RimWorld

RimWorld

33 ratings
Friendly Hostile Factions
   
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Mod, 1.1, 1.2
File Size
Posted
Updated
380.546 KB
19 Jul, 2020 @ 4:08pm
31 Jul, 2020 @ 10:34am
2 Change Notes ( view )

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Friendly Hostile Factions

Description
Features
This mod changes the default hostile factions (savage tribe and pirates) so that they are able to be allied with, similar to the rough tribe and outlander faction. However, they are harder to maintain good relations with compared to other factions. The pirates can also visit with their traders/visitors, but they only have combat suppliers and slave traders. Faction bases can be traded at as per usual if your relationship is at least neutral.

Starting and natural goodwill changed to -100. If goodwill is above that then it decreases by 30 a year.

Rejoice, for you no longer need to kill desperate people trying to eek out a living on this brutal rimworld!(If you feel bad about killing humans, then this is the mod for you)

A special thanks to peeps on the rimworld discord for helping me with modding questions, the guy who made the autodoc, and the wiki.

*This mod changes some values in the factiondefs for savage tribes and pirates, it does not use C# or alter any other defs*

Changelog
V 1.0 - 7/19/2020 - Release
V 1.0.1 - 7/31/2020 - Updated to support game version 1.2
27 Comments
Rüdiger 9 Mar, 2022 @ 5:42am 
@Syzsal update pls ?
FlyingThunder 4 Oct, 2021 @ 11:19am 
if im also using the mod that removes faction goodwill decay from the game, will this affect the goodwill from the factions added by your mod?
Keeper 25 Aug, 2021 @ 8:35pm 
@King Zog
How do you do that?
King Zog 9 Aug, 2021 @ 7:10pm 
@Barren Soul you can make factions no longer always hostile in the game rules. Hurray for cannibal tribe allies!
Barren Soul 5 Aug, 2021 @ 1:29pm 
Any plans for 1.3?
King Zog 13 Jul, 2021 @ 3:54pm 
based king, this along with the playable savage tribe mod is lots of fun, barbarians unite
Syzal  [author] 21 Feb, 2021 @ 5:13pm 
Thanks! I'm smack dab in the middle of midterm season, and haven't played rimworld in a while. No promises on what I can do, but if someone wants to pick up some of these ideas then feel free to do so! Might go back to some rimworld coding when it gets less busy.
Jooob 8 Feb, 2021 @ 12:39pm 
Fantastic mod! If you get time to update it would you consider adding support for the Vanilla Expanded factions? (and potentially mod options to choose which factions can have goodwill changed)
Muggi-86 6 Jan, 2021 @ 8:14am 
is it save game compatible?