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@The Village Guy I cannot reproduce your issue either. Everything works fine with 1.5 for me. I however updated the assembly build in the mod on steam because the previous one was build with one of the pre-releases of 1.5. Maybe that fixes it for you - but idk and idts.
And it is also possible that, if some other event triggers an effect that prohibits orbital ships from arriving while the ship travels, it will not be able to arrive at all.
Then you are out of luck and need to call them again later.
If you dont wont that roleplay part (the cost, the delay, the lockout period) you can set all of them to 0 in the options.
Regards
You need to have a working orbital traders beacon set up with enough silver in its range.
Then the grayed out payment options will work.
This is a requirement to than trade with an orbital trader anyway.
I see what you're getting at there.
But the royal trader is a special mechanic as a trader which is intentionally restricted by the game.
Changing that is not the scope of this mod so I won't add this as a feature here.
One could however implement another mod making the royal trader just a normal trader type. Then it should be automatically compatible with call a traders feature set. Maybe there is already a mod out there doing that and you can find and use it.
Regards