RimWorld

RimWorld

377 ratings
Allow Dead Animals
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.977 KB
21 Feb, 2021 @ 2:39pm
14 Apr @ 3:47am
21 Change Notes ( view )

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Allow Dead Animals

Description
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones.
Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food.

IMPORTANT UPDATE:
Do you fancy human meat? Come in! >:D
Our rocket scientists developed something called "settings panel" and they say you can choose any types of corpses you want now (mind = blown!)

tl;dr: It's no longer about animals only :T


FAQ
Q: Is this compatible with X?
A: Yes, most likely.

Q: Can I safely remove it from my save?
A: Yes. Anytime.

Q: How to forbid an object permanently?
A:
1. Flag it as forbidden (red mark)
2. Wait a few seconds & let this mod allow it.
3. Flag this object as forbidden again. Mod won't bother you with this object ever again.

Q: Source code?
A: https://github.com/andrew-raphael-lukasik/rimworld-mod_allow-dead-animals


#Allow #Animal #Corpse #Vulture #FoodWaste #OffTheMenu #ILoveLeftovers
Popular Discussions View All (2)
9
1
6 Aug, 2021 @ 8:33am
[Idea] Menu for selecting animals
Halvar
99 Comments
chrisque1 25 May @ 12:53pm 
Skoop 26 Apr @ 1:33pm 
@Andrew R.L hey, sorry i didnt give more information lol i just kinda commented when i was scrolling through my mods and was sad it wasnt working, didnt expect it to go anywhere

Seems that when my hunters kill animals, or when a maddened animal event occurs, once the animal is killed the animal is disallowed. I'm running with all dlcs, latest update, and only mods that touch animals/animal related that I have are animals logic, not my fault, allow tool, pick up and haul, and white you're up. it worked fine in 1.4 but ever since 1.5 i noticed it being an issue. it may no longer be an issue since ive changed my modlist and started a few new worlds since I noticed it. i'll post again and give you a log/full mod list/whatever if needed
Andrew R.L.  [author] 25 Apr @ 2:11pm 
Hi @radoon, can you provide some basic details? Like, how can you tell that?
Skoop 24 Apr @ 12:31pm 
not working for me either as of 1.5
Persomnus 14 Apr @ 4:56pm 
thank you for this mod, my guys are full on raccoons and thriving bc of this meat scavenging :D
tide{S}haper industries 14 Dec, 2023 @ 1:07pm 
@the_mule

Not sure why you did those steps - but half of what you've described doing has gamebreaking potential by itself. Also no clue why you think adding a mod ABOVE core is a good idea to begin with.

Came here to investigate the mod's situation for my guide-collection - but with 'error reports' like this, there is not much anyone can take away from besides a long list of 'user errors'.
reecort 29 Nov, 2023 @ 3:21pm 
@the_mule
I sport a large collection of mods. I added this mod into ongoing game. The game on load in immediately recognized and allowed two corpses with corresponding messages on top left.
Do you get messages at least?
Did you try new game entirely? The mods may bake in strange stuff.
Also sure it must not be before core.
the_mule 3 Aug, 2023 @ 5:34pm 
I unsubscribed from all the mods, except "Core".
I loaded a save, which had four mods before, and saved it (with only the "Core" mod).
I exited the game.
I subscribed to "Allow dead animals".
I moved it first in the list, before "Core".
I loaded the save.
In the mod options, I changed the size of the animals to 1.
The first turkey died and it was not allowed.
I allowed it.
The second turkey died and it was not allowed.
the_mule 3 Aug, 2023 @ 11:09am 
@andrew
Thank you very much for this mod.
FYI it's not working anymore for me.
I would be happy to provide more info and to test it.

What I tried:

1)
Unsubscribe and subscribe again.

2)
In the "mod options", uncheck "allow" and check it again.

3)
On an alert of death, clicking "Show more" and then clicking "allow".

This mod is the last but one in the order of my five mods.
I don't think any of the others interferes.
Andrew R.L.  [author] 8 Feb, 2023 @ 4:48am 
@hottt3 That's interesting idea. This mod aims to be very simple one so not everything can naturally fit in this format - but I will think about it.