RimWorld

RimWorld

Caravan Mood Buff
41 Comments
graublau 18 May @ 1:52pm 
Reading the comments here I take it this as well as the Bar Adjuster still require Hugs, eh? Too bad. Great idea though, love it.
Dagger 2 May @ 6:07am 
I had to do a ancient complex quest by shuttle with 16 colonists. It had about 20 centipedes + other mechs inside, and 8 terminals to hack. Took a day to kill all of the mechs, after which the mood debuffs alone made it impossible to hack any terminal, since the low expectations moodlet turns into high expectations after exploring a complex for some reason. No drugs, no food thanks to the shuttle not taking any item.

I did it thanks to this mod, thank you for making it. It even works mid save.
Syrus  [author] 12 Apr @ 3:12pm 
Version 1.5.0
No code changes -- tested and appeared to work fine

Did not remove HugsLib as it's been updated.
netgyrl 11 Apr @ 6:25pm 
Thank you Syrus! Looking forward to using this again. Takes the pain and suffering out of caravans.
Syrus  [author] 2 Apr @ 3:37pm 
I will update all my mods when I have time to do so (and when their dependencies are up to date), it may likely be after 1.5 is released, though.

Also, since I wanted to remove HugsLib from my mods, it may take a bit longer, especially since I'm busy with an unrelated private project.
ALE199 1 Apr @ 7:40am 
do hope it gets updated to 1.5
Limburgse Kiwi 31 Jan @ 1:19am 
@Syrus, the 28.8k Dial-up masterrace is grateful
Syrus  [author] 7 Jan @ 1:57pm 
Version 1.4.1
Reduced mod size by removing git-, obj-, & .vs-files, etc.
Syrus  [author] 22 Nov, 2023 @ 10:30am 
Hm...apparently because I have the solution (project, source code, etc.) included in it.
I thought size doesn't matter? :p
Homar 22 Nov, 2023 @ 6:40am 
Great mod, but why does something that seems so simple need 15mb?
Madcap Magician 24 Aug, 2023 @ 12:12pm 
Thank you so much. What a frustrating mechanic.. They should have a "caravan optimisim" in the default game or something. Without this mod you basically need to bring some building materials with you to build a nice building with heat or cooling and a table everywhere you go.
Dizzy Ioeuy 27 Jun, 2023 @ 12:38am 
How is it only 6000 people use this mod? Are the half million others simply losing their minds with lunatic pawns!? Or never going on caravan adventures!?
Syrus  [author] 22 Apr, 2023 @ 10:51am 
Sorry, but as long as I haven't heard any feedback on which problems are caused by HugsLib, I don't see the reason to prioritize removing it from my mods, because it is quite a bit of work to do so, not to mention it would reset the settings for everyone using this mod.
Ghost 25 Feb, 2023 @ 7:43am 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Syrus  [author] 30 Dec, 2022 @ 1:16pm 
I see no reason for there to be any issues, though I always recommend making a backup save when adding mods, just in case something unexpectedly breaks. Even if a mod is safe to add, it might still cause conflicts - unlike, but better safe than sorry!
idman799 30 Dec, 2022 @ 12:15pm 
Is this fine to add to a existing save file? I have a game I started about a week ago and I'm thinking of adding this, but I want to make sure it won't cause any issues
Velxra 3 Nov, 2022 @ 3:17am 
Thanks for updating!
Syrus  [author] 3 Nov, 2022 @ 2:05am 
No, only in the mentioned cases.
Isn't there a mood buff while forming a caravan in vanilla even?
Maybe I could add an option to adjust that.
Arnovitz 2 Nov, 2022 @ 6:20pm 
Does this mod also give them a buff when they are forming a caravan?
Syrus  [author] 23 Oct, 2022 @ 6:12am 
Updated for 1.4 (no changes)
Velxra 21 Oct, 2022 @ 4:55pm 
Please update to 1.4
Evono 21 Oct, 2022 @ 11:51am 
really need this mod , its absolutely neccessary not sure why they dont have that in the standard game.
Syrus  [author] 14 Oct, 2022 @ 9:33am 
Once 1.4 is released - and I have time - I will look into updating my mods.
Latest should be some time in November, as I'll have a lot of time from the on.
G0ldheart 13 Oct, 2022 @ 8:43pm 
1.4 compatible version?
Yusukitty 21 Sep, 2022 @ 4:40pm 
h thank you. I too find it super annoying.
Zairya 1 Jun, 2022 @ 11:02am 
Ah ok, thank you for the answer.
City builder will make traveling depised and the more buildings (probably roofed tiles) you have the happier pawns will be. It's a bit illogical like the original fungus precept.
Syrus  [author] 1 Jun, 2022 @ 10:56am 
I've seen it on a stream, haven't played RimWorld in a few months (taking a break after a few months of binging pretty much).

It's a crazy mood debuff. I don't know what "City Builder" does, but that mood debuff would make me not pick it.
In regards to adding a patch to remove it - doesn't fit the purpose of this mod, sorry.

It's not difficult to make a mod for that yourself though!
Make a local "mod" and add a patch that changes the mood debuff to 0 (or removes it, but that's likely more diffcult to do than to change the value).
Zairya 1 Jun, 2022 @ 1:49am 
Hey Syrus,

do you know about the city builder meme of vanilla ideology expanded - memes and structures (hell, those names get out of hand)?
It's a horrible -30 (lss than 5 days of having traveled) mood buff for despised travel on encounter maps. Do you think you could make a little patch to remove it? I'm fine taht they're upset once back home but even bustling and properous cities send out merchants every now and when, don't they?
Syrus  [author] 28 Apr, 2022 @ 3:37pm 
New Version 1.0.2
Also changed CaravansBattlefield.CheckWonBattle Pre/Postfix patches into Transpiler; just in case.
Syrus  [author] 28 Apr, 2022 @ 2:02pm 
New Version 1.0.1
Changed FormCaravanComp.CompTick Pre/Postfix patches into Transpiler
Fixed harmony patches being applied twice


@Frank
I have looked into it and changed the Pre/Postfix patch into a Transpiler.
While the CompTick method responsible for this mess is still being called an abhorrent amount of times - this is vanilla behaviour, no idea why, never expected this - my code part will only be called in very specific circumstances anymore.

The Performance Analyzer will, of course, still show all the CompTick calls under "Harmony Transpiled Methods", but the actual time spend on my code is minimal (due to the very specific circumstances required: it's only supposed to be called once when all enemies in a site have been killed).

Thank you for notifying me about this!
Frank 26 Apr, 2022 @ 11:41pm 
Using Dub's Performance Analyzer, this mod is generating 200k tick calls a second (100k for prefix, 100k for postfix), I just started a new game, it's still the first year and I only have 5 colonists. No ones traveling and there aren't any caravans, so not sure why there's so many calls going out.
AKEKHQ 15 Mar, 2022 @ 7:43am 
Before this mod i just defulted to drugging my colonists before sending them out
Now i dont have to
ŅĚǾ人ŖŨŠ 7 Jan, 2022 @ 8:19am 
Finally found it again
FoxoManiak 2 Jan, 2022 @ 7:32am 
Honestly, great mod
Unfriendly Joe 31 Dec, 2021 @ 10:24am 
Hero
CrazyOatmeal 20 Dec, 2021 @ 10:55am 
FINALLY
Alexander Zagirov 17 Dec, 2021 @ 1:32pm 
Oh, how long I've been looking for something like this :) Thanks, man!
Goblin 15 Dec, 2021 @ 7:09pm 
thank you beautiful creature
Velxra 13 Dec, 2021 @ 6:17pm 
makes caravans great again
MECHARAUSER 12 Dec, 2021 @ 4:31pm 
YES! Been looking for this for ages now!
I hated it so much when people break down like 7 year olds because they have to actually do a field mission. Rimworld's pawn mood simulation is quite possibly the worst feature of any game I've seen, just due to it's sheer dumbness and pain.
Features like this should be pre-packaged in the base game, but alas.

Either way, you're doing God's work, keep it up! :slimetabby:
d_valroth 12 Dec, 2021 @ 2:40pm 
Sounds good!