RimWorld
Caravan Mood Buff
41 opmerkingen
graublau 18 mei om 13:52 
Reading the comments here I take it this as well as the Bar Adjuster still require Hugs, eh? Too bad. Great idea though, love it.
Dagger 2 mei om 6:07 
I had to do a ancient complex quest by shuttle with 16 colonists. It had about 20 centipedes + other mechs inside, and 8 terminals to hack. Took a day to kill all of the mechs, after which the mood debuffs alone made it impossible to hack any terminal, since the low expectations moodlet turns into high expectations after exploring a complex for some reason. No drugs, no food thanks to the shuttle not taking any item.

I did it thanks to this mod, thank you for making it. It even works mid save.
Syrus  [auteur] 12 apr om 15:12 
Version 1.5.0
No code changes -- tested and appeared to work fine

Did not remove HugsLib as it's been updated.
netgyrl 11 apr om 18:25 
Thank you Syrus! Looking forward to using this again. Takes the pain and suffering out of caravans.
Syrus  [auteur] 2 apr om 15:37 
I will update all my mods when I have time to do so (and when their dependencies are up to date), it may likely be after 1.5 is released, though.

Also, since I wanted to remove HugsLib from my mods, it may take a bit longer, especially since I'm busy with an unrelated private project.
ALE199 1 apr om 7:40 
do hope it gets updated to 1.5
Limburgse Kiwi 31 jan om 1:19 
@Syrus, the 28.8k Dial-up masterrace is grateful
Syrus  [auteur] 7 jan om 13:57 
Version 1.4.1
Reduced mod size by removing git-, obj-, & .vs-files, etc.
Syrus  [auteur] 22 nov 2023 om 10:30 
Hm...apparently because I have the solution (project, source code, etc.) included in it.
I thought size doesn't matter? :p
Homar 22 nov 2023 om 6:40 
Great mod, but why does something that seems so simple need 15mb?
Madcap Magician 24 aug 2023 om 12:12 
Thank you so much. What a frustrating mechanic.. They should have a "caravan optimisim" in the default game or something. Without this mod you basically need to bring some building materials with you to build a nice building with heat or cooling and a table everywhere you go.
Dizzy Ioeuy 27 jun 2023 om 0:38 
How is it only 6000 people use this mod? Are the half million others simply losing their minds with lunatic pawns!? Or never going on caravan adventures!?
Syrus  [auteur] 22 apr 2023 om 10:51 
Sorry, but as long as I haven't heard any feedback on which problems are caused by HugsLib, I don't see the reason to prioritize removing it from my mods, because it is quite a bit of work to do so, not to mention it would reset the settings for everyone using this mod.
Ghost 25 feb 2023 om 7:43 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Syrus  [auteur] 30 dec 2022 om 13:16 
I see no reason for there to be any issues, though I always recommend making a backup save when adding mods, just in case something unexpectedly breaks. Even if a mod is safe to add, it might still cause conflicts - unlike, but better safe than sorry!
idman799 30 dec 2022 om 12:15 
Is this fine to add to a existing save file? I have a game I started about a week ago and I'm thinking of adding this, but I want to make sure it won't cause any issues
Velxra 3 nov 2022 om 3:17 
Thanks for updating!
Syrus  [auteur] 3 nov 2022 om 2:05 
No, only in the mentioned cases.
Isn't there a mood buff while forming a caravan in vanilla even?
Maybe I could add an option to adjust that.
Arnovitz 2 nov 2022 om 18:20 
Does this mod also give them a buff when they are forming a caravan?
Syrus  [auteur] 23 okt 2022 om 6:12 
Updated for 1.4 (no changes)
Velxra 21 okt 2022 om 16:55 
Please update to 1.4
Evono 21 okt 2022 om 11:51 
really need this mod , its absolutely neccessary not sure why they dont have that in the standard game.
Syrus  [auteur] 14 okt 2022 om 9:33 
Once 1.4 is released - and I have time - I will look into updating my mods.
Latest should be some time in November, as I'll have a lot of time from the on.
G0ldheart 13 okt 2022 om 20:43 
1.4 compatible version?
Yusukitty 21 sep 2022 om 16:40 
h thank you. I too find it super annoying.
Zairya 1 jun 2022 om 11:02 
Ah ok, thank you for the answer.
City builder will make traveling depised and the more buildings (probably roofed tiles) you have the happier pawns will be. It's a bit illogical like the original fungus precept.
Syrus  [auteur] 1 jun 2022 om 10:56 
I've seen it on a stream, haven't played RimWorld in a few months (taking a break after a few months of binging pretty much).

It's a crazy mood debuff. I don't know what "City Builder" does, but that mood debuff would make me not pick it.
In regards to adding a patch to remove it - doesn't fit the purpose of this mod, sorry.

It's not difficult to make a mod for that yourself though!
Make a local "mod" and add a patch that changes the mood debuff to 0 (or removes it, but that's likely more diffcult to do than to change the value).
Zairya 1 jun 2022 om 1:49 
Hey Syrus,

do you know about the city builder meme of vanilla ideology expanded - memes and structures (hell, those names get out of hand)?
It's a horrible -30 (lss than 5 days of having traveled) mood buff for despised travel on encounter maps. Do you think you could make a little patch to remove it? I'm fine taht they're upset once back home but even bustling and properous cities send out merchants every now and when, don't they?
Syrus  [auteur] 28 apr 2022 om 15:37 
New Version 1.0.2
Also changed CaravansBattlefield.CheckWonBattle Pre/Postfix patches into Transpiler; just in case.
Syrus  [auteur] 28 apr 2022 om 14:02 
New Version 1.0.1
Changed FormCaravanComp.CompTick Pre/Postfix patches into Transpiler
Fixed harmony patches being applied twice


@Frank
I have looked into it and changed the Pre/Postfix patch into a Transpiler.
While the CompTick method responsible for this mess is still being called an abhorrent amount of times - this is vanilla behaviour, no idea why, never expected this - my code part will only be called in very specific circumstances anymore.

The Performance Analyzer will, of course, still show all the CompTick calls under "Harmony Transpiled Methods", but the actual time spend on my code is minimal (due to the very specific circumstances required: it's only supposed to be called once when all enemies in a site have been killed).

Thank you for notifying me about this!
Frank 26 apr 2022 om 23:41 
Using Dub's Performance Analyzer, this mod is generating 200k tick calls a second (100k for prefix, 100k for postfix), I just started a new game, it's still the first year and I only have 5 colonists. No ones traveling and there aren't any caravans, so not sure why there's so many calls going out.
AKEKHQ 15 mrt 2022 om 7:43 
Before this mod i just defulted to drugging my colonists before sending them out
Now i dont have to
ŅĚǾ人ŖŨŠ 7 jan 2022 om 8:19 
Finally found it again
FoxoManiak 2 jan 2022 om 7:32 
Honestly, great mod
Unfriendly Joe 31 dec 2021 om 10:24 
Hero
CrazyOatmeal 20 dec 2021 om 10:55 
FINALLY
Alexander Zagirov 17 dec 2021 om 13:32 
Oh, how long I've been looking for something like this :) Thanks, man!
Goblin 15 dec 2021 om 19:09 
thank you beautiful creature
Velxra 13 dec 2021 om 18:17 
makes caravans great again
MECHARAUSER 12 dec 2021 om 16:31 
YES! Been looking for this for ages now!
I hated it so much when people break down like 7 year olds because they have to actually do a field mission. Rimworld's pawn mood simulation is quite possibly the worst feature of any game I've seen, just due to it's sheer dumbness and pain.
Features like this should be pre-packaged in the base game, but alas.

Either way, you're doing God's work, keep it up! :slimetabby:
d_valroth 12 dec 2021 om 14:40 
Sounds good!