RimWorld

RimWorld

306 ratings
Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5
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7.106 MB
1 Dec, 2022 @ 7:57pm
26 Apr @ 10:16am
12 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamproxy.net/sharedfiles/filedetails/?id=2013400235 https://steamproxy.net/sharedfiles/filedetails/?id=2013401375
https://steamproxy.net/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (1)
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
199 Comments
Robob 4 Jul @ 10:17am 
For whatever reason "RimSort" considers this mod as outdated for 1.5 despite the steam page saying otherwise
Algebraist 26 Jun @ 2:34am 
I had thing happen with Shamblers, and I know technically its a bug but take as long as you need fixing it because its really funny.
Space Moth 25 Jun @ 7:36am 
I missed that option, thank you! Sounds like its something you've already addressed. :)
cat2002  [author] 25 Jun @ 7:24am 
I'll look into it, but in the mean time try disabling shamblers in the deathrattle settings.
Space Moth 25 Jun @ 5:50am 
I'm not sure if it should be classed as a bug or not but I noticed playing with Anomaly some odd interactions between Death Rattle and Shamblers. I had a corpse with no head come back as a shambler, but it then suffered Oxygen Deprivation and fell into a coma rather than getting up to fight.

It might be worth excluding any shamblers from Death Rattling (As their nature is rattling death) or make sure to clear any related headdifs on revival.
cat2002  [author] 23 Jun @ 1:33pm 
yes
Salmael Nox 23 Jun @ 9:07am 
Is them dying when the torso is destroyed normal behavior ?
Jet 10 Jun @ 8:12pm 
Does it have to include death rattle? Whenever i try to run RW with death rattle but without rimthemes I can't even get to the title page much less upload a log. Stuck on initialization screen. Gave it 20 minutes, usually takes me no more than half that time to load up the game.


https://gist.github.com/HugsLibRecordKeeper/5a9f3b5e3ea86c6cdfa52bf85ee5f3e1
cat2002  [author] 10 Jun @ 5:03pm 
Did you try removing rimthemes? if so send me a log without it enabled. Should help me narrow it down a good bit.
Jet 10 Jun @ 4:09pm 
ok i guess my only option is a binary search then? load up vanilla + DR and keep adding mods until i notice the issue come up again then that should point out the culprit