RimWorld

RimWorld

123 ratings
Do Not Go There
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
476.232 KB
26 May, 2022 @ 12:51pm
20 Mar @ 2:45pm
7 Change Notes ( view )

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Do Not Go There

Description
Description
This mod is an attempt to stop visitors wandering into dangerous or off limits areas.

This mod will make guests and traders listen to forbidden doors as long as the faction relations are above -20.
Works with vanilla traders as well as guests added by the Hospitality mod - No more will guests open the door for raids or take the short cut through insect filled rooms!

Please note that forbidding all paths a trader has will cause them to panic and make their own way, you have been warned!

Known Issues
The only issues I'm aware of are more down to how guests could be exploited into harm's way, but hopefully the rep repercussions will avoid that.

Compatibility
This mod has been tested in a heavily modded game and seems to work without issue.

Future Updates
Currently there are no plans for any updates!

About
This mod has been created by me, SpaceMoth! A quick mod put together after loosing yet another trade group to traders taking a shortcut through a hostile raid rather than going around out the back door.

This mod is available on GitHub[github.com] with the GNU GPL v3 License[choosealicense.com] so please feel free to take a look to help develop your own mods!

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

IDs
ID: 2813059928 Mod ID: Spacemoth.DontGoThere
20 Comments
Zek-zeon 29 Apr @ 5:26pm 
@mir_38 I for one agree with @Alanor.....



lmao nah, jk jk, you right mir. pretty sure Alanor also has the map editors as well "now all the maps are to safe."
mir_38 14 Jun, 2023 @ 5:55pm 
@Alanor You seem like the kind of person to download a turret mod and then complain about how they make killboxes too effective.
Velxra 28 Oct, 2022 @ 6:37am 
Thanks for updating to 1.4
Velxra 28 Oct, 2022 @ 6:37am 
@alanor, that is totally a you choice and not a fault of the mod. Having the option to prevent random people just roaming around my magically unlocked doors has been a god send.
󠀡󠀡Alanor 14 Sep, 2022 @ 11:26pm 
This is very, VERY cheaty. At first I just wanted guests and traders to stay out from some areas without restriction settings (which don't even work on traders). Fast forward a week of using the mod and I'm exploiting the logic by leading friendly helpers and traders between two exits in my base and then switching the forbid rules on the doors, making them trapped indefinitely before I send them out to a raid so I don't have to deal with it. As much as I love this exploit, I think I'll unsub from the mod for my next playthroughs or I'll get fat with all the cheese.
Maty the Fluff :3 14 Aug, 2022 @ 5:01pm 
@pedroekh I think you are looking for the 'Locks' mod :3
pedroekh 12 Aug, 2022 @ 9:33am 
Isn't there a way to add another forbid button only for guests? It's somewhat annoying that my own pawns can't use the doors too.
Warlordale 31 Jul, 2022 @ 1:37pm 
Nice
andre444 7 Jul, 2022 @ 12:47pm 
me when my hotel guest wanders in the nuclear reactor
Kytheron 8 Jun, 2022 @ 11:26am 
Oh finally, thank you