RimWorld

RimWorld

194 ratings
Caravan Mood Buff
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
100.854 KB
12 Dec, 2021 @ 10:20am
12 Apr @ 3:11pm
6 Change Notes ( view )

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Caravan Mood Buff

Description
Description
Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
Ever felt that any normal person would realize they can't expect to be pampered when traveling the world?
Thought that winning a battle should make one happy, even if it came at a cost?

...I have.

I have been annoyed to no end by "run wild", "gave up", "berserker" etc. when trying to clear out ancient complexes and other sites in the fastest way possible because people's mood disintegrates within minutes the moment they get somewhere, forcing a harsh timer on you before everything breaks into total chaos - just for them to be all happy again, the moment you leave.


Using this should make caravan fights less painful when it comes to constant mood breaks.


Adds mood buffs for caravans:
- while traveling in a caravan
- while on a map that is not player controlled, like event sites or battles
- when a caravan site that is being visited has no more enemies
- when winning a caravan battle
All buffs are adjustable in the settings.

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Compatibility:
No known incompatibilities.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

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GitHub: https://github.com/XT-0xFF/CaravanMoodBuff
41 Comments
graublau 18 May @ 1:52pm 
Reading the comments here I take it this as well as the Bar Adjuster still require Hugs, eh? Too bad. Great idea though, love it.
Dagger 2 May @ 6:07am 
I had to do a ancient complex quest by shuttle with 16 colonists. It had about 20 centipedes + other mechs inside, and 8 terminals to hack. Took a day to kill all of the mechs, after which the mood debuffs alone made it impossible to hack any terminal, since the low expectations moodlet turns into high expectations after exploring a complex for some reason. No drugs, no food thanks to the shuttle not taking any item.

I did it thanks to this mod, thank you for making it. It even works mid save.
Syrus  [author] 12 Apr @ 3:12pm 
Version 1.5.0
No code changes -- tested and appeared to work fine

Did not remove HugsLib as it's been updated.
netgyrl 11 Apr @ 6:25pm 
Thank you Syrus! Looking forward to using this again. Takes the pain and suffering out of caravans.
Syrus  [author] 2 Apr @ 3:37pm 
I will update all my mods when I have time to do so (and when their dependencies are up to date), it may likely be after 1.5 is released, though.

Also, since I wanted to remove HugsLib from my mods, it may take a bit longer, especially since I'm busy with an unrelated private project.
ALE199 1 Apr @ 7:40am 
do hope it gets updated to 1.5
Limburgse Kiwi 31 Jan @ 1:19am 
@Syrus, the 28.8k Dial-up masterrace is grateful
Syrus  [author] 7 Jan @ 1:57pm 
Version 1.4.1
Reduced mod size by removing git-, obj-, & .vs-files, etc.
Syrus  [author] 22 Nov, 2023 @ 10:30am 
Hm...apparently because I have the solution (project, source code, etc.) included in it.
I thought size doesn't matter? :p
Homar 22 Nov, 2023 @ 6:40am 
Great mod, but why does something that seems so simple need 15mb?