RimWorld

RimWorld

405 ratings
Progression: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.724 MB
2 Aug, 2024 @ 8:33pm
26 Sep @ 6:34am
30 Change Notes ( view )
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Progression: Core

In 2 collections by ferny
The Progression Modpack | (1.5)
913 items
The Progression Modpack | (1.6)
557 items
Description









FAQ
  • Save game compatible? | Probably yeah
  • Does this replace "VFE Tribals Patches" by Zaljerem? | Yeah. This merges in all of those patches

Compatibility
- This mod improves compatibility with "Persistent Precepts" by altering the customize faction ideologies menu text to make both visible. Thanks Harmonea!
- Anything in my modpack
- Should work well with most other stuff too

Credits
- Taranchuk - C#
- Warachia - Abstract patch operation
- Zaljerem - Patches
- ViralReaction - Patches
- Turkler - Patches
- Cyanobot - Patches
- Kitty - Fire ritual patches





[discord.gg]
tags just in case: medieval overhaul, vfe tribals, ferny, tribal
Popular Discussions View All (2)
0
6 Nov, 2024 @ 12:01pm
Mods Patched by Progression: Core
ferny
0
16 Sep, 2024 @ 5:15am
Links (cause steam keeps taking down the page)
ferny
350 Comments
ferny  [author] 24 Oct @ 9:09am 
@☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ Not a comment for this modpage, as it's got nothing to do with this mod but still insightful and something good to be aware of. I'll jot it down
there is a lack of compatibility between Ritual Size Attenuation and the Tribal Gathering event to advance from animal era. This might be intended, but considering the gathering already gives extra research the more pawns participate in it, it just double punishes you by lowering the chance of a gathering that atracts wildmen wondering in.
ferny  [author] 17 Oct @ 10:00pm 
@Aera Haven't touched their behavior nah
Aera 16 Oct @ 10:20pm 
Were there some other changes to how this interacts with VFE Classical beyond what the description mentions about the call to action and renaming research? I've noticed getting senator favor no longer adds them to my faction (not complaining about this as I never really liked having to deal with random people I have to keep safe), but also I didn't get the 'capstone' research/perk from gaining the favor of all five with a faction.

Not sure if it's because of this mod or another, but this is the only one I'm aware of that would directly affect anything related to Classical.
Reestock 14 Oct @ 5:09pm 
Oh probably, I guess I just don't really like it!
ferny  [author] 14 Oct @ 4:59pm 
@StockSounds I don't think that's a thing. If you use Progression Scenarios I have most of those auto researched on industrial starts if thats what you're noticing.
Reestock 14 Oct @ 8:15am 
I THINK if you remove any of the republic factions, their research projects are automatically finished. I think if you remove the republics, it should just reduce the cost of the research, or at least do neither. What do you think?
ferny  [author] 11 Oct @ 11:32am 
@Wrath Just auto sort
Wrath 11 Oct @ 2:28am 
I mean the whole 'progression' pack
Wrath 11 Oct @ 2:27am 
Hello, what is the optimal load order for your mods ?
should they stay as a block ? bottom of list ? early ? just after vanilla expanded ? would like to have some infos regarding this question, thanks a lot,; I LOVE your work