RimWorld

RimWorld

139 ratings
Useless Filter
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
97.440 KB
16 Mar, 2022 @ 2:36pm
19 Mar @ 11:55am
4 Change Notes ( view )

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Useless Filter

In 2 collections by Mlie
My Current ModList
264 items
Developed by me
95 items
Description


Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc. is always tedious.
I find I often have two or three recipies per bench to match all types of items.
To simplify this, the mod creates a useless and a non-useless filter to the Apparel and the Weapon lists.
The settings lets you define conditions that makes something useless.

Currently it has settings for
  • % Hit points
  • Quality range
  • Tainted/clean
  • Biocoded/non-biocoded

If any of the above settings match, it is considered useless.
If not, its non-useless.

I created this mod mostly to simplify for myself, but hopefully someone else gets use out of it!

Russian translation by proselyte223

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


38 Comments
Mlie  [author] 20 Aug, 2023 @ 11:17am 
@Noblessed the filter will work in addition to any other settings
Noblessed 20 Aug, 2023 @ 9:15am 
Do i need to disable/enable any default settings before enabling useless filters on table?

Or can I just select to enable useless/useful and leave everything else default?
BIG MAC 6 Jan, 2023 @ 9:20am 
Ah thank you i was very confused lol
Mlie  [author] 5 Jan, 2023 @ 10:33pm 
@BIG MAC I usually just uncheck the ”Allow non useless filter” witch will block all non useless items to be stored
BIG MAC 5 Jan, 2023 @ 4:51pm 
hello! i really love this mod and would love to use it im just curious if im doing this wrong i haven't changed any of the settings in the mod menu but it seems like when i select the allow useless filter all of my clothing or weapons get sent into the stockpile no matter the quality or condition and the allow non useless filter doesn't seem to work i might be a little dumb so bear with me
pureMJ 26 Dec, 2022 @ 5:26pm 
Really nice mod!

I wonder if it's possible to have multiple conditions for uselessness? For example:

Apparel of < 50% HP is useless
Weapon of < normal is useless

But I might still want the poor marine armor and 40% HP charged rifle.
Teneksi 9 Oct, 2022 @ 1:26am 
i put 12 bills on a smelter and then set up 3 different storage zones near it and then went searching for exactly this mod
JACK 18 Sep, 2022 @ 7:15pm 
holy cow, this is an amazing idea. if you ever wanted to add anything to it, settings for damage (for weapons) and armor value could be interesting. this sure as hell beats clicking every individual thing and using the destroy mod on it
Narlindir 9 Sep, 2022 @ 12:39pm 
oh!
thank you!
Didnt realize the picture was scrolled down a bit
some mods pin their rules at the tippy top

Thank you for telling me, appreciate it alot!
Mlie  [author] 9 Sep, 2022 @ 12:35pm 
@Narlindir You will see it under weapons and apparel. Look at the preview images for info on how it looks.