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번역 관련 문제 보고
I did it thanks to this mod, thank you for making it. It even works mid save.
No code changes -- tested and appeared to work fine
Did not remove HugsLib as it's been updated.
Also, since I wanted to remove HugsLib from my mods, it may take a bit longer, especially since I'm busy with an unrelated private project.
Reduced mod size by removing git-, obj-, & .vs-files, etc.
I thought size doesn't matter? :p
Isn't there a mood buff while forming a caravan in vanilla even?
Maybe I could add an option to adjust that.
Latest should be some time in November, as I'll have a lot of time from the on.
City builder will make traveling depised and the more buildings (probably roofed tiles) you have the happier pawns will be. It's a bit illogical like the original fungus precept.
It's a crazy mood debuff. I don't know what "City Builder" does, but that mood debuff would make me not pick it.
In regards to adding a patch to remove it - doesn't fit the purpose of this mod, sorry.
It's not difficult to make a mod for that yourself though!
Make a local "mod" and add a patch that changes the mood debuff to 0 (or removes it, but that's likely more diffcult to do than to change the value).
do you know about the city builder meme of vanilla ideology expanded - memes and structures (hell, those names get out of hand)?
It's a horrible -30 (lss than 5 days of having traveled) mood buff for despised travel on encounter maps. Do you think you could make a little patch to remove it? I'm fine taht they're upset once back home but even bustling and properous cities send out merchants every now and when, don't they?
Also changed CaravansBattlefield.CheckWonBattle Pre/Postfix patches into Transpiler; just in case.
Changed FormCaravanComp.CompTick Pre/Postfix patches into Transpiler
Fixed harmony patches being applied twice
@Frank
I have looked into it and changed the Pre/Postfix patch into a Transpiler.
While the CompTick method responsible for this mess is still being called an abhorrent amount of times - this is vanilla behaviour, no idea why, never expected this - my code part will only be called in very specific circumstances anymore.
The Performance Analyzer will, of course, still show all the CompTick calls under "Harmony Transpiled Methods", but the actual time spend on my code is minimal (due to the very specific circumstances required: it's only supposed to be called once when all enemies in a site have been killed).
Thank you for notifying me about this!
Now i dont have to
I hated it so much when people break down like 7 year olds because they have to actually do a field mission. Rimworld's pawn mood simulation is quite possibly the worst feature of any game I've seen, just due to it's sheer dumbness and pain.
Features like this should be pre-packaged in the base game, but alas.
Either way, you're doing God's work, keep it up!