RimWorld

RimWorld

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Beat Your Prisoners
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Mod, 1.2, 1.3
File Size
Posted
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7.455 MB
31 Jan, 2021 @ 9:18pm
24 Jul, 2021 @ 9:11pm
5 Change Notes ( view )

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Beat Your Prisoners

In 1 collection by Captain Muscles
Muscle Mods
18 items
Description

Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement.

As always, I appreciate any feedback you can give on this mod. For this one I could especially use feedback on balance aspects, such as whether beatings need to be more/less effective, are the mood penalties reasonable, do prisoners fight back or prison break too often, etc.

Details


Adds a new work type called "Break". Pawns set to break will occasionally go beat up prisoners who are marked for "Reduce Resistance". This will reduce the resistance of the prisoner in addition to any recruiting being done by wardens.

Prisoners may fight back depending on their traits and melee skill. If they fight back, the beating will last until they are downed.

If the prisoner should down their assailant, there is a 50% chance they will immediately trigger a prison break, so make sure your breakers are well armed and/or capable fighters.

When the beating is complete, the prisoners resistance will be reduced based on the pain received during the beating, the negotiation skill of the breaker, and the traits of both the prisoner and the breaker.

Beating prisoners gives a stackable colony-wide mood penalty to most colonists.

Prisoners will only be beaten when at full health, and breakers will deliver no more than 2 beatings in 24 hours.

Base chance of fighting back (checked on each attack received):
(5% + (2% x melee skill))

Traits that affect beatings:
Masochist - Loves to be beaten, will never fight back, easier to "break".
Wimp - Greater mood penalty from being beaten, less likely to fight back, less effective at breaking, easier to break.
Kind - Greater mood penalty when prisoner beaten, less likely to fight back, less effective at breaking.
Brawler - Loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Bloodlust - Mood buff when prisoner beaten, loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Psychopath - More effective at breaking, harder to break.
Tough - Harder to break.


F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Credits


Concept and design: PistFissed
Coding: Captain Muscles



Github download link:
https://github.com/CaptainMuscles/CM_Beat_Prisoners/releases

Mods by Captain Muscles







Popular Discussions View All (3)
6
21 Jan, 2022 @ 2:29pm
Beat on Command?
MisterCastor
1
23 Apr, 2022 @ 10:00am
How to use this mod?
The King Penguin
1
5 Apr, 2021 @ 5:17am
Maybe make the masochist harder to break rather than easier, why would he want the beatings to stop?
LeafPirate
140 Comments
Sertyu 30 May @ 8:23am 
Do psicopaths recieve the mood debuff when somone is beaten?
unamed 21 Feb @ 12:23am 
w mod
Grimy The Clown 17 May, 2023 @ 4:19pm 
Mlie saving the day per usual with their reuploads
鼠鼠文书官针眼 3 May, 2023 @ 2:32am 
1.4please
Heikkkinen 16 Dec, 2022 @ 4:31pm 
It certainly does. Thanks a lot!
Mlie 15 Dec, 2022 @ 12:58pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2902220334
Hope it helps anyone!
Strike Energy 10 Dec, 2022 @ 8:20am 
1.4 please?
Weebu 2 Dec, 2022 @ 8:36pm 
Please update
Ragist 30 Nov, 2022 @ 9:19am 
the owner doesnt have a crippling rimworld addiction currently:butter:
HIVEMIND 20 Nov, 2022 @ 6:15am 
slave of all ages are waiting for the beatup