RimWorld

RimWorld

Beat Your Prisoners
140 Comments
Sertyu 30 May @ 8:23am 
Do psicopaths recieve the mood debuff when somone is beaten?
unamed 21 Feb @ 12:23am 
w mod
Grimy The Clown 17 May, 2023 @ 4:19pm 
Mlie saving the day per usual with their reuploads
鼠鼠文书官针眼 3 May, 2023 @ 2:32am 
1.4please
Heikkkinen 16 Dec, 2022 @ 4:31pm 
It certainly does. Thanks a lot!
Mlie 15 Dec, 2022 @ 12:58pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2902220334
Hope it helps anyone!
Strike Energy 10 Dec, 2022 @ 8:20am 
1.4 please?
Weebu 2 Dec, 2022 @ 8:36pm 
Please update
benzodiazepacetaminoprofen 30 Nov, 2022 @ 9:19am 
the owner doesnt have a crippling rimworld addiction currently:butter:
HIVEMIND 20 Nov, 2022 @ 6:15am 
slave of all ages are waiting for the beatup
KnightedWarrior 19 Nov, 2022 @ 1:57am 
please update!
Iosif Stalin 17 Nov, 2022 @ 11:37pm 
Jesus this mod is sick, and we are all sick people! i'm disgusted!

Please update tho.
Bobby_Hill (She/Her) 8 Nov, 2022 @ 3:41pm 
This mod was too fun to let it die on 1,3
threeofblubs 1 Nov, 2022 @ 5:45pm 
This mod was epic. I can't wait to correct those aliens and peacefully change their minds.
KIWI 🐀 1 Nov, 2022 @ 12:28pm 
1.4pls :KSmiley:
(head, eyes) 28 Oct, 2022 @ 1:24pm 
Seriously wish these were updated, or atleast confirmation on what's happening.
Velxra 21 Oct, 2022 @ 2:08pm 
Please update to 1.4
ALE199 21 Oct, 2022 @ 6:07am 
I do hope this get's updated
Black Jesus 17 Oct, 2022 @ 2:51pm 
Not working. I have several prisoners all at full health, breaker with a melee weapon and set to break, but they're not caving in skulls...
KittyRena 18 Sep, 2022 @ 7:16pm 
@candyman fuck.. that's pitifully hilarious
shady 15 Aug, 2022 @ 10:00pm 
two of my colonists both decided to beat a freshly captured android into submission, killing them and causing their body to explode and kill every other captured android in the room. Uninstalling this mod now but thanks for the laugh.
HAZRAD 3 Aug, 2022 @ 1:58pm 
Make this work with simple side arm, you can choose what you want to use to break the prisoner, either a club or fist, because you wont use sword to break a prisoner no?
dj turnt 29 Jul, 2022 @ 9:56pm 
hell yeah thank you
Burger McFries 5 Jul, 2022 @ 10:13pm 
no worky
m4u1nh0 28 Jun, 2022 @ 5:15am 
Not working
Rome 19 Jun, 2022 @ 5:22pm 
Same thing that Sarius asked, I want to be able to have my pawns equipped with lethal weapons in case there is a situation I need them to, but at the same time I don't want to end up losing the prisoner because I did a routine beating on them because my colonist refuses to use a baton instead of a knife.

To give context im using the sidearms mod.
SariusSkelrets 2 Jun, 2022 @ 3:06pm 
Could there be a way to tell pawns to not use lethal weapons while beating prisonners? Multiple prisonners in my colony almost died from cuts inflicted by my wardens

It would be nice too if colonists didn't attempted to break already broken prisonners. After being visited by all my colony they're usually broken right now, then they're forgotten until I see that everyone wants to beat (and almost kill) them again
CheeseWheelGuy 9 May, 2022 @ 1:23am 
i sent my man larry to beat a prisoner and forgot he had a legendary plasteel shovel. i dont suppose i could recruit somebody who is headless?
F1tgal911 8 May, 2022 @ 12:33pm 
This sounds like a noice addition to my mod assortment. Subbed.
Nakazanie69 4 May, 2022 @ 11:39pm 
Is this compatible with the prison labor mod? I notice you say they must be set to "reduce resistance", but what if i have them set to "force to work"? is it possible to only beat some prisoners and abstain from doing so to others if they are all set to the same prisoner setting? (i.e. reduce resistance, force to work, recruit, etc)
super murder man 27 Apr, 2022 @ 7:10am 
Great fucking mod bro i just "beat" my prisoner with a machete and you guessed it they fucking died! :DDDDD
Packet 23 Apr, 2022 @ 10:00am 
not working
KopyAdam 20 Apr, 2022 @ 2:04pm 
not working now
Rownan 15 Feb, 2022 @ 10:04pm 
Beat as in beat them off, right?
Infinite 10 Feb, 2022 @ 8:20am 
This mod scene just cant stop suprise me.
lloki 30 Jan, 2022 @ 4:27am 
I just realised that, even though my colonists are torturing/eating/buthering people cultists, they are still getting a debuff from beaten prisoners which have no sense. Would be cool if you add an ideology precept which affect this matter (like they did in War Crimes Expanded 2).
Cugitay 23 Jan, 2022 @ 1:35pm 
how to beat slaves
brolosopherOfTheCentury 2 Dec, 2021 @ 8:50pm 
@Hyomoto it's honestly fun to run brutally masochistic slave colonies sometimes. This just provides deeper immersion for that, though I agree it should decrease will instead of resistance.
The Dutchman 22 Nov, 2021 @ 5:06pm 
Makes perfect sense if you put any actual thought to it
JageriuS 19 Oct, 2021 @ 7:00am 
It would be nice if this mod would work on suppresing slaves from Ideology, I agree that beating someone and then recruiting them doesn't make much sense.
Cream of Botulism Soup 9 Sep, 2021 @ 6:24pm 
The option to manually order pawns to beat the prisoners would be greatly appreciated.
Hyomoto 4 Sep, 2021 @ 8:36am 
It has nothing to do with conversion or slaves. It literally is only used to break resistance of prisoners and, if we're being honest, doesn't really make a lot of sense. "I will stop breaking your bones once you join the colony." That *said*, you can do a good cop/bad cop arrangement where the warden and the breaker are different people.

The more I play with this, the less it seems like a good mod. It's not done poorly or anything, but it's priorities don't make much sense. It would make more sense if resistance had to do with enslavement or getting information or something, but as a recruiting tool it's just a somewhat nonsensical way to reduce resistance faster.
keyessance 31 Aug, 2021 @ 2:57pm 
This mod good with Ideology? Does it work on Convert?
Alu 15 Aug, 2021 @ 11:03pm 
I feel like there should be a meme, tied to the execution one or something... where they don't lose mood for beating guilty prisoners or something.
Hyomoto 14 Aug, 2021 @ 9:20am 
I would second that. I did find the conversation funny though: "You'll join if you want to keep your teeth!"
gamberomadness 13 Aug, 2021 @ 4:04am 
First of all: great idea, mostly because it keeps prisoners wounded so they don't usually do stupid things like evading and getting killed in the process
My two cents:
Beating a prisoner shouldn't result in it more likely to join the colony as an equal (as per torture which is generally regarded a really bad interrogation method because it makes the prisoner totally untrusthworthy and not collaborative): it could instead lower will so enslaving is more easy. I can see a colony beating up a prisoner to make a slave out of it, absolutely not a partner with equal rights and status
Also: could the beating happen with non lethal ways? Like only using punches which can be absolutely dangerous but better than roughing up someone with an axe or a chainsword or whatever the pawn is currently equipped with
Hyomoto 8 Aug, 2021 @ 3:58pm 
I just noticed this doesn't seem to show up in the list of prisoner interactions.
(≡◉‿‿◉≡) 8 Aug, 2021 @ 2:52am 
this will be awesome if it has included slave beating.
LazY_Pickachu 5 Aug, 2021 @ 3:17am 
I love this mod lol. Just wanted to know if there is a way to disable the mood debuff the colonists gets after beating the prisoners?
solidsnake8608 4 Aug, 2021 @ 7:19pm 
@Endymion - that's effing hilarious