RimWorld

RimWorld

226 ratings
Drugs are not Food
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
9.677 KB
6 Oct, 2018 @ 2:00am
17 Aug, 2020 @ 6:11am
5 Change Notes ( view )

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Drugs are not Food

Description
By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

Your chickens will never drink your beer again!


My Rimworld Modlist: https://steamproxy.net/profiles/76561198092655235/myworkshopfiles/?appid=294100
73 Comments
czpetr  [author] 21 Mar @ 1:36pm 
@blockermocker This mod modifies only ambrosia and beer, so sadly, the answer is no.
Wild Bard 25 Feb @ 7:36am 
does with work with vanilla-expanded insectoids? i dont want my dogs going high on royal jelly
Background character 22 Oct, 2023 @ 7:59am 
Chick 33 has developed a health condition:

Chemical damage

This was caused by:

Alcohol (blackout, 141h)
brucethemoose 24 Mar, 2022 @ 10:39am 
FYI this patch removes nutrition from some drugs that should have nutrition, like Vanilla Expanded desserts or royal insect jelly.


This also manifests as startup errors like "Config error in VBE_FineCocktail: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition"
Mlie 18 Oct, 2021 @ 12:08pm 
Made an update of this, the should work on all drugs:
https://steamproxy.net/sharedfiles/filedetails/?id=2631474117
Hope it helps anyone!
Cream of Botulism Soup 9 Sep, 2021 @ 10:20pm 
Hope this works with 1.3 I don't see any alternatives, just had a German Shepard puppy decide it would be a good idea to eat a bunch of go juice SMH.
battlemad 6 Sep, 2021 @ 9:03am 
Sure does work in 1.3, needs an extension to more mods. nice if a github existed, maybe it does and there is no link. regardless i have not seen specific messages/warnings for this mod. who knows the mod may not be working at all?
Thundercraft 18 Aug, 2021 @ 8:59pm 
Can anyone tell me if this works in 1.3 (ignoring the usual warnings)?
hoia 21 Jul, 2021 @ 12:55pm 
Alright, thank you very much!
czpetr  [author] 21 Jul, 2021 @ 12:45pm 
I will update it when I find time :)


The mod will most likely work, it will just throw warning. Can't say for sure through.