RimWorld

RimWorld

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Change Stuff Properties
   
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Mod, 1.3, 1.4, 1.5
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268.262 KB
2 Apr, 2022 @ 7:34am
4 Aug @ 5:38am
12 Change Notes ( view )

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Change Stuff Properties

In 1 collection by Mlie
Developed by me
99 items
Description


I made this mostly as a companion mod to my other stuff-mod Stuff Mass Matters but when I got started I added other changeable properties as well.
You can currently modify the following properties on all stuff, vanilla and modded:

  • Commonality
  • Mass
  • Market value
  • Cleanliness offset
  • Beauty offset
  • Beauty multiplier
  • Sharp damage multiplier
  • Blunt damage multiplier
  • Sharp armor power
  • Blunt armor power
  • Heat armor power
  • Heat insulation
  • Cold insulation
  • Flammability
  • Flammability multiplier
  • Max hitpoints multiplier

If you have suggestions of other properties that you would like to be able to change just leave a comment and I'll look into adding it.
If you want to change with more precision, try the Better Sliders mod

[dsc.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


71 Comments
Mlie  [author] 8 Aug @ 9:41am 
@IndigoSynesthesia Well yea, they are saved as soon as you close the settings. If not then you have some mod-issue preventing it
IndigoSynesthesia 8 Aug @ 9:05am 
Is there a way to save the settings, or keep them from getting reset each game launch?
krzarb 4 Aug @ 11:34pm 
It’s working perfectly now, many thanks for the quick fix :)
Mlie  [author] 4 Aug @ 5:38am 
@krzarb Should be fixed now
krzarb 4 Aug @ 1:35am 
Interestingly, the restore default will work for me for any other property, but won't work for restoring hit point values to their defaults. This goes for both vanilla and modded materials.
krzarb 4 Aug @ 1:27am 
Apologies I forgot to mention, I’ve tried that and it doesn’t restore the default values for any type of stuff.
Mlie  [author] 4 Aug @ 1:25am 
@krzarb You should just be able to reset the settings and they should return to their original values
krzarb 4 Aug @ 1:05am 
Hi, I'm running a concrete walls mod that has the hit point value for that wall at roughly 900% vanilla value. However, I've accidentally modified this in this mod's options and the slider will only go up to 350% so it's proving difficult to restore this value to its previous setting. Is there a way to fix this?
MadTech 18 May @ 4:18pm 
@Mlie, sorry it took so long but going through a 600+ mod list takes time.

After removing 'Ore Yields Continued' which I believe is one of your continued mods, everything was working as it should. I completely forget I'd added that one to my list but at least the conflict has been tracked down now.

Thanks for all the mods you've brought back to life.
MadTech 18 May @ 7:16am 
I found this in the Mod_2788278669_ChangeStuffProperties_Mod.xml

<CustomMass>
<keys>
<li>BMT_AmberResource</li>
<li>BMT_FossilResource</li>
<li>Gold</li>
<li>Jade</li>
<li>Plasteel</li>
<li>Silver</li>
<li>Steel</li>
<li>Uranium</li>
</keys>
<values>
<li>1.08E+07</li>
<li>1.08E+07</li>
<li>2.71E+07</li>
<li>1.43E+07</li>
<li>1.46E+07</li>
<li>1.69E+07</li>
<li>2.05E+07</li>
<li>1.44E+07</li>
</values>

But i'm not sure where these values came from in the first place as I didn't set them. Still checking through my mod list but I can't see any obvious mod that made those changes.