RimWorld

RimWorld

217 ratings
Better VPE Skipdoor Pathing
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Mod, 1.4, 1.5
File Size
Posted
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193.448 KB
29 Jul, 2023 @ 8:41am
9 Apr, 2024 @ 9:53am
7 Change Notes ( view )
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Better VPE Skipdoor Pathing

Description
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff. They consider all tiles with skipdoors on them to be adjacent for pathing purposes. Only pawns with intellect of Humanlike or ToolUser can use skipdoors freely, but not during mental states or when wandering. Pawns with Animal intellect can use skipdoors only if they are following another pawn (being roped or pet following master).
Has settings that can change who is allowed to use skipdoors for pathing (everyone, friendlies, enemies). Note that on default settings enemies can use skipdoors same way your colonists can, so use with caution.
Another note - auto-pathing trough skipdoors only works for skipdoors on same map.
Also, for performance reasons if spot is un-reachable without skipdoor pawns won't path to it.

code is on GitHub[github.com]

Difference from VPE Skipdoor Pathing mod:
VPE Skipdoor Pathing appends jobs to the pawn's queue to use skipdoors - which has benefit of skipdoor activation animation playing, but has issues when pawns try to do multi-stage jobs like refuelling or hunting, making pawns looping through skipdoors endlessly in some situations. This mod tweaks pathfinding a bit to consider all tiles with skipdoors to be adjacent, so no fancy animations (at least for now) but also no issues with complex jobs.
Popular Discussions View All (4)
4
9 Apr, 2024 @ 9:56am
Increse path distance
Gryby64
1
30 May, 2024 @ 7:33pm
Do Skipdoors require a path?
Neverr
0
29 Aug @ 3:38am
Possible solution
Nicci
132 Comments
VitaKaninen 7 Oct @ 1:17am 
I thought you were asking when it will be updated to 1.6. I was telling you that it had been discussed thoroughly, and the author give his answer in the comments below. If you wanted to start up a new conversation, just posting 1.6? was not much of a starter because that question has already been answered..
sku 6 Oct @ 7:19pm 
@chatmodwannabe i did. am i not allowed to show interest?
VitaKaninen 5 Oct @ 11:35pm 
@sku read the comments below.
sku 5 Oct @ 1:55pm 
1.6?
Ts_L 28 Sep @ 8:14am 
miss the mod badly, I'm really afraid of such thing to happen due to new codes changing a lot in new 1.6 version :steamsad:
Korvon 21 Sep @ 9:03pm 
just had a though would the code from skiphounds in alpha animals work?
toetruckthetrain 30 Aug @ 5:51pm 
really miss this mod, i tend to make huge bases so i cant play my main save without it
Corbald 22 Aug @ 4:03am 
Jeez, sorry man, I totally misread that. Sorry for the false lead. :/
Corbald's idea is what the other skipdoor mod already did. So it is not a good solution for the exact reason as is outlined in the description
Forge Meister 343 17 Aug @ 5:13am 
is 1.6 possible:steamsad: