RimWorld

RimWorld

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Realistic Manhunters
   
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Mod, 1.3, 1.4, 1.5
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864.878 KB
17 Feb, 2023 @ 7:42am
19 Apr @ 12:45pm
9 Change Notes ( view )

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Realistic Manhunters

Description
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid.

Features:
- Scaria no longer kills manhunters after 5 days
- Manhunters no longer bee-line to your colonists, each animal has a customizable manhunting range that pawns must be within for them to attack
- Manhunters roam the map in their pack
- Manhunter status is no longer lost when the animal falls asleep

Known incompatibilities:
- VEF / MVCF: Ranged animals will only use melee attacks during manhunting


GitLab repo: https://gitlab.com/nightcorp/realisticmanhunters
71 Comments
NightmareCorporation  [author] 5 Jun @ 12:16am 
@Jet
MultiVerbCombatFramework, which used to be a standalone mod until it got bundled into Vanilla Expanded Framework.
Jet 3 Jun @ 4:48pm 
whats mvcf?
NightmareCorporation  [author] 19 Apr @ 12:46pm 
@earthling96
Managed to work in out-of-range retaliations for manhunter packs - no more easy pickings for sniper rifle users :)
earthling96 19 Apr @ 5:03am 
your time, your mod, dont worry ´bout me. just thx for this little jewel.
NightmareCorporation  [author] 19 Apr @ 1:06am 
@earthling96
Yea, I can reproduce this behaviour as well, it's obviously not intended, this makes it too easy to pick them off from massive distances like with sniper rifles. I will try to work on a fix, but I got a lot on my plate right now.
earthling96 18 Apr @ 1:30pm 
me again. just to clarify. its only taking damage while outside the normal aggrorange they wont trigger. if im going too close they attack like intended
NightmareCorporation  [author] 17 Apr @ 11:26pm 
@earthling96
Odd, when attacked manhunters should lauch a coordinated retribution attack... I'll take a look at that
earthling96 17 Apr @ 10:22pm 
hey, thx for the mod. would it be possible to make thmem more "aggressive"? Right now i can shoot them from distance and they dont care. The all pause a second after i shot one and then just wander around again. So its realy easy to get rid of them. I like the idea of the roaming beasts but right now its too easy for me.
kongkim 15 Apr @ 5:15am 
@NightmareCorporation Sweet will test it out :)
NightmareCorporation  [author] 15 Apr @ 5:02am 
@kongkim
The issue was caused by manhunter pawns without food need, I added a basic check to prevent this from happening in the future, I hope nothing else breaks for these animals, I did not plan for manhunters to never be hungry