RimWorld

RimWorld

344 ratings
Mark That Pawn
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.159 MB
21 Oct, 2023 @ 1:21pm
9 Jun @ 12:17pm
39 Change Notes ( view )

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Mark That Pawn

In 1 collection by Mlie
Developed by me
95 items
Description


You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action. You later find their corpse blown up by one of your rockets.

With this mod you can mark any pawn with a selection of icons to make them easier to keep track of.

Mod-options:
  • Change the size and position of the icon
  • Change the icon-set used
  • Relative icon-size based on pawn-size
  • Increase the icon-size when zoomed out, selectable strength
  • Have different icon-sets based on the pawn type
  • Disable the gizmos based on the pawn type
  • Have the icons pulse like the question mark over traders in a caravan
  • Show all applicable icons
  • Rotating the active icon between the applicable icons
  • Show all icons when hovering the icons or selecting the pawn

You can define rules to make spawning pawns get marked automatically. The rules are defined based on:
  • Weapons equipped
  • Weapon type equipped
  • Apparels equipped
  • Apparel type equipped
  • Pawn skill levels
  • Pawn traits
  • Pawn age
  • Pawn gender
  • Relations to colonists
  • Pawn category
  • Pawn has one or more permanent hediffs, like a bionic limb
  • Pawn has any bad permanent hediff, like a scar
  • Animal type
  • Faction icon
  • Ideology icon (Ideology)
  • Xenotype (Biotech)
  • Genes (Biotech)

There are also priority rules that get applied based on events
  • Pawn is drafted
  • Pawn is in a mental state
  • Pawn has one or more temporary hediffs, like an injury

If you have TD Find Lib active you can add rules that uses its search filters. These filters are saved in the save-game so they require and active game to add or edit.

All applicable rules can also be set to only apply to one category of pawns.

There are default sets of icons for each type of pawn but you can always set any icon for a specific pawn using the custom option. There is also support for vehicles using Vehicle Framework.

It is very simple to add more Icon-sets as only a small xml-definition is needed to make it be selectable in the mod options. If you have suggestions for new icon-sets or new rules, please leave a comment here or on the Discord server and Ill see if I can add it to the mod!

Extra Icons

Mod-idea: Cedric

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


225 Comments
wcpwnsuto 23 Jul @ 9:49pm 
Itd be cool if you could mark Titles in the rules. Would make playing as a desert a little easier so you dont have to search for high value targets.
Mlie  [author] 9 Jun @ 12:24pm 
@Narlindir Yes, performance is dependent on the amount of rules you have.
Narlindir 9 Jun @ 12:23pm 
okay performance kinda not that good
had a rule for every skill (with corresponding mark for skill over 10)
Mlie  [author] 22 May @ 7:47am 
@fallenscion It all depends on your modsettings, amount of rules, rules complexity
fallenscion 22 May @ 6:42am 
What is the performance impact like for this mod?
小学生 10 May @ 8:03am 
oh man,I wonder why I didn't find this treasure sooner. It's fantastic
Narlindir 28 Apr @ 10:07am 
oh! you are a god!
Mlie  [author] 28 Apr @ 8:19am 
@Narlindir Yes, there is a setting for that
Narlindir 28 Apr @ 7:05am 
this is really cool
Could it be possible to make it so you have like 3 symbols per pawn?
or anything more then 1 really
this is to useful!
Vulkandrache 22 Apr @ 7:43am 
The symbols dissapearing if the target dies
makes them alot less useful than i wanted them to be.