RimWorld

RimWorld

61 ratings
Mechanoid Reusing 2
   
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Mod, 1.4, 1.5
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692.561 KB
2 Nov, 2023 @ 3:59am
15 Jul @ 1:36am
11 Change Notes ( view )

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Mechanoid Reusing 2

Description
















Q: Is it compatible with CE?
A: I don't play with CE so I don't know. Probably not though.

Vanilla Factions Expanded — Mechanoids: 1 mechanoid component can be crafted with 20 mechanoid parts.
Vanilla Furniture Expanded — Production: Large Machining Table is patched to support dropping of new items from shredding (pre 1.5. Since 1.5 the patch is no longer required)
Mechanoid Reusing: Not recommended to use together, but all mechanoid parts and mechalloy should stay in your save if you replace the old mod with the new one.

The amount of mechalloy and mechanoid parts gained through shredding is dependant on the body size of the mechanoid.
Mechanoids of the player faction will not drop any new loot.
1.4 version of the mod requires Drop Loot When Destroyed Framework.

If there is any other recipe that uses mechanoid corpses on the machining table, the new loot will drop just like with shredding.

Credits for original bionic eye graphic go to Ludeon Studios.

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39 Comments
Romyashi  [author] 18 Jul @ 10:48am 
@gunns22 It should be compatible.
gunns22 18 Jul @ 10:11am 
and if not, would it be a big bother if I were to suggest a patch to make it compatible?
gunns22 18 Jul @ 10:10am 
Hello, is Mechanoid Reusing 2 safe to use with Better VFE Mechanoid Loot? Link to mod: https://steamproxy.net/sharedfiles/filedetails/?id=3212571877&searchtext=Mechanoid
Romyashi  [author] 20 Jun @ 7:35am 
@Boris_Volkov19 Can't replicate this behaviour with just my mod enabled, so this is likely a conflict.
As for the blade, yes. A pawn with a mechanoid arm has a chance to deal both blunt and cut damage. Given the arm does not disappear due to conflicts of course.
Thank you for the report.
Boris_Volkov19 20 Jun @ 6:06am 
This may be a conflict with CE, but while using the Mechanoid Arms, they have a chance of straight up disappearing if used in melee. Fist combat is fine for one or two punches, then the respective Shoulder & Arm are Removed/Missing causing the pawn to cease attacking. Very likely just a mod conflict due to how CE overhauls melee. Just thought I'd throw it out there regardless of whether this mod is fully compatible with CE or not.

Additional Question: The arms mention that they have a scyther blade. Do these have any intended functionality in melee such as Cut/Slash attacks, or is CE breaking it?

Just looking to shed light on some issues. Not asking for compatibility as CE can be difficult to incorporate. Otherwise, really great mod! I love the concept and you've done well.
Cormac 3 May @ 6:05am 
works fine, it seems to be fixed. thanks a lot
Romyashi  [author] 3 May @ 5:46am 
@Cormac Should be fixed now.
Cormac 3 May @ 5:02am 
take your time with this update. i just wanted to give you that report. thanks for your work
Romyashi  [author] 3 May @ 5:02am 
@Cormac I am reworking the code so all cases of the recipe failing to provide the loot should be prevented. Will update it today.
Cormac 3 May @ 4:30am 
ok... whatever this bug is, it is the most weirdest bug i've ever seen:
Version 1.5. modlist: Harmony, Core+all DLCs, drop loot and mechanoid reusing 2. nothing else.

start a colony via dev quicktest.
place a machine table + power generator
finish mechanoid disassembly research via dev mode
spawn X scyther and kill them via dev mode.
create shred mechanoid
save game
scyther are getting shreded and modded materials spawn as intended.
reload game
scyther are getting shreded and modded materials spawn as intended.
reSTART game and load
scyther are getting shreded only steel drops.... no longer any modded materials

there was no change in the mod list, i've retried this 3 times with the same result.