrong crop. (And probably some other bugs too).
- Simplified code so there is less performance impact and extremely unlikely chance of a mod incompatibility.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
1
8 Mar, 2021 @ 11:46am
Set priorities to multiple growing zone (what we know).
Kykal
50 Comments
Mlie  [author] 7 Feb @ 5:46am 
@Sumatris Ive seen no such things with this mod. If you can replicate it with only this mod loaded I can take a look
Sumatris 7 Feb @ 5:27am 
Well, sadly I had to stop using the mod due to its performance impact. Every in-game hour the game basically freezes for several seconds, complete with looping music, to the point I often wasn't quite sure if it would continue at all. Shame :-(.
Sumatris 6 Feb @ 10:00pm 
Just the mod I've been looking for :-). Unfortunately it doesn't get along perfectly with Growing Zones + (can't open the bill menu anymore), but the rest of the functions still seem to work, so I guess it's an acceptable tradeoff.
WarKittyKat 5 Jun, 2023 @ 8:56am 
So I've got stuff like job splitter. The problem I'm having is what I need to do is have some fields actually completely prioritized over others. Switching to harvesting everything before they sow anything doesn't help. I'm looking for something that makes them both sow and harvest higher priority fields before they sow or harvest lower priority fields. Right now with this mod and the job splitter type mods, my options are either
- Sow all fields in order of priority, then harvest all fields in order of priority
or
- Harvest all fields in order of priority, then sow all fields in order of priority
and neither of those are working for me well because of neglecting high priority food fields in favor of low priority cash crop fields.

Unfortunately looking at the way the game works more, I think what I'd need to do is create a separate type of growing zone entirely, which should be doable but is definitely beyond the scope of this mod.
Mlie  [author] 12 Jan, 2023 @ 11:08am 
@Timotheeee1 Yes, this mod is for using multiple growing zones, of more sensible size I guess
Timotheeee1 12 Jan, 2023 @ 11:04am 
I created a huge grow zone and then the game started lagging like crazy, but as soon as I removed this mod it was fine
Mlie  [author] 10 Jul, 2022 @ 1:14pm 
@WarKittyKat You could use mods like Harvesting is Plant Cutting and set plant cutting at a higher priority
WarKittyKat 10 Jul, 2022 @ 12:30pm 
Is there any way to have this override sowing vs harvesting priorities? My problem I'm having is that either my colonists will harvest ALL fields before they will sow any plants, or if I adjust priorities they will sow ALL fields before they will harvest anything. Which leads to things like, a high-priority chemroot field being not sown because a low-priority rice field needs to be harvested.
Mlie  [author] 26 Jul, 2021 @ 9:41am 
@Toast Works in my tests