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Fish Bones
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
269.489 KB
3 Oct, 2022 @ 7:25am
24 May @ 7:34am
6 Change Notes ( view )

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Fish Bones

In 1 collection by Zaljerem
Zal's Original Mods
86 items
Description
Requires "Rim of Madness - Bones"
https://steamproxy.net/sharedfiles/filedetails/?id=1180573408

OR

"Rim of Madness - Bones Unofficial Fix"
https://steamproxy.net/sharedfiles/filedetails/?id=3252977437

Requires at least one of the following:

[RF] Fishing Re-Work
https://steamproxy.net/sharedfiles/filedetails/?id=2383686530
[RF] Fishing Re-Work (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2920098766

Vanilla Fishing Expanded
https://steamproxy.net/sharedfiles/filedetails/?id=1914064942
(Supports adept catches from VME/VFE combination)

--

(As requested by DisK)

Butchering raw fish now produces some bones.

Please note: you will now have to butcher VFE fish for meat (and bone). This is a change from the normal behavior and involved some tweaking. Nutritional value of the fish has been transferred to the meat. Please let me know if you see any issues.

To do:
Customize bone amount (more for larger fish) - currently 1 bone per fish (0 for fish without bones)
Return VFE small fish (and VFE fish that don't produce bones) to their original form as meat
See if bulk butchery is possible in any way (doesn't seem to be from my initial research)
23 Comments
Zaljerem  [author] 24 May @ 7:36am 
Updated to 1.5, though I have yet to make the changes discussed below.
Zaljerem  [author] 16 Nov, 2023 @ 1:48pm 
That's excellent feedback, I will incorporate it into an update soon.
hraabepex 16 Nov, 2023 @ 1:46pm 
I agree with DisKorruptd. This mod is great on paper. I love the idea of getting bones from fish, great for my fishing colony. but, it's so slow. each fish gives so little nutrition, and they each take as long to butcher as each other creature which can give stacks of meat. I think either greatly reduce the time to butcher, to the point of being almost instant or super short, like based on amount of nutrition. or have option for bulk butchering based on total nutrition or stacks of the same fish.
Smiley Face Killer 1 Mar, 2023 @ 1:50pm 
When I tell them to butcher a fish, they bring it to the butcher table, chop on it for a while, then finish the timer out, and the fish is still there, I get no meat from it what so ever, no bones, and then they carry the fish away from the table and then repeats all this over and over until I manually stop them.

It sounds like an incompatibility issue to me, but going to ask anyway. Any one have that issue and or a fix for that?
Ms Mommy Memer 11 Feb, 2023 @ 10:18am 
my eskimo colony thanks u <3
ProfileName 29 Oct, 2022 @ 10:38am 
Will this work in 1.4? With the fish mods of course-
DisKorruptd 17 Oct, 2022 @ 1:24am 
For an idea on how to potentially handle mass butchering of fish, the VFE fish you could potentially make a "Butcher stackable fish" bill that runs off of nutrition to allow pawns to gather 1 nutrition worth of a single fish type, for instance, eel are worth 0.05 nutrition, that's 20 eels per go
ProfileName 5 Oct, 2022 @ 11:14am 
I'd be willing to claim tiny fish make tiny bones, but how would you use that? Otherwise, yeah, that should help.
Zaljerem  [author] 5 Oct, 2022 @ 10:19am 
I'm thinking I will refactor how the bones are applied and make sure they're second in the butcherproducts list, as well as remove bones (and the need to butcher) entirely from small fish and fish that don't produce bones (returning them to their original status as meat). Medium and large fish will still need to be butchered and will produce 1 and 2 bones respectively.
ProfileName 5 Oct, 2022 @ 9:54am 
I'd like to note, for some odd reason, that the people butcher the fish, and then they carry away the bones (rather than the meat). Is the primary ingredient to carry away not set right?