RimWorld

RimWorld

75 ratings
Hire Empire
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
343.512 KB
14 Apr, 2022 @ 4:32pm
28 Mar @ 5:12am
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Hire Empire

Description
Use the comms console to hire pawns from the Empire faction just like how you can hire Pirates from Vanilla Factions Expanded - Pirates.

Empire:
Common Laborer: 30 silver a day. Great with mining, construction, animals, and planting. Mid range skill in all four.
Noble: 100 silver a day. Good for researching and other intellectual tasks. Between 8 and 13 Intellectual Skill
Cataphract: 150 silver a day. Heavily armed ranged soldier. Between 8-12 Shooting Skill.


03/28/24 Update:
Updated for 1.5


04/22/22 Update:
--- Under Mod Options: Vanilla Framework Expanded -> Toggle-able Patches ---

Defaults to Off (False):
Optional Low class laborer: 5 silver a day. Cheap laborer fit for cleaning and hauling. Between 1-4 skills.

04/26/22 Update:
Optional cheap labor now comes with a pre-installed Joywire.

5/6/22 Update:
Changed Common Laborers and optional cheap labor to arrive equipped with basic weapons such as clubs/knives.

Thanks for the feedback.

6/17/22 Update:
Added support for Royalty Empire Rework (Continued) - https://steamproxy.net/sharedfiles/filedetails/?id=2806440089

5/31/23 Update:
Fixed error with the optional Cheap Labor patch, thanks Adaxizui for the report.


Requires Vanilla Expanded Framework as it uses their hiring code. Also obviously requires Royalty DLC.
59 Comments
Broms  [author] 24 Mar @ 6:29am 
FYI this mod should work automatically with 1.5 once the VE Framework is updated. I'll add the 1.5 tag to about.xml once 1.5 is here.
kamiowo 24 Mar @ 4:46am 
great now i can do my own empire!
Insignificant 25 Dec, 2023 @ 8:46am 
My workers were kidnapped and the contract would not resolve, and it is impossible to cancel.
I did find a solution, but it is kind of messy. For those who have the same problem - spawn the kidnapped pawn, use Spawm World Pawn in Dev actions menu, then find and spawn pawns that were kidnapped one by one.
Pyro 23 Dec, 2023 @ 12:50am 
Hi - thanks for this great little mod, perfect for hiring on-demand labour!

Not sure if you're taking suggestions but I have some below if its possible to do a 'check' to see if Vanilla Apparel Expanded (VAE) and Vanilla Apparel Expanded — Accessories (VAEA) is installed and apply some of the clothing to them and maybe some new groups with higher cost per day?

Imperial Builders - Much higher base Construction and Crafting skills. If VAE is installed, give them a Jumpsuit, Apron, Builders Jacket, Hardhat, Boots, Gloves and, if VAEA installed, a Toolbelt.

Imperial Farmers - Much higher base Plants and Animals skills. If VAE is installed, give them Fleece Shirt, Overalls, Jeans (or any trousers), Boots and Gloves.
Broms  [author] 26 Aug, 2023 @ 4:42am 
@Noisy Koi that would require some kind of C# which I cannot do, as the xml patch I am using is utilizing the Vanilla Expanded Framework's code. You're going to have to self enforce not hiring empire if you're hostile.
Noisy Koi 25 Aug, 2023 @ 9:11pm 
with the release of deserters, you can still hire imperials as deserters and while hostile to the empire. is there any way you can patch it so you can't hire imperials if you are hostile with the empire? or atleast that they would be hostile when they show up?
Broms  [author] 31 May, 2023 @ 5:29am 
Update on 5/31/2023 8:29:11 AM.

Fixed error with the optional Cheap Labor patch, thanks Adaxizui for the report.
Broms  [author] 31 May, 2023 @ 5:13am 
Great quesiton @Adaxizui. This mod uses the Vanilla Expanded Framework's hire code via xml. Next time this happens take a hugslib log (ctrl + F12, using this standalone hugslib publisher mod since hugslib's log links are broken: https://steamproxy.net/sharedfiles/filedetails/?id=2873415404) and post it to the Vanilla Expanded Framework steam page since this is a bug/edge case that their C# code does not account for.
Adaxizui 30 May, 2023 @ 8:22pm 
Thank you very much for continuing to maintain your mod.It appears that there is an error related to enabling the mod options Low class laborer, which stops occurring when I disable them. This error might be caused by another mod. However, I am currently facing a small gameplay issue. I hired three combatants for a raid, but they were all captured by pirates instead of defeating them. The problem is that I cannot cancel their contract and hire new people because they are listed as captives in the game, not dead. What should I do? Should I send my own people to rescue them?
Broms  [author] 30 May, 2023 @ 4:26am 
@Adaxizui I checked the mod and it makes no reference to that so it appears unrelated to Hire Empire. If you use rimpy you can search the content of your mod xml files for "<baseRecruitDifficulty>0.30</baseRecruitDifficulty>" to find whatever mod is giving this error.