RimWorld

RimWorld

420 ratings
Suppression (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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Posted
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162.800 KB
28 Jul, 2021 @ 1:24pm
30 Sep, 2023 @ 1:10pm
11 Change Notes ( view )

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Suppression (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
836 items
Description

Update of YAYO (Original by D A)s mod
https://steamproxy.net/sharedfiles/filedetails/?id=2016866580

- Added french translation, thanks qux!
- Chinese translation https://steamproxy.net/sharedfiles/filedetails/?id=2566690133
- Russian translation added, thank you Hellengi!
- Removed legacy HugsLib requirement
- Added option to only apply suppression to pawns using a ranged weapon
- Added option for mood to affect the chance of getting suppressed, higher mood equals lower chance of getting suppressed.



[dsc.gg]
[github.com]


Overview

Adds suppression mechanics and it is bad.

Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causing them to move slower, aim worse and aim slower. Pawns recover from suppression over time, greater when they are not taking much fire.

Intent is to slow down fights a bit so you don't have to micromanage every colonist (if they are in lots of danger, they will tend to duck, reducing her chance to be hit). Also allows for concentrating fire to slow targets, such as charging melee swarms. And it gives a bit of a reason to spread defenses out a bit more.


Details

Adds a hediff 'Suppressed' when taking fire that will collect suppression from any bullet impacts that are near the pawn. It clears itself over time when not taking fire.

The amount of suppression is balanced roughly around the LMG, where 2-3 bursts should suppress a single target. Lower tier weapons should then only be able to suppress with multiple shooters. Automatic weapons suppress better than single shot. Higher damage rounds suppress much more than lower (sniper rifles suppress dramatically more than pistols per shot).

It should not have a huge impact on the way fights work. It is a side thing.



Recommended mod ( Not Required )

Yayo's Combat : Combat improvements
https://steamproxy.net/sharedfiles/filedetails/?id=2038409475

Yayo's Shooting : Add Shooting Style
https://steamproxy.net/sharedfiles/filedetails/?id=2020785943

Suppression
https://steamproxy.net/sharedfiles/filedetails/?id=2016866580

Ammo
https://steamproxy.net/sharedfiles/filedetails/?id=1892397131

Shield
https://steamproxy.net/sharedfiles/filedetails/?id=1588616696

Mortar Accuracy
https://steamproxy.net/sharedfiles/filedetails/?id=1729446857





Origianl mod by D A(Sonya Wins) https://steamproxy.net/sharedfiles/filedetails/?id=1421919369


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.


Popular Discussions View All (1)
0
28 Apr, 2023 @ 4:12pm
Pawns suppressed when shielded
Ksaturn
90 Comments
Pontios 23 hours ago 
oh shit of course! wasn't sure whether this mod work correctly since many other 1.4 seem to do so, so i assumed as much. well looking forward to an update then. thx for the help ^^
Mlie  [author] 29 Jun @ 3:32am 
@Pontios You are on 1.5 so pretty pointless to report issues on a non-supported version
Xeonzs 29 Jun @ 3:24am 
I wonder if it's a function of the base game these days?
Because I'm in 1.5 and don't have the mod enabled as it doesn't work in 1.5, yet I also have ammo casings spawn where pawns are shooting. (but I use the previously mentioned muzzle flash mod and yayo's combat)
Pontios 29 Jun @ 2:02am 
SuppressionMod.Main does actually throw an exception: [ https://pastebin.com/26eV6sGG ]
Mlie  [author] 28 Jun @ 8:59pm 
@Pontios What game version? Can you share the log?
Pontios 28 Jun @ 3:25pm 
I've reinstalled Rimworld and started a new world with only this mod, core, ideology and harmony (suppression depends on it) activated. Same problem. Shot ammo stays on the ground and slows the game down. T_T
Xeonzs 28 Jun @ 5:48am 
Indeed not this mod, that's either the muzzle flash mod (https://steamproxy.net/sharedfiles/filedetails/?id=2917732219) or yayo's combat animations.
Mlie  [author] 28 Jun @ 5:14am 
@Pontios This mod does not render ammunition
Pontios 28 Jun @ 4:51am 
I have a problem where this mod renders shot ammonition (arrows, bullets etc.) where they land and slows down the game significantly with every rendered piece of ammonition.
I have already checked my other mods and this one is the only one to cause this issue.
I couldn't tweak any mod options cause they don't show up in the mod options menu.

Other mods i use that might cause this problem:
- Gunplay by AUTOMATIC (rendition of ammo?)
- YAYO Animations (Continued) by YAYO (rendition of ammo?)
- [FSF] Filth Vanishes With Rain And Time by FrozenSnowFox (calculation of ammo as filth?)
- Tacticowl (temporary beta) by Roolo and Owlchemist (continuous calculation of shot ammo as live rounds?)
- Yayo's Combat 3 (Continued) by YAYO (continuous calculation of shot ammo as live rounds?)

I don't have a ton of time for further experiments and will just unsub this mod but hopefully someone else has some use for this information.
Xeonzs 16 Jun @ 5:00am 
Would it be possible to "just" update it for 1.5 now with the existing mechanics and then add the new animation support later, so we could have a working version of the mod earlier, with additional features to come later?

I truly miss this mod.
Would happily donate a coffee.