RimWorld

RimWorld

31 ratings
Everybody Buys Slaves
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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52.714 KB
24 Apr, 2022 @ 8:35pm
1 May @ 6:08pm
8 Change Notes ( view )

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Everybody Buys Slaves

Description
Patches all traders that don't buy or sell slaves to be able to buy them.


Should be compatible with most mods, including:

Combat Extended: Doesn't do much to traders, so this mod will work without patches.

[SYR]More Slaves: Looks for StockGenerator_Slaves, while this mod adds StockGenerator_BuySlaves, I did it this way so they will not interact.

Hospitality: Guests are specifically excluded, this is intended as selling slaves to guests will break stuff.


XML Extensions is now an optional dependency(1.3 - 1.5 only), additional feature(s) include:

Under More Mod Settings there is an option to exclude visitors, now uses a if/comparison statement to compare defNames to FactionDef visitorTraderKinds lists so all visitor types should be filtered.

For Translators: Menu tKeys and a translation example are included. While there isn't much to translate in this mod I'm just trying to develop the habit of including it with all of my mods.


GitHub Link [github.com]
(CC BY-NC-SA 4.0) [creativecommons.org]
9 Comments
NuanKi 30 Jun @ 7:28pm 
i got no problems using this but i removed it cuz its way better if you kill them and sell human leather cowboy hats
[RM] Thunderhunt 30 May @ 4:43pm 
is this working with the most current update?
bblkepling  [author] 1 Nov, 2023 @ 10:16am 
@Macropod and @//SlipperyPete:. I finally figured out what the issue was with Ideology, turned out it was a vanilla bug since bases will also ignore their ideo and buy slaves. Since I had to fix vanilla too I made a new mod to fix the bug so people aren't forced to use this mod, link is in the description.
//SlipperyPete:. 18 Feb, 2023 @ 4:01pm 
I agree with Macropod, this mod should still respect ideologies of the traders
bblkepling  [author] 22 Oct, 2022 @ 11:33am 
@FlyingWolf Known issue with all mods, it's apparently on Ludeons side and they're working to fix it.
FlyingWolf 22 Oct, 2022 @ 9:03am 
currently the mod black screens my game trying to use it
Macropod 11 May, 2022 @ 9:08am 
1.
Is it possible to make a mod that will exclude the possibility of hiring those pawns in cities that are not slaves? After all, they live at home, why would they move to your settlement, even for money?

2.
If the traders' ideology does not favor slavery, they should not engage in the slave trade.
Hmmmm 26 Apr, 2022 @ 9:22pm 
Thank you for such an essential mod, tired of feeding a raider that isn't good enough to recruit for years waiting for a trader to show up.
Avarice 26 Apr, 2022 @ 5:29pm 
Happy to report this mod works! Could not figure out how to do it with rimsqol (I assume you can).

Now I have a way to deal with those unwanted raiding buggers instead of just making armchairs and kibble than burning the cloths before I run out of storage! and When I play a raid happy evil colony again I have a perfect way to make some money!

I've been looking for a mod that did this for a while, thank you for taking the initiative to make this mod!