RimWorld

RimWorld

Fish Bones
23 Comments
Zaljerem  [author] 24 May @ 7:36am 
Updated to 1.5, though I have yet to make the changes discussed below.
Zaljerem  [author] 16 Nov, 2023 @ 1:48pm 
That's excellent feedback, I will incorporate it into an update soon.
hraabepex 16 Nov, 2023 @ 1:46pm 
I agree with DisKorruptd. This mod is great on paper. I love the idea of getting bones from fish, great for my fishing colony. but, it's so slow. each fish gives so little nutrition, and they each take as long to butcher as each other creature which can give stacks of meat. I think either greatly reduce the time to butcher, to the point of being almost instant or super short, like based on amount of nutrition. or have option for bulk butchering based on total nutrition or stacks of the same fish.
Smiley Face Killer 1 Mar, 2023 @ 1:50pm 
When I tell them to butcher a fish, they bring it to the butcher table, chop on it for a while, then finish the timer out, and the fish is still there, I get no meat from it what so ever, no bones, and then they carry the fish away from the table and then repeats all this over and over until I manually stop them.

It sounds like an incompatibility issue to me, but going to ask anyway. Any one have that issue and or a fix for that?
Ms Mommy Memer 11 Feb, 2023 @ 10:18am 
my eskimo colony thanks u <3
ProfileName 29 Oct, 2022 @ 10:38am 
Will this work in 1.4? With the fish mods of course-
DisKorruptd 17 Oct, 2022 @ 1:24am 
For an idea on how to potentially handle mass butchering of fish, the VFE fish you could potentially make a "Butcher stackable fish" bill that runs off of nutrition to allow pawns to gather 1 nutrition worth of a single fish type, for instance, eel are worth 0.05 nutrition, that's 20 eels per go
ProfileName 5 Oct, 2022 @ 11:14am 
I'd be willing to claim tiny fish make tiny bones, but how would you use that? Otherwise, yeah, that should help.
Zaljerem  [author] 5 Oct, 2022 @ 10:19am 
I'm thinking I will refactor how the bones are applied and make sure they're second in the butcherproducts list, as well as remove bones (and the need to butcher) entirely from small fish and fish that don't produce bones (returning them to their original status as meat). Medium and large fish will still need to be butchered and will produce 1 and 2 bones respectively.
ProfileName 5 Oct, 2022 @ 9:54am 
I'd like to note, for some odd reason, that the people butcher the fish, and then they carry away the bones (rather than the meat). Is the primary ingredient to carry away not set right?
greensniperhat 5 Oct, 2022 @ 6:49am 
Ah, alrighty then. Maybe, as an alternative, could you have a mod options that decide which fish got bones and which fish stay boneless? If it's currently not possible, that's understandable.
Project Thylacine 5 Oct, 2022 @ 6:17am 
Thanks for trying! I'll have to remember to only fish large fish, and/or forbid butchering of smallies.
Zaljerem  [author] 5 Oct, 2022 @ 6:13am 
Apologies, but it appears the butchery recipe uses a special class and special products that is going to prevent me from easily creating a bulk recipe (short of coding something, which I don't have the chops to do) ... I did a quick search of the Workshop and didn't find anything related to bulk butchery. If anyone knows of a framework or mod that does this, please let me know.

Unfortunately, it's going to remain tedious to pull the bones from little fishies, at least for now.
greensniperhat 5 Oct, 2022 @ 4:51am 
Ay man, good mod, but my colonists butcher fish one by one - which is tedious. Could you add a 'mass butcher fish' recipe for the butcher tables? Thanks!
ProfileName 4 Oct, 2022 @ 5:23am 
Great! Now I can further expand my BONES COLLECTION
Project Thylacine 3 Oct, 2022 @ 2:21pm 
Thanks! I had that mod.
Zaljerem  [author] 3 Oct, 2022 @ 1:05pm 
I just pushed an update to fix that, please unsubscribe and resubscribe.
William de Burge 3 Oct, 2022 @ 1:03pm 
... unfortunately, the fish from a VFE Addon called "Fishing Traps," no longer stack anymore. My fish traps now have an explosion of fish around them.
Zaljerem  [author] 3 Oct, 2022 @ 12:09pm 
Yes, 1 bone per fish at this time. I may customize it slightly and have bigger fish produce 2-3 at some point. Fish that don't have bones (crabs, etc.) will produce 0.
Project Thylacine 3 Oct, 2022 @ 12:04pm 
It seems to only ever give 1 bone per stack or fish, but it works!
William de Burge 3 Oct, 2022 @ 10:32am 
Another mod I didn't know I needed. :steamhappy:
Zaljerem  [author] 3 Oct, 2022 @ 9:09am 
Thanks, fixed!
Project Thylacine 3 Oct, 2022 @ 8:21am 
You linked VFE twice. XD

Trying this out now. Thanks! This looks neat and helps me a lot for my Native Ice Fortress games.