RimWorld

RimWorld

115 ratings
Auto tool switcher
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.056 MB
29 Aug, 2021 @ 9:37am
20 Apr @ 7:45am
21 Change Notes ( view )

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In 1 collection by Scorpio
Scorpio's mods
20 items
Description
OMG another auto tool mod? why should i use this ?

Feature list
-Set Default combat style Melee or Ranged
-Auto pics the best tool for job
-Non violent pawns can use tools
-Select what weapons and tools pawns should put in inventory via a handy policy system
- Auto Melee switching ( having a large colony and having to manually switch pawns to melee because the enemy didn't die to the hail of fire can be a chore )
-Pawns Use fire extinguisher to put out fires
-Shows what tools pawns are using

-Patches included for Vanilla Expanded and Power tools mod , Survival Tools

Recommend having Pocket Sand installed:

https://steamproxy.net/sharedfiles/filedetails/?id=2226330302

Survival Tools :

https://steamproxy.net/sharedfiles/filedetails/?id=2874729883




Credits Scorpio , Taranchuk


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Like my ideas ? you can buy me a coffe :D

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192 Comments
oni 30 Jun @ 3:05am 
This currently seems to have issues with other mods like puah or simple sidearms, my pawns were only taking singular items (1 wood) to autobuild buildings, removing this mod fixed it. I'm not blaming anyone, just throwing out the info. o/
Denneisk 25 Jun @ 9:15am 
The primary/secondary equip desires cause a lot of issues with pawns forcing themselves to equip their primary weapon. This also has issues with some loadout mods (Awesome Inventory) that restrict equipping anything not in a loadout.
Drudicta 6 Jun @ 4:38pm 
So I have a problem with this mod where every time my pawns cut a tree or sow a plant, they swap off their weapon and swap back to it immediately, every single plant. Instead of when they are completely finished planting or cutting. Because I have many pawns planting I hear the equip sound nearly constantly and it becomes grating (Disabling the sound in options does not mute the sound). It's also slowing down my pawns over time because they pause to do this.

https://gist.github.com/HugsLibRecordKeeper/acab24e6c1d04be62b77a88d1d31cfd0
L. Velociraptor 3 May @ 6:44pm 
Is this compatible with Simple Sidearms? I've been getting a crash trying to use this alongside SS when a pawn has more than one useable rifle in their inventory and are drafted ordered to shoot something.
Scorpio  [author] 20 Apr @ 7:45am 
Update to 1.5 and compat with firefoam things added ( cleaning speed coming latter )
Yekaterinnani 6 Dec, 2023 @ 5:11pm 
Hi, i can't load my save games and this mod is mentioned in the log:

https://pastebin.com/xR0ieRiD
Mimrax 12 Nov, 2023 @ 4:30pm 
Can be used with CE
lol 2 Nov, 2023 @ 6:45am 
What's the difference from Grab Your Tool mod? https://steamproxy.net/sharedfiles/filedetails/?id=2355912467
Daevinski 11 Oct, 2023 @ 3:31pm 
Unfortunately this mod is conflicting hard with Simple Sidearms, Pocket Sand and LTS Ammo and somehow it seems to affect the Hauling job too.

SS and PS rules are not respected, 'cause the Pawns will keep equipping whatever weapon they find on the ground and using it as their primary, no matter what, what also causes the "auto-equip loop" with SS and only the primary range weapon being available to use with PS. Pawns will also not be able to fill LTSA Kits with a secondary ammo type that's available on the stockpiles, and it's usually the ammo used by the secondary range weapon they may have on their inventory.

:bleach::dos2skull:
Prometheus 9 Oct, 2023 @ 8:15pm 
Would it be possible to make a filter just to see what's considered a "tool", or at least get them be ordered by whether or not they're toggled as such?