RimWorld

RimWorld

163 ratings
VFE - Ancients: Computers Not Junk
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
587.034 KB
9 Dec, 2023 @ 11:09am
7 Jul @ 2:58pm
8 Change Notes ( view )

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VFE - Ancients: Computers Not Junk

Description
Description
Don’t you think it’s strange what the ancients were doing in their bunkers on these old computers? I think returning functionality to these old machines won't do any harm.

This mod makes ancient computer desks work again, allowing you to do research and play games. In terms of level, these tables are almost identical to regular research benches. Also ancient transmitter now work as regular communication console.

Changelog

12/21/23: Update with a new techprint source and fixes for computer desk. It is still not support advanced researches that require hitech bench or multi-analyzer, but you still could boost your research speed with new Ancient Database.

Contents






Compatibility & Requirements
This mod require Vanilla Faction Expanded - Ancients. It should be compatible with any mods, but if you find any issue, please let me know.
52 Comments
Farx  [author] 7 Jul @ 2:59pm 
"System.InvalidCastException: Specified cast is not valid." error should be fixed now.
Sorry for been late with this.
jtseyman 8 Jun @ 2:34am 
@Ranger Dimitri Yes its safe to remove actually.
Ranger Dimitri 1 Jun @ 6:08pm 
Is this mode safe to remove from save if I don't have any of the ancient techprint related items/buildings? I would like to play with this mod, but it seems there are a number of bugs that just make it not worth using.
Psyckosama 24 May @ 12:15am 
I get the error when I load with just Harmony, core, the 4 DLC, the VE Framework, VE Ancients, and this and I still get the error.
Psyckosama 23 May @ 10:56pm 
I also get the "System.InvalidCastException: Specified cast is not valid." error
Velocity 23 Apr @ 8:08pm 
Please fix the ancient computer desk inspection bug
Jedia Kyrol 21 Apr @ 8:15am 
back on the computers description bug...seems 1.5 handles the work speed calculations itself now, so just need to delete all of the code segments containing "CompReportWorkSpeed" and it will go back to reporting correctly.
Jedia Kyrol 21 Apr @ 6:20am 
Ok I've double-checked. The missing sealed vaults is sonething in ancients itself ( I cut my modlist down to just Harmony, Framework Expanded, and Ancients, and ran a devtest map, still broken) I'm going to report it to the VFE team.
I am also experiencing this issue where upon hacking a station, the new spawned quest instantly finishes.
Gen_Goldo 19 Apr @ 8:18am 
@Jedia Kyrol no im not using VFE tribals. but the problem arrose when i installed this mod.