RimWorld

RimWorld

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Items (522)
ProxyHeat [1.2-1.4 Only]
Created by LoggerC4
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperatu...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
[SYR] Doormats
Created by Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
Recycle This
Created by Hate me
Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid? Not anymore. Just select all items you want to get rid of and pawns will do it. This mod allows you to recycle and destroy weapons and apparel through order ic...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
FAserver Fixes [KV] Save Settings
Created by Danijel
Same as; steam://url/CommunityFilePage/1180718516 https://steamproxy.net/sharedfiles/filedetails/?id=1180718516 Removed versions and langs. Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from new games to old saves. S...
Just Copy
Created by iforgotmysocks
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default...
[sd] Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of sulusdacors mod https://steamproxy.net/sharedfiles/filedetails/?id=788610933 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace...
Custom Prisoner Interactions
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners. So I've previously made some different prisoner interraction-mods and since the total number of different options started gettin...
Bug Cracks
Created by Everyone
Display cracks bellow overhead mountain. The story goes that the deep mountain rock is very weak from all the bugs living inside. If you see a crack on your floor, that means the infestation can spawn! You can't even build any floor without it loosing the ...
Bug Cracks-简中补丁
Created by Chiwei
请在原MOD之后加载 英文名:Bug Cracks 中文名:虫害裂缝 简介 能够通过裂缝的形式显示可能出现虫害的地方,在配置中有详细设置。 本人英语水平有限,仅翻译自用MOD,如有错漏请留言指出。 ...
Awesome Inventory Forked
Created by Taranchuk
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory. The Unofficial version updated the original AI (including CE support), with only 1 significant change - we added full support of the up to date RPG Style Inventory Revamped ...
Awesome Inventory 1.3 Forked 简繁中文汉化
Created by Reflex Fox
《关于我英语太差于是打算明年再考研就干脆跑来做汉化的这件事》 基于Taranchuk的Awesome Inventory 1.3 Forked,本补丁需置于原mod之后加载,已添加繁体中文汉化 简介:原mod算是功能比较强大的RPG式装备栏mod了,提供了多种便捷设置及切换着装配置的可能,1.3版本还附带了用于吨吨吨的喝药按钮(真的有必要吗?) 据作者说,该mod可兼容另一RPG式装备栏mod,该mod内置*大部分*简体中文汉化,链接如下:https://steamproxy.net/sharedf...
Power Logic
Created by Supes
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
Repair Work Type (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lytalms mod https://steamproxy.net/sharedfiles/filedetails/?id=1361691344 - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used https://i.imgur.com/pufA0kM.png https://i.imgur.com/...
Dubs Mint Minimap
Created by Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open https://i.imgur.com/elEt2m1.png https://i.imgur.com/5Szqiqo.png Discord f...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Performance Optimizer
Created by Taranchuk
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mo...
[FSF] Complex Jobs
Created by FrozenSnowFox
Known Issues Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up yo...
Caravan Item Selection Enhanced
Created by Kopp
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans. This mods aim is to improve one aspect of it: The selection of the items/pawns when forming a caravan (or splitting a caravan or loading transport pods)...
List Everything [1.3] (Now Ctrl-F in 1.4)
Created by Uuugggg
List and Alert about things on the map with custom search filters. (for 1.4 See Ctrl-F) Obsolete This mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. The search functionality of this mod has been made into a framework for other mod...
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing. Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like. Other buildin...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Smart Farming
Created by Owlchemist
This is a quality of life mod which provides a number of extra tools and information for your grow zones. Features Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) be...
No Lazy Doctors
Created by JBloodthorn
Stops doctor pawns from faffing about while their patients die. Sets the four big doctor duties (rescue, tend other, tend self, tend animal) to emergency priority. So no more doddering off to bed while a friend bleeds out on the floor, or grabbing a snack ...
Food Spoil Time Label
Created by pureMJ
Food that are refrigerated or frozen also shows the original "time to spoil" in their label. https://i.imgur.com/MClTdVy.gif Background In Rimworld food will spoil slower when refridgerated and not spoil at all when frozen. However, I often wanted to know ...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Plan On The Fly
Created by SonOfVader
Summary This mod adds a toggle that automatically forbids new building blue prints. I found that when playing I was either planning a building while the game was running and my pawns would build it too quickly and I would have to destroy the building. Or I...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. GitHub link: https://github.com/angelolo...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
CorpseTab
Created by tikubonn
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game? This MOD provide new useful tab to you. This MOD add a new tab window that list-up all corpses in the map. You could check corpse is rotten or not, and...
CorpseTab for AllowTool
Created by tikubonn
Overview This MOD add a new column that could designate hauling urgently into corpse tab. After installed this MOD, you could get necessary corpses quickly. CorpseTabの画面に、AllowToolの緊急運搬を指示できる列を追加します。これにより、必要な死骸をすぐさま取り寄せることができるようになります。 Bug Report Bug report...
Linkable Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Change any linkable facility. Settings include: Link range Link amount Link type Adds a new link-type: Room If selected the facility can link to any facility in the same room. If outside it will use the range defined instead...
Clothing Sorter
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Options...
[KYD] Even More Food Filters
Created by Kayedon
Even More Food Filters brings you handy, irreplaceable filters to the Foods category to help you custom-tailor your food restrictions and storages. Take the guesswork out of the equation! Awful, Simple, Fine, and Lavish to the Meals category, you can be su...
Numbers Trait AddOn
Created by telardo
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to...
Useless Filter
Created by Mlie
https://i.imgur.com/iCj5o7O.png Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc. is always tedious. I find I often have two or three recipies per bench to match all types of items. To simplify this, the mod ...
More filters for animals' pen
Created by arl85
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy ...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Tag It
Created by colinfang
This is a little QoL mod that allows players to tag individual items. The tag filter helps to create ad-hoc stockpiles, e.g. a dump zone or a favorite zone. It also comes in handy if you want to use a particular thing as the recipe ingredient for a bill. F...
Numbers - Strip AddOn
Created by Marek15
Adds the "Strip" designator to the numbers menu....
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
AutoPriorities
Created by Kloke
Adds a window that allows to automatically set work priorities for a specified amount of pawns How it works: All pawns are sorted before assigning so that the highest skill gets the job first. Mod also takes into account if the job does not require any ski...
Work Manager
Created by Michieru
Work Manager Automatic work priority management mod. This mod automatically assigns work priorities to your pawns X times per in-game day (governed by 'Update frequency' setting). Safe default is 24 (once per hour), but I recommmend setting 72 or higher to...
Mod Error Checker
Created by Taranchuk
The mod will check other mods for various errors and show them on startup with mod names. The following errors can be caught: - Old assemblies that aren't compiled against the newest game version and contain missing fields or methods references. - Various ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Math! [Old]
Created by CrunchyDuck
This is the original version of the mod, that I'm no longer maintaining. A fork can be found here though! so long and thanks for all the fish What does this mod do? Ability to perform Math! with a huge range of variables, from "how many pawns have the fast...
Trading Options
Created by joseasoler
Customize your trading experience! With this mod you can easily change: • How frequently caravans, orbital traders or visitors will arrive at the colony. • Change restock frequency of settlements. • Change the departure time of caravans, visitors and orbit...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Choose Your Recipe
Created by Hate me
Ever felt like your bills tab is full of useless junk you will never use? I got you! Now you can remove those and keep your bill tab nice and clean. https://i.imgur.com/p7Fv1Z6.gif https://steamuserimages-a.akamaihd.net/ugc/1622975509527082129/F2155B9DE555...
[KYD] Drug Safety Filters
Created by Kayedon
Combined version of my two previous mods, Always and Never Safe Drug Categories, Drug Safety Filters does the following: Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely c...
Pipette Tool
Created by telardo
Add the "Q" shortcut as in Factorio, for conveniently selecting and switching designators. Save your life from multiple clicks in the commands tab. Details: When you haven't selected anything and no tabs are open, hitting the 'Q' key will trigger a designa...
Auto Seller
Created by Supes
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab. So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you'...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Drug Policy Fix (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://i.imgur.com/pu...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Outfit Builder Redux
Created by Urethra Franklin
Easily create and update your pawn outfits with the click of a button. When you force wear clothing, a new save button will appear on the assign tab between Clr. forced and Edit. Left click: Create and assign a new outfit policy with the name of the select...
AutoVents
Created by Slime-Senpai
Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature. It has been designed to make early game indoors growing more easy by harnessing geothermal temperature. Works best with Dubs Skylight. H...
Auto Strip on Haul
Created by FuuChan
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them. Ideal for scavenger or cannibal colonies who don't want to manually assign strip orders after every battle! Smeltable and non-...
KilledEnemyAutoAllowed (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Darksides mod https://steamproxy.net/sharedfiles/filedetails/?id=1858219355 - Replaced the entire code with three harmony-patches instead. Hopefully this will make the code work nicer with other mods. https://i...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1180718516 Will take it down if requested by the original author. ===== Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from ...
Planning Extended
Created by Scherub
Description This mod adds a more advanced planning menu. Features Implemented Draw colored designations, such as walls, doors, objects and floors Optionally skip (don't overwrite) already placed plan designations Load / Save plan blueprints, quickly select...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Sidearms - Switch Weapon
Created by Syrus
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons. Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons. This works ...
Numbers[1.5Temp]
Created by telardo
Official Numbers for 1.5 is out! Check the link below. I will stop maintaining this fork as before. Original mod: Mehni 's Numbers: https://steamproxy.net/sharedfiles/filedetails/?id=1414302321 ...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
Advanced Storage Filters
Created by pointfeev
Adds the ability to add extra advanced and configurable filters to storage areas. It also allows filters to be saved and loaded between multiple saves. Extra Filters You can add extra filters to containers. You can use these to, say, have one filter handli...
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamproxy.net/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
Door Lockdown
Created by Eldiarc
Lets you mark multiple doors to forbid them (or allow them) with one button press. Mod adds two buttons to door menu (the thing that pops up when door object is selected). One marks door as lockdownable. Second flips global lockdown status - enabling or di...
Faction Manager v1.5
Created by Lumi
Description: The Faction Manager mod updated to Rimworld 1.5, with the in-game bottom menu bar entry made an icon, to prevent crowding in the menu. Allows you to unload a colony (or optional: a SetupCamp camp), to load it back in whenever you want or need ...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Update: Now also includes a search field and divider bar for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players You only need this ...
Craft with Color
Created by Kathanon
Allows setting the color of any dyeable item in the workbench order. Also lets you use any color in the styling station, not just the standard ones. 1 dye is added to the ingredients (same cost as dyeing it later) when crafting in a specific color. You can...
Filterable Designator
Created by denev
Description Adds special options to some designators. You will be able to designate to a wide range and only give designations to targets that match conditions. Click on the designator and select the filtering type from float menu (similar to selecting a m...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Backup Power
Created by Fluffy
add control units to generators to automatically switch them on and off when needed https://headers.karel-kroeze.nl/title/Features.pngAdds generator control boxes, which will automatically turn the generators they are attached to on and off depending on cu...
Command Palette
Created by Fluffy
all your commands in one place https://headers.karel-kroeze.nl/title/Features.png Ever been annoyed about the ever increasing number of architect categories? Can't find anything in the 'Furniture', 'More Furniture', 'Furniture Plus' and 'RimKEA Furniture' ...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
Desire Paths
Created by Fluffy
Creates packed dirt paths when colonists frequently take the same path. https://headers.karel-kroeze.nl/title/Features.png Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. ...
Music Manager
Created by Fluffy
manage your music. Like a boss. https://headers.karel-kroeze.nl/title/Features.png Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unl...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
What's Missing? [1.1 - 1.4]
Created by Revolus
Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lookup what's missing. This mod tells you everything you need to know the first glance. Or at least it tells you a lot. Q: Save game co...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
[LTO] Colony Groups
Created by BICKLEY
Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png ___________________________________ https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn ...
HandyUI - Fast Colonist Info
Created by Densevoid
Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen. Compability: - does not break saving - most likely compatible with other mods...
Killfeed
Created by cat 2
A merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamproxy.net/sharedfiles/filedetails/?id=1357933654 Github releas...
Dubs Skylights Addon
Created by BJR1984
Simple window for allowing sunlight to pass through constructed roofs. Powered by Harmony I added a 1x2, 1x3, 2x3, 2x4, 3x4, 2x5, 2x6, 2x7, 4x4, NEW - 1x5, 1x6, 1x7, 1x8, 1x9, 1x10, 1x11, 1x12, 5x5, 6x6, 7x7, 8x8, 9x9, 10x10, 11x11, 12x12 Skylights Added D...
Grouped Pawns Lists
Created by Krypt
This mods adds grouping feature to lists of pawns UI. All vanilla tabs are compatible. Also as many moded ones. - works with Numbers; - works with Work Tab; Can be safely added/removed midgame Plans: - mech with no overseer - fix the damn sorting! - animal...
RWLayout
Created by Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
What's for sale?
Created by Kikohi
https://i.imgur.com/26f59gx.png See Change Notes https://i.imgur.com/yUxTqe1.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of fo...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
Stuff List (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Pretzalcohuatls mod https://steamproxy.net/sharedfiles/filedetails/?id=2108623238 - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-win...
Rimpedia
Created by yrtwof
What's this? Add The Rimpedia the Dictionary of animals and plants. This Mod allows you to collect information about animals and get bonus. The Rimpedia can be opened in the main menu or when select an animal and plants. This mod (basically) also supports ...
FindAGunDamnIt! (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of AliceTries mod https://steamproxy.net/sharedfiles/filedetails/?id=1541795572 - Added setting to select how pawns shall look for a weapon - Added support for Simple Sidearms - Added support for Android Tiers - A...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Punch Button
Created by FuuChan
An unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
[Outdated] Pharmacist Temporary Update
Created by Léon Musc, PhD
This mod is outdated, please use instead: https://steamproxy.net/sharedfiles/filedetails/?id=3256204706 Mod created by Fluffy. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1365242717&searchtext To subscribe to this mod you need ...
Hunting Restriction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of MarvinKoshs mod https://steamproxy.net/sharedfiles/filedetails/?id=1204146321 with permission. - Added setting for the "move in close on sleeping animals" behaviour https://i.imgur.com/pufA0kM.png https://i.img...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
Go the Fork to Sleep
Created by Khobs
Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mo...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Capture Them
Created by Hate me
Not feeling like looking for free pawns to capture enemies before they bleed out? I got you. With this tool you can simply mark all pawns you want to capture and your pawns will capture them themselves. This mod adds a new work type "Capture" between "Bed ...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Filter Manager
Created by Jaxe
Manage your filters anywhere Got a list of things you want for your freezer? No problem. Want to invert that list? Can do. Have a specific outfit and want to copy the list to a stockpile zone? Easy with this mod. This mod allows saving and loading filter p...
Do Your F****** Research
Created by Khobs
Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Workshop: https://steamcommuni...
Show mechanoid weapons
Created by IssacZhuang
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid? This mod adds hyperlinks to the weapons related to the mechanoid, you can view the details of the mechanoi...
DevelopMode fix
Created by Observer
修复了作者莫名其妙的改动,开发者添加物品改为中文 注意: 1.所有的汉化文本都不是这个Mod提供的。如果出现部分中文,部分英文的情况,请耐心等待官方中文的发布或者 民间汉化 2.有其他地方未汉化的可以留言 Github ...
Area Inclusion & Exclusion(unofficial)
Created by Hyomoto
~~ This is a no-frills recompile for 1.4 and is otherwise identical feature and bug-wise ~~ https://steamproxy.net/sharedfiles/filedetails/?id=2033828736 All credits to qquake. If they update theirs I will likely de-list this (history suggests they wil...
Common Sense - opportunistic cleaning patch
Created by Yoann
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. FEEDBACK The Comments section is disa...
Clean Butcher Table
Created by kotobike
mod updated to 1.4 Clean Butcher Table https://steamproxy.net/sharedfiles/filedetails/?id=2424977704 It's a patch to the butcher table that removes the -15 cleanliness debuff At the request of the author, the mod will be removed...
Tweaks Galore
Created by Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Take It To Storage!
Created by legodude17
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile. Features - In the same menu where you set "Take to best stockpile" and "Drop on floor", you can now also specific "Take to {Storage building}" - Also ...
Fire Extinguisher (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002292418 - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms ...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
CCRT Item Tags
Created by Chief_Curtains
An item tagging system by Chief_Curtains GitHub Repo: https://github.com/ChiefCurtains/CCRT_itemTags_RimworldMod.git Coding is based on TagIt by Colinfang and Favourites by XeoNovaDan I created this mod following several hours of frustration when dealing w...
Stockpile Ranking
Created by Uuugggg
" "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others. --- Set multiple ranked filters for stockpiles, to prefer some items over others. Only the highest ranked items will be put in the stockpil...
Load from Stockpile Zone
Created by
Simply add a button for transporters to load items from storage stockpile zone. Are there so many items that make hard to find items what you want? Do you want to load only items in specific area? This mod will help you. SRTS Expanded and LWM's Deep Storag...
Taller Tab Menus
Created by Imranfish
Increases the height of tab menus. Allows you to see more of the menu at once, and take advantage of higher resolutions. Currently only increases the height of the storage tab for stockpile zones. Adjustable in the settings. If there are other tabs that yo...
InventoryTab
Created by CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
Max Buy, Max Sell
Created by Leoltron
Adds "Sell/Buy as many as possible" button to the trade dialog. This button replaces "<<" and ">>" buttons in the trade window when you can buy or sell only some of the items available with the silver you or the trader will have if the deal is accepted as ...
Apparel BodyType Resolver
Created by gguake
This mod is for resolving some texture error if apparel doesn't support some bodytype. You can select manually alternative bodytype for resolving some apparel in mod option. (Need to reload game) For modders, you can predefine alternative bodytype using XM...
Show Storage On Building
Created by 载入中...
Show the material in your storage zone while you are building structures...
Hunting Squad
Created by TwoWolfStyle
Adding Hunting Squad production building. Configure list of animals for auto hunting. Plus quality of life automation and annoyance removal. Hunt in squad, because it is dangerous to go alone. Tired of hunter being chased by maddened animal? Create a hunti...
Combat Extended Aimbot
Created by Hate me
Ever got sick of microing your 10 pawn aim and fire modes? Want them to be able to make their own decisions and don't rely only on you? Well once again, I got you! With this mod pawns will switch their fire and aim modes themselves. https://steamuserimages...
Selected Reconnector
Created by Supes
Description This mod allows you to choose where you want to reconnect a wire. Additional Info The mod adds a button to wired devices, you can then click on any highlighted conduit in range of the device and you will reconnect the device to that location. d...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
Hide Blueprints
Created by Kathanon
Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there. There is a keybind for the toggle, but it is not bound to any key per default. In the settings, you can choose in what ways hidden blueprints should be in...
Smart Minify
Created by Jaxe
Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to pre...
Adjacent Light
Created by JisPichi
Pawns now consider adjacent tiles before applying the "Darkness" mood debuff. Idea credited to Etalyx. Go watch him ...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Auto tool switcher
Created by Scorpio
OMG another auto tool mod? why should i use this ? Feature list -Set Default combat style Melee or Ranged -Auto pics the best tool for job -Non violent pawns can use tools -Select what weapons and tools pawns should put in inventory via a handy policy syst...
Not This One
Created by Hate me
Yeah, you can slaughter them all. Except this one. This mod adds a gizmo toggle on all tamed animals. Enabling it will remove possibility to slaughter this animal either by manual slaughter designation, or by auto-slaugther in animal tab. https://i.imgur.c...
Categorized Bill Menus
Created by Kathanon
Splits the "Add bill" menu into sub-menus by the categories of the products. Also adds a "Favorites" sub-menu (if any favorited recipes are available). Use the star icon to favorite a recipe. Styled items connected to an ideoligion use the same recipe, and...
Wearing Armor Info
Created by gguake
Add armor tab in humanlike pawn's info dialog. This mod shows armor rate by body parts. Experimental utility: You can see exact armor rate. If you want that, turn on in mod settings. (default is off) Maybe compatible other mods.. not surely :/ ...
[1.5] Persistent Float Menus
Created by Dingo
Lets you move the mouse cursor farther from float menus before they close. https://i.imgur.com/OG6xUzd.png Float menus (right-click menus) close automatically if the mouse cursor strays too far from them. This mod lets you set the maximum allowed cursor di...
[777] Favourites!
Created by SERGIUS777
Updated to work for 1.4. I'm not planning to add any features. Original description A simple quality of life mod that allows you to mark items as Favourites! No more accidentally selling or smelting items you don't want to lose! Favourited items are highli...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
Too Many Areas
Created by Mr_Chimick
This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better. It transitions to the alternate view at 10 areas by default, you can change the number in the mod settings. This is ...
Custom Alerts
Created by Uuugggg
Set up alerts using custom filters so you know when something shows up on the map. Features There's a Button on the bottom right to open the Alerts Manager to get started. From there, you can create a new search, or import from the library. When things mat...
TDS Bug Fixes
Created by Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
TD Find Lib
Created by Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
Ctrl F
Created by Uuugggg
Press Ctrl-F to pop up a search for things on the map. Features It's pretty Simple. Hit Ctrl-F and it opens a search you can type in. It shows a list of matching things. Hit enter to jump to the first thing. The thing list can be manually refreshed, or set...
Compositable Loadouts
Created by Wiri
Features: - Create tags containing items which a pawn will wear / pick up / equip automatically - Create loadouts consisting of multiple tags for flexibility (composition) - Create bills which make `x` number of items, where `x` is the number of pawns with...
Better Bed Assignment
Created by legodude17
Improves the bed assignment experience. Features - Adds "Unassign all" button on selection of beds. - Adds "Go to owner" button for every owner, on selection of beds. - Adds a search bar to the "Set owner" dialog. - Adds "Set owner" option on right clickin...
Prisoner Utils
Created by Kathanon
A collection of quality of life improvements related to the handling of prisoners. Features A new prisoner interaction "Convert, then recruit", that first converts the prisoner to your ideoligion, then tries to recruit them. Option to select the default in...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
ResearchPowl (discontinued)
Created by Owlchemist
Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing). Never in all my coding years have I dealt with more convoluted, difficult to understand code than Res...
Visual Exceptions
Created by Brrainz
This mod shows you exceptions graphically, in a nice list with details about all mods involved. It has its own tab that only shows up when you get those pesky red error lines in the log. It adds a bit of delay to the startup of the game so it has its own s...
Table Diner
Created by Aeon
A mod which adds a settings menu where you can control table eating distance. Forum Link: https://ludeon.com/forums/index.php?topic=33372.0...
Automatic Job Titles
Created by SineSwiper
About Your colonists come from all walks of life, with different backstories. But, what they were from their backstories doesn't exactly reflect who they are now in your colony. Maybe they were a slave in a previous life, but you're tired of seeing that ti...
Personal Work Categories
Created by Densevoid
Important announcement Now compatible with biotech mechs! But if your preset used an advanced mode, then you will have to create a new one, since the advanced mode is no longer supported and is still capable of causing old problems. Description When settin...
Repair in the Zone
Created by Kathanon
Makes pawns not stand outside their allowed area to interact with something that is within it. If there is no available space that is in the area, then they will still stand outside. Safe to add or remove at any point....
Expando Zone
Created by Merthykins
Adds a new type of zone which will automatically expand to fill its enclosing room. Idea by irunonhellfire. If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft Source: https://github.com/merthsoft/expando-zone...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
Reminders
Created by Madara Uchiha
Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update. I apologize for the inconvenience! Reminders RimWorld Reminder Mod - Set, unset and edit reminders to pop up ...
Tab-sorting
Created by Mlie
https://i.imgur.com/iCj5o7O.png NOTICE Not sure how much more time I will put on this mod seeing the scope of the Vanilla UI Expanded I may add compatibility for the autosort but the general Ui of that mod is more refined and worked on by more than one per...
No Lazy Doctors
Created by Garret
Stops doctor pawns from faffing about while their patients die....
Drop All Inventory
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Instructions 1. Select a pawn you control that has inventory. 2. Press "Drop inventory" button. 3. They drop the contents of their inventory on the ground. FAQ Q: Does this make the pawn drop their equipped weapon or apparel...
Drop All Inventory
Created by Khobs
Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the original author. The origin...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Architect Icons: Improved
Created by Duncan E.
Improved high resolution icons for the Architect Icons addon. https://i.imgur.com/8doCEa2.png All icons are high-resolution and match the same style. At the moment there is also support for the «Storage» tab from LWM's Deep Storage, «Hygiene» from Dubs Bad...
Prioritize Meals over Preserved Foods
Created by seeki
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away...
Facial Animation for Annelitrice Remake -Archived (no more update)
Created by verniy709
Add facial animation for Annelitrice Race, remake Load Order Facial Animation - WIP Annelitrice 2.0 This mod Please report any issues in the comment....
Use Best Materials
Created by Kathanon
Automatically select the "best" available material when crafting, when activated for a specific bill. Several different criteria are available for determining what is "best". Also shows relevant stats in tooltip for the ingredient in allowed ingredients li...
Pawn Centric Work Priorities
Created by SirReality
Pawn Centric Work Priorities is a mod that adds the ability to focus on the work for a single pawn, with a dynamically re-ordered list based on their actual current priorities. The menu is accessed from the Pawn Info Card, next to "Bio", and lists each wor...
Individual Sound Volume
Created by Kathanon
Lets you adjust the volume of or disable individual sounds. Supports both vanilla and modded sounds....
Beat Your Prisoners (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Captain Muscles (Nathan Harbour)s mod https://steamproxy.net/sharedfiles/filedetails/?id=2380798255 - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality. - The positi...
FSharp.Core
Created by alatta
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub...
Dev In Your Language
Created by alatta
Localizable developer actions and view settings Dev In Your Language exposes hardcoded or generated strings of developer tools, allowing translators of various languages to localize them. Why? I don't know. Maybe it will enhance cheating experiences of you...
Better Log - Fix your errors
Created by bradson
Enhance your log experience. Better Log provides various tweaks, options and additions to make modding and troubleshooting a more pleasant adventure. In detail this mod provides: Multiple choices for new open log buttons https://i.imgur.com/mkZvXJU.png htt...
ShowModDesignators (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of erdelfs mod https://steamproxy.net/sharedfiles/filedetails/?id=1399212509 with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in the des...
Drop Some
Created by Kathanon
Hold shift while clicking "drop" button (down arrow) to drop part of the stack....
Vanilla Plants Expanded - Auto Plow Patch
Created by Archoran
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.21 RimWorld Version: 1.1, 1.2, 1.3, 1.4, 1.5 Multiplayer Support: 1.4, 1.5 Dependend mods Harmony Vanilla Plants Expanded Incompatibilities DocWorld and Fertile Fields (Both....
Hotkeys 1.4
Created by basics :)
This is a 1.4 reupload of https://steamproxy.net/sharedfiles/filedetails/?id=2553333919 which was a 1.3 reupload of https://steamproxy.net/sharedfiles/filedetails/?id=1546677282. I deserve no credit. (Refer to the second link to see the "actual" mo...
Locker
Created by Reiquard
This is a reworked version of mrofa's locker of "Clutter Furniture" with improved functionality. This mod adds a locker to the game that is used to store a set of equipment. It is most useful in a game with Infused / Infusion 2 mod installed and/or with mo...
Job In Bar
Created by Dark
Puts a colonist's job/title in the Colonist Bar below their label (name/nickname). Also now puts a label for what job the colonist is currently performing when you hover your mouse over them. NOTE: To users of Colony Groups with Job In Bar, who also use Ri...
Signs and Comments
Created by Dark
Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be? Have you ever wanted to memorialize a story that happened in your colony? This mod adds functional signs and comme...
Resumable Job Progress
Created by denev
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled. Supported Jobs Smooth Wall / Smooth Floor Sow Plants Harvest Plants / Remove Plants Chop down Trees Extract Trees / Replant Trees Deconstruct / Uninstall...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
Colony Manager - 简繁中文汉化包
Created by leafzxg
Colony Manager (殖民地管理)的简繁中文汉化包,请在原mod之后加载。 -原Mod内置的汉化已过于落后(近一半没汉化),本汉化包已完全汉化。 翻译: -简中:leafzxg -繁中:leafzxg 边缘汉化组出品,禁止转载。 简介: 非常强大的一个模组,增加管理办公桌和AI管理者。设定各种方案来自动给殖民者分配工作任务,比如根据库存来分配制作、砍伐、狩猎任务。具体玩法就交给各位自行研究了。 更新日志: 2022.12.22-1.4-1.4.0-2022.10.15 ——————————————...
Blueprints - 简繁中文汉化包
Created by leafzxg
Blueprints (蓝图)的简繁中文汉化包,请在原mod之后加载。 -原Mod内置的汉化已过于落后(近一半没汉化),本汉化包已完全汉化。 翻译: -简中:leafzxg -繁中:leafzxg 边缘汉化组出品,禁止转载。 简介: 在建造菜单中添加一个「蓝图」菜单。点击「创建」按钮,然后拖拽一片区域,就能将建筑和地板保存为蓝图,然后就可以快速地建造相同的区域和房间右击按钮可重命名蓝图,以及有导出和导入功能,可在不同的存档之间通用未解锁研究的物品将无法建造 更新日志: 2022.12.22-1.4-1.4....
Animal Tab - 简繁中文汉化包
Created by leafzxg
Animal Tab (动物标签)的简繁中文汉化包,请在原mod之后加载。 -原Mod内置的汉化已过于落后(近一半没汉化),本汉化包已完全汉化。 翻译: -简中:leafzxg -繁中:leafzxg 边缘汉化组出品,禁止转载。 简介: 增强原版的动物标签功能。还能重命名你的宠物。给「动物」标签增加以下功能:性别与生命阶段(年龄)图标;屠宰命令;排序,根据名称、性别、生命阶段/年龄、体形(产肉量);筛选器,根据物种和各种特性;重命名宠物;批量指派主人,或将所有指派为牵绊关系的主人 更新日志: 2022.12...
Medical Tab - 简繁中文汉化包
Created by leafzxg
Medical Tab (医疗标签)的简繁中文汉化包,请在原mod之后加载。 -原Mod内置的汉化已过于落后(近一半没汉化),本汉化包已完全汉化。 翻译: -简中:leafzxg -繁中:leafzxg 边缘汉化组出品,禁止转载。 简介: 增加一个「医疗」标签,可在其中查看殖民者和囚犯的健康状态,设定药物供应等级,安排外科手术,以及各种排序功能。 更新日志: 2022.12.22-1.4-1.4.0-2022.10.15 —————————————————————————— 汉化组直辖的QQ群: ▶群①:1...
Work Tab - 简繁中文汉化包
Created by leafzxg
Work Tab (工作标签)的简繁中文汉化包,请在原mod之后加载。 -原Mod内置的汉化已过于落后(近一半没汉化),本汉化包已完全汉化。 翻译: -简中:leafzxg -繁中:leafzxg 边缘汉化组出品,禁止转载。 简介: 给原版「工作」标签扩展实用性功能:根据分栏排序;批量地开关/改变工作优先级;创建预设;设定时间表,可以设定清洁时间、在餐前制作食物等等。 更新日志: 2022.12.22-1.4-1.4.0-2022.10.26 —————————————————————————— 汉化组直辖...
Best Mix中文化
Created by NB
BestMix繁體/簡體中文化 放在本體之後 給工作台新增材料條件的選項 依照選擇的設定小人會拿取最佳的材料來製作...
Plug and Play Joiner
Created by telardo
A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings. Thus, you don't need to set them manually. Features: All new joiners, whether they be your recruited pawns, or guest lodgers from other fa...
New Game Plus
Created by Boundir
Description This mod is meant to cut off some of the setup for every new colony you start. It contains settings like quest rewards, auto expand home area, medical settings (see preview). Features Medical settings, set the default medical settings for each ...
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Character Editor Retextured
Created by Neronix17
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling. This one's going to be very subjective so if it's not for you then move on or learn how to nav...
Perishable Spoil Time Filter
Created by SimplePhysics
Adds a 'spoil time' filter to stockpile and ingredient selectors. This is a direct 1.4 port from MrHacky's mod of the same name, found here: https://steamproxy.net/sharedfiles/filedetails/?id=2178652457 *This mod will be taken down upon request from th...
Haul Explicitly(1.4)
Created by BUyue
Finer control over where your items go. Supported languages: English, Chinese Simplified and Chinese Traditional. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1547394294 ...
Saddle-up! [Deprecated]
Created by TheLastBulletBender
For anyone using Giddy-up 2 by Owlchemist: https://steamproxy.net/sharedfiles/filedetails/?id=2927035685 A simple QoL Giddy-up add-on that adds command to mount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove...
Wake Up
Created by Hate me
Remember the time when your pawn died because your medic was asleep? Of course you do, that always happens. But with this mod that is never going to happen again. Don't let them sleep during emergency! https://i.imgur.com/p7Fv1Z6.gif This mod adds check fo...
[LTO] Colony Groups简繁中文汉化包
Created by 骸鸾
Colony Groups(殖民地小组)的简繁中文汉化包,请在原mod之前加载。 -已完全汉化。 翻译: -简中:22点下 -繁中:22点下 禁止转载。 简介:殖民地小组MOD允许您为您的殖民者创建和自定义小组。 —————————————————————————— 漏译反馈:因为边缘汉化组维护的汉化Mod数量很多,由于Mod更新新增词条和翻译疏漏遗留下来的汉化缺漏我们无力逐一核对跟踪,所有大家在游戏过程中如果遇到翻译缺漏,请一定要反馈给我们! 反馈途径:①直接在该Mod汉化包的工坊发布界面留言:②加入任一...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Custom Schedules
Created by Icepickgma
Based on Mlies mod https://steamproxy.net/sharedfiles/filedetails/?id=2436086611 Create Custom Schedules for your pawns, and automatically assign specific Pawns to specific Areas during specific Schedules using the Areas name, and a Pawns name or Job T...
Cleaning Priority (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ChippedChaps mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157124 - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns tha...
Run and Hide
Created by The Word-Mule
Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.e. away from the colony, into corners, etc.) by allowing the player to place a marker which designates a spot that the colonist can run to for safety. C...
Chill the F*** Out - Forked -- 快去嗨皮1.4 简繁汉化包
Created by Peace And Love
警告: —————— 原版尚未更新1.4!!! 因为Khorbos没有更新packageid,所以如果要正常使用汉化请先取消订阅1.3原版mod Chill the F*** Out ,再订阅Khorbos更新的非官方1.4版本 Chill the F*** Out - Updated ,最后订阅本mod!!! 本mod为Khorbos更新的非官方1.4版本 Chill the F*** Out - Updated 的非官方简繁汉化包。 简介: —————— Chill the F*** Out - Upd...
Party Your F****** Ass Off
Created by Khobs
It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f...
Locks 2: Lock Them Out! [Fork]
Created by MIS42NE
Locks mod remade for performance! NOW with apparel filters, game condition filters and many other features! Fork to maintain compatibility of this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2285862824 Source: https://github.com/SlavRim/Loc...
KanbanStockpile简体中文汉化
Created by 望星海
个人简体汉化。 设置物品储存上限...
KanbanStockpile
Created by ubergarm
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems. Features Refill Threshold Just like "pause when satisfied" for a bill—but for hauling to stockpile stacks! D...
[DISCONTINUED] Simple Search Bar
Created by gguake
This mod will not update after v1.3 because official updates contains similar utilities. Thank you for using it so far. ----- This mod adds simple search bar to below list. - stockpile, bill filter - caravan, transporter dialog - trade dialog Maybe compati...
[GMT] TicksPerSecond 1.5
Created by Grizzle
https://i.imgur.com/iBrxVfc.png Add actual ticks per second to the information display above the pause/speed controls. TPS values are now rounded off. For example 59.90 will now show as 60 I will upload another version that show's TPS that isn't rounded al...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
UI Not Included: Customizable UI Overhaul
Created by GonDragon
https://i.imgur.com/3P5pttX.png Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information neede...
Recruit Slaves
Created by Garwel
This mod lets you recruit slaves in a balanced way without having to imprison them first. How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the...
Diet Filters In Storage
Created by llunak
This mod makes food filters such as "Allow vegetarian food" visible in storage (such as zones and shelves). For whatever strange reason they are explicitly hidden by the game (a bug possibly, already reported). This allows having separate cooking bills for...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] Force Do Job
Created by Kiame Vivacity
1.5 version: https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3226046759 Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any p...
Live With The Pain简体中文汉化
Created by RED釉里红红红
血肉苦弱简体中文汉化,这个mod可以让伤疤随时间推移减少痛苦 ...
Moyo Facial Animation Patch
Created by Aelflead Wayne
FacialAnimation Patch for both Moyo mods. load after the Moyo mods and FA mods. Works with moyo cheek spots NOTE: you don't need to install both Moyo mods for the patch to work. has in built patch for Facial Animation - Experimentals reworked texture thank...
[Aya]Ayameduki Race Facial Animation
Created by Ancot
Adds facial animations for Ayameduki's Races, using functions from Nals Facial Animation mod. Also support Nals Experimentals mod. Thank Ayameduki for allowing using the original works for facial animation! Support Races: Silkiera Saclean Solark Xenoorca N...
Categorized Bill Dropdown
Created by FlufflyKittens
Replaces standard bill drop-down menu with a multilayered categorized one. This mod has three styles of bill categorization. Generic bills get categorized by the research project that unlocks them Cooking bills are split twice into a Single/Bulk -> Quality...
Mod animal commonality
Created by test
change commonality of all animals in X mod. For example, you can make all animals from Dinosauria 10 times less common. menu at Settings > More mod settings > Mod animal commonality. Note that If you set the commonality to 0, rimworld will still shove thos...
Prioritize
Created by InsertKey
Prioritize many things! This mod allows you to set priority in many things. (Adds priority designator on architect tab) Including - Blueprints - Designations (Mining, plant cutting, etc) - Plants area - etc.. You can priortize each kind of job only (Exampl...
Muzzle Flash
Created by IssacZhuang
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons. Built-in patch for some mods, the patches list is shown in the discussion area Compatibility: Currently no conflict with other mods hav...
Resize Filter Tab
Created by nonnonstop
Resize the filter tab at stockpile zone. The size can be changed in the MOD settings. GitHub ...
Animal Tab Icons
Created by Beefcake
Adds animal kind icons back to Fluffy's Animal Tab mod. ...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
Simple FX: Vapor
Created by Owlchemist
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state. A subtle effect begins at 0C, and a more pronounced one (shown below) at -8C, which one degree above cooler units when you click the...
Callouts
Created by Profligate
Original mod for 1.2 and 1.3 by CaptainMuscles at https://steamproxy.net/sharedfiles/filedetails/?id=2362736503. I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've ju...
Restricted Storage
Created by lilwhitemouse
Restricted Storage allows you to restrict who can take things FROM storage. It's restricted access, if you will. This mod is mostly-functional as of right now, altho the graphics could use some help: Help Happily Accepted: If anyone wants to help with the ...
CaravanColonistInfo
Created by Reiquard
This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements. Original description: Gets rid of the need to click the 'i' to see basic information on people, animals, weapons and clothing. - Adds gender, skill, trait and ca...
Toggleable Overlays
Created by Owlchemist
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things. Features Performance: RimWorld's label rendering is not terribly efficient. By disabling overlays, you can improve the performance, espec...
Xml Patch Helper
Created by Smash Phil
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be. After helping other modders in the RimWorld development discord channel for near...
Cherry Picker
Created by Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Mid-saver Saver
Created by Owlchemist
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that? These problems can be fixed with time and effort, and this utility mod's goal is to find those solutions. Current list ...
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Poisoned Food Stack Fix (Fix) by Binch
Created by binchcannon
Fixes a well known (and arguably overblown) issue in the base game where the chance of food poisoning for a meal is distributed across all other meals in its stack, similar to how the base game handles hit points. For things like pemmican where you have la...
RPG Style Inventory CE Revived [1.0-1.5]
Created by flyfire2002
Rise, RPG Style Inventory CE! https://steamproxy.net/sharedfiles/filedetails/?id=1792460604 Work done includes using CE apparel layers added in CE 1.6, and a partial rewrite of the code to improve the GUI draw time by 10%. Otherwise the implementation ...
Spawn Mod Content
Created by Mlie
https://i.imgur.com/iCj5o7O.png I made this mostly for my own use but perhaps it can be of use for someone else as well. It adds an extra dev-option similar to the vanilla "Make colony"-action with the difference that you can select what mod to load items ...
ResearchPowl Owlchemist的研究树 有简原mod自带繁汉化
Created by pzqaks
Research Tree的分支:ResearchPal的分支:ResearchPal - Forked的分支,虽然这玩意自带繁中,但我没用繁中的文本 ...
Owl's Colonist Bar (dev)
Created by Owlchemist
Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state. It's just missing some features I still plan on adding. Warning: Because this mod was unlisted for over a year, I was planning on re-releasing it once it's in a mo...
Research Tree (outdated)
Created by miku567
This is a unofficial update of Fluffy's Research Tree to make it work with Rimworld 1.3 and speed up the research display loading process. Will get removed upon Fluffy's request or when the original mod gets updated. My fork of this mod: https://github.com...
RIMMSqol
Created by Razuhl
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running. Ability to edit characters during a game with configurable cost...
Ding On Game Loaded
Created by Mlie
https://i.imgur.com/iCj5o7O.png When the game have loaded up to the main-menu a Ding is heard. The sound can be changed by replacing the audio-file in the Sounds Directory. For those with long mod-lists who might do something else while the game loads. Add...
Permeable Terrain
Created by Owlchemist
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand. Overview Normally, the lifespan of filth is treated equally no matter where it lands. ...
Mincho FacialAnime
Created by 塔洛斯_Talos
Use the art file in Mincho to modify it to FacialAnime face. Thank SutSutMan for making Mincho . 使用Mincho內的美術文件進行修改為FacialAnime面孔,感謝SutSutMan製作Mincho,大家一起來Mincho~Mincho~ Use the art file in Mincho to modify it to FacialAnime face. Thank SutSutMan for makin...
[JAIL] Prison Walls
Created by SimplePhysics
This is a simple port to 1.4 of Bickley's Prison Walls mod, updated with their permission: https://steamproxy.net/sharedfiles/filedetails/?id=2566693272 This version additionally fixes the jail doors so that pawns can see through them if you are using ...
Blueprint Totals Tooltip
Created by ChippedChap
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more. This mod adds a "tooltip" (see the demonstration gif) that lists all the requirements of highlighted blueprints. The highlighted blueprints are either the one...
Follow the Vein
Created by Kathanon
Adds an order for mining out an entire vein without immediately revealing the extent of it. As new cells are revealed, the orders are updated automatically. Per default only applies to ores. To use also on regular rock, enable for rock through the right-cl...
[+1.5] JobsLimitsTweak
Created by Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a second and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it and...
Moody
Created by Giant Space Hamster
LATEST UPDATE v2.6.3 RimWorld 1.5 support added Most recent changes. Bold are from latest patch. Added colonist ideology icon to summary view. Can be disabled in mod settings. Ghoul colonist names are a bit darker and always show their food need since they...
Reorderer
Created by Profligate
Ever wanted to rearrange the main button tabs at the bottom of the screen? How about architect categories? This mod allows reordering those and even hiding main button tabs, including any added by other mods. It should be 100% compatible with any mod, does...
Toggleable Readouts
Created by Owlchemist
Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance. Features High performance: The rendering code for the resou...
Toggleable Shields
Created by Owlchemist
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken. This mod was especially made to be used with Simple S...
Searchable Menus
Created by Kathanon
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options). The mouse cursor must be over the menu when typing, or the search field will not pick up the keypresses. Note that the menu will become shorter ...
Clean Kitchen
Created by boriselec
Colonists asked to clean before cook https://github.com/boriselec/RimWorld_CleanKitchen...
SatisfiedStorage
Created by hop
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level. Useful for when your colonists are hauling single meals around every time one gets eaten, instead of hauling a stack of 10 when the fridge empti...
Caravan Formation Improvements
Created by Kopp
A few features that should help forming/managing a caravan. Features: Change the caravan formation spot: Essential if your caravan needs to load stuff from stockpiles that are not close to each other. Let them load stuff at a spot, then switch the spot. Th...
Main Menu Music Disabler
Created by Dark
Sets the volume of the main menu music to 0, muting it. If you're like me, you spend a lot of time in the menu creating your pawns and ideologies, and want to play your own music outside of the game while doing so. It's annoying to have to mute the game's ...
Mass Replant
Created by Gareth
Replanting every dug up tree one by one is pain inducing. Screw that. Just replant them all at once. Once installed, look for a "Mass Replant" button in the orders menu Source code can be found on Github...
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
[NL] Apparel Paper Pattern
Created by Nals
Precautions This mod is a challenging mod and some of the specifications may change. If you find any bugs, please let us know. Depending on the settings, this mod may use a large amount of VRAM on your graphics card, which may cause your PC to become unsta...
Show Weapon Tallies
Created by Kathanon
When selecting multiple enemy pawns, shows the number of each weapon on the button for it. Only shows number if there are more than one of that weapon....
Choose Your Medicine
Created by Kopp
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg. So credits to both authors! Clarification: In vanilla (and in this mod) you do not set which exact medicine should be used, but which MedicalCareCateg...
Export and Import Mod Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack. Instead of implementing this per mod I wrote this ...
kemomimihouse兽耳娘增加征召功能
Created by 宇宙巡
kemomimihouse now can use Drafting,(Recommended for use with kemomimihouse Kz) ...
Tacticowl (temporary beta)
Created by Owlchemist
⚠️Note: This is a temporary listing and will be taken down when the beta is over. This is a continuation, overhaul and merging of RunAndGun + Search and Destroy + Dual Wield, permitted by Roolo, its original author. New here? What mods are these? This mod ...
Resizable Table Columns
Created by Kathanon
Makes the columns in pawn tables manually resizable. Double-clicking the resizing handle makes the column reset to default size. Safe to add or remove at any time, nothing is added to save....
[CAT] Show Hair With Hats or Hide All Hats
Created by cat2002
All hats are hidden by default, please check the mod settings! Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored. Show hair for all hats. Select which hats do hide hair from Mod Settings. Hi...
Prison Selector
Created by Noisy
This is my first Mod so feedbacks are appreciated. Features Take downed Colonists to the Hospital of your liking Take Prisoners/Downed Pawns of other factions to Prison/Hospital of your Choice Now Supports Taking your Downed Animals to the Barn/Hospital of...
"Do Until" Filter
Created by Kathanon
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to). The default is "Automatic", meaning...
Trade UI Revised
Created by Hob Took
Description Now compatible with the mod DragSelect! This mod reorganizes the trade UI into a two-column layout to make it clear what items the colony has vs trader has, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to ad...
RuntimeGC [1.4] reuploaded
Created by firedragonmc
*Runtime GC but with the buggy pawn cleanup disabled. Now more of a QoL utility to remove filth/corpses/messages. Original dll is included in the mod files if the pawn cleanup is still needed ----------------------------------------------------------------...
One-Way Doors
Created by Kathanon
Lets you mark doors as being one-way, only allowing pawns to open them from one side. Right-click menu on button lets you select if drafted pawns should be allowed either way. When to show arrow overlay is configurable. Safe to add or remove at any point. ...
Foot Traffic Heatmap
Created by cliffyq
Adds an overlay to show your colonists' foot traffic heatmap. You can see where they've been recently, which areas are visited frequently and optimize your base based on the info. Functionality Adds a toggle to show different colors based on the the averag...
No Carried Food
Created by JBloodthorn
Stops pawns from wanting to carry food around in their pockets. They will still carry food to train animals or load caravans, but will no longer carry a meal around to eat later. So they will have to walk all the way back to base to get their food needs me...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Power Tab 2
Created by Owlchemist
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components. New here? What...
LWM's Fuel Filter
Created by lilwhitemouse
LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling. "Hey, what do you have there in your arms?" ⠀⠀⠀⠀"A big pile of Thrumbone - it's a super expensive bone from a neat mod!" "Really expensive,...
What's Today's Menu
Created by kaitorisenkou
I want you for suggest cooking names! at "Suggestion" discussion. Rename vanilla meals based on its ingredients. No additional items or respies. Just a flavor. For only 1.3, Harmony required. Compatibility Vanilla Plants Expanded Vanilla Fishing Expanded V...
Default Ingredient Radius
Created by Mlie
https://i.imgur.com/iCj5o7O.png It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius. In the mod-options you can set the defau...
Defaultie
Created by XandrMoro
Default settings for bills... and maybe something else too! Allows you to set default bills' settings for production tables: — Specific pawn — Skill range — Ingredient search radius — Storage mode (on floor or to storage) — Repeat mode and count (including...
Zone Message Control
Toggle item deterioration messages on a per-zone basis. Includes storage! Each zone & shelf will have a "Show Messages" toggle on it - by default, it is enabled, and you'll get info about items stored there that deteriorate (or die in the case of plants). ...
Realistic Human Sounds (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LimitedS mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157058 - Added support for female sounds. - Added volume-sliders - Added setting to select different soundpacks - Added settings to select to ...
Realistic Humansounds HAR Patch
Created by verniy709
Realistic Humansounds HAR Patch A very simple patch that allows "some" HAR races to express their pain with sounds. Because this patch has to be done for each race, so I only patched the ones that I subscribed(Right, only weeb races included and you can ju...
Realistic Humansounds Android Tiers Patch
Created by verniy709
Realistic Humansounds Android Tiers Patch A very simple patch that allows Android Tiers to express their pain with sounds. I make this separated from the other HAR patches because some people might think androids yelling is a little un-immersive. The other...
Human Sounds for Animals
Created by Holgast
Replaces animal wound and death sounds with the human equivalent, as requested by Roll1D2Games. Requires Realistic Human Sounds. This is a patch which should be safe to add and remove from existing saves. This is a catchall patch that replaces all pawn wou...
Realistic Human Sounds Anime Overhaul
这个Mod会改变Realistic Human Sounds的所有语音,变成二次元风格。 为了以防万一,替换了所有声音。 但还是会出现原来的部分声音,可以通过替换原始文件的办法来解决问题。 如果你使用外星人种族要打这两个补丁  真实的人类声音外星人种族补丁  真实的人类声音智能人形种族补丁 记得在Mod设置里切换anime选项 This Mod For Realistic Human Sounds ,Replaced all voice. The replaced content is Japanese a...
Bill Manager
Created by Godgiven
The Bill Manager gives you access to create bills from all available work tables in one window. Subscribe and like, it is very appreciated! https://i.imgur.com/tE28cZ7.gif https://cdn.ko-fi.com/cdn/kofi5.png?v=3...
Bad Meat Category
Created by Mlie
https://i.imgur.com/iCj5o7O.png Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Bio...
Math! (Forked)
Created by kd8lvt
What does this mod do? Ability to perform Math! with a huge range of variables, from "how many pawns have the fast walker trait", to "how much food do our colonists need to eat per day" Create your own variables to cut down on the amount of Math! you need ...
Door Clearance
Created by Owlchemist
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid. The goal here is to prevent sensitive doors from being stuck open due to items suddenly being placed, such as tho...
BulkAssigner
Created by Maarx
The mod provides some functions for bulk manipulation of assign functions, such as Hostility Reponse Mode, Outfit, Drug Policy, and Allowed Areas. The dependency "ModButtons" will add a similarly-named tab in the bottom-right corner, with some control butt...
ModButtons
Created by Maarx
The mod is a library/dependency for other mods, offering a common interface and screenspace for other mods to offer simple buttons. This mod doesn't actually do anything interesting on its own. It simply adds a tab at the bottom that many other mods can us...
Smart Meditation
Created by pureMJ
Colonists are now smart about when to meditate. It helps both psyfocus gain and recreation. https://i.imgur.com/MClTdVy.gif Background In Rimworld a colonist with psylink will attempt to meditate when the psyfocus is less than the target value. On the othe...
MeditateAsWorkType
Created by Maarx
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab. You'll find two new columns in the "Work" tab: Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget. Meditate (A) - meditate t...
PlaySettingsSetter
Created by timtim
Have you ever been frustrated when the colony zone is set by itself during a new game? This mod sets the initial values of the game settings, which are displayed as icons in the lower right corner of the screen when the game starts (or loads). This mod rel...
Automatic Bed Reassignment
Created by pointfeev
This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorous) pawns are suffering a mood penalty from a bedroom-speci...
ExtendedInspectData
Created by Felywhyen
Version: 1.7.0.0 Last update: - update for RimWorld 1.5 - fixed bug listing items in stockpile zones that are not accepted by the active filter settings (e.g. gras, mounted lamps, ..) Features: This mod adds basic information to the inspect window for the ...
Toolboxifier (Continued)
Created by Zaljerem
Original mod by HMV https://steamproxy.net/sharedfiles/filedetails/?id=1462077264 https://ludeon.com/forums/index.php?topic=42988 If the original author requests it, I will remove this update. -- Original mod notes (1.0): You know how when you select a...
BuilderTweaks
Created by InsertKey
Enhances building designator controls. Features Drag with right click - Cancels blueprints - If no cancelable blueprints found, deselects designator. - If left clicked while dragging, deselects designator. Drag with left click - (If current selected bluepr...
sortable Faction Ideo And Xenotype文化派系异种可排序
Created by lazycat
Make your colonists sortable by culture faction and xenotype 让你的殖民者可以用文化派系异种排序 Quickly give your friends with kemomimi the best deal and feed the Imperials kibble. 快速给你有兽耳的朋友最好的待遇,喂帝国人粗饲料。 My oversight caused the Imperials to waste my go-juice, hence this ...
Xenotype And Ideology Buttons TitleScreen
Created by kenx00x
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. source code: https://github.com/kenx00x/Mods If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x...
Simple Automation
Created by Victor
Adds processes to vanilla and some modded electric production tables to allow passive generation of common items, at the cost of electric energy and time. It's great for low population colonies in which pawns don't have time or skills to do everything! The...
BetterSliders
Created by randoo
Entry fields for all your sliders! How it works This mod draws number fields where ever sliders are in-game, but the fields gradually fade in when your cursor gets near a slider. The fields will also automatically focus when you place your cursor over one....
Replace Stuff Mod Compatibility
Created by Gareth
A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for eit...
Market Value Filter
Created by Zed
Market Value Filter Adds a 'market value' filter to stockpile and ingredient selectors. Inspired by Perishable Spoil Time Filter and it's 1.4 port. You may also like... https://steamuserimages-a.akamaihd.net/ugc/2031731300509222326/5C9B81F156DA77DB3E95C0F2...
Nuff's Auto-Patcher for Combat Extended
Created by Nuff
Autopatches things from mods that lack a CE patch. This is not a replacement for custom-written patches, but makes unpatched mods more usable than with the built-in CE autopatcher, until a real patch is available. Mods to patch must be selected manually in...
Equipment Manager
Created by Michieru
Equipment Manager Automatic equipment management mod. Requires Harmony and SimpleSidearms. This mod automatically equips your colonists with weapons and tools according to loadout settings. It adds a new column 'Current loadout' to the 'Assign' tab which l...
Cherry Picker Duplicates List
Created by test
Tired of mods adding duplicate things? Well thanks to owlchemist's cherry picker now you easily disable them from showing up in your game This mod automatically creates lists of duplicate things based on the mods that you have enabled. These lists can be f...
No Laggy Bed
Created by telardo
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workb...
Message 2 Letter
Created by okthisismyidnow
Make "wedding" and "pet getting hunted" into a letter, instead of just a message. Have you ever have a dead pet because you didn't notice the tiny message on the top left of your screen? Or missed a wedding because you are dealing with a mechanoid raid? Th...
GroundClear
Created by freemapa
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle? This changes the Clear Snow Area to Clear Ground Area. Colonists will now clear plants, trees, AND snow from the designated area. I guarantee you w...
Caravan Journey Spot
Created by leeh
1.5 For 1.5 its recommended to switch to Caravan Formation Improvements by Kopp. It does everything this mod did and more: https://steamproxy.net/sharedfiles/filedetails/?id=2927335733 Provides a Caravan Journey Spot which controls where pawns forming ...
Better GC: Mothballed and World Pawns
Created by GwinnBleidd
The mod is meant to improve game performance. The BGC mod does the following: better pawn mothballing (XML patch) reduces the number of world pawns that the game keeps forever through garbage collection (C# patch) pawn garbage collection is customizable Fo...
No Reasons To Avoid Mothballing
Created by q308744928
1.5 updated, now this mod is focusing on patch up AlphaGene, Big&Small and VE series by adding "allowMothballIfLowPriorityWorldPawn". Note that these operations will NOT delete any pawn from your save. It is hard for me to locate the hediffdef without Cher...
Tactics Mode (ec's fork)
Created by ec#2718 on Discord
I've recompiled one of the most underappreciated mods on the Workshop for 1.4, likeafox's "Tactics Mode." (Original mod, for 1.2 and 1.3; my GitHub fork.) Original description follows: ---- Tactics mode allows you to micromanage a colonist easily. When the...
Tactics Mode
Created by likeafox
Tactics mode allows you to micromanage a colonist easily. When they're finished with their job queue, the game will pause and focus on them so that you can plan their next move. Tactics mode can be enabled/disabled for any individual colonist at any time. ...
AssignedWorkbenches
Created by Maarx
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches. Pawns can be explicitly assigned to the workbench. Multiple pawns can be assigned to the same bench. If no pawns are assigned (default), then anybody can work the bench (default). B...
Blueprints (1.4 Hotfix Fork)
Created by DarkBun67
The latest rimworld patch broke Fluffy's blueprints but for some odd reason the old files work (almost) perfectly fine on 1.4 so I replaced the latest files with the ones from an older version and just like that the mod is now back at work. Note: As a mino...
Prune Job
Created by dandelo
Creates pruning job to handle Gauranlen tree labor of all kinds (prune, plant seed, change dryad type) which is separate from vanilla plant cutting. ...
Numbers Overhead
Created by Udon
This mod displays a number above Pawn's head. ■Features ・Displays numbers above the heads of PCs and NPC Humans. ・You can choose one number to display from Record, Skill, Need, and Age. ・When the number is over the threshold, the color of the number will c...
Heated Floors
Created by Smash Phil
Tired of snow covering your pathways and slowing down your colonists? Lay down heated floor pads that will prevent snow buildup as long as they are powered on. Usage Must be connected to power conduits. The heated floors will connect to power conduits (and...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Parallel Power Grid (Parallel Conduits)
Created by Supes
Parallel Power Grid (Parallel Conduits) Description: This allows you to use multiple layer of conduits on the same tile. Additional Info This mod adds Parallel Conduits in Red and Blue. I had planned a green conduit but I was kind of lacking space on the t...
Trait Rarity Colors
Created by Carny Senpai
Changes the color of traits based on their rarity. This does NOT indicate how good these traits are, only how rare. NEW Optional: customizable trait tiers!!! NEW The default color coding is from games like Borderlands or Destiny: Mystic: Red (intended for ...
Some more jobs
Created by Yoann
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings. You can choose: the priority of any job (workType) and task (workGiver), to rearrange them to split a job (and ...
Slim Recharger
Created by Rabiosus
Look at the preview image, that's what this mod is all about....
Thick Recharger
Created by NuanKi
Introducing the Thick Recharger (Modified - Side-Charge Edition). This simplified version of the original device allows for easy charging from the side. With a convenient side port, you can effortlessly connect your mechs and recharge them without any hass...
Stockpile & Ingredient Filters
Created by codeoptimist
Filter storage and ingredients by stats. GitHub Discord https://i.imgur.com/4rA735Z.png Features Stockpile filters Your most potent medicine; your most deadly arsenal! Clear flammables from the fire path! Send ugly sculptures to the trade beacon. Ingredien...
Move List出招表
Created by lazycat
In the character information card, a move list has been added. Additionally, there is an option to include armor penetration in the calculation of melee attack weight. 在角色信息卡中添加了出招表。并且可选将穿甲计算进近战攻击权重中。 An interesting fact is that the Vanilla did not take ar...
DevPaletteProfiles
Created by Djelighoti
Adds profiles to the Dev Palette, allowing developers to quickly switch between lists of frequently used DebugActions. Also makes the DevPalette enabled by default (can be disabled in mod settings). How To Use The mod adds three buttons to the top right of...
Development Mode Hotkey
Hotkey switches the development mode on/off. Default bound to KeyPad_Period, that's the button between the 0 and ENTER on the keypad. If you want to change the button, go into Options -> Controls -> Keyboard Configuration:Modify -> Scroll to Developer tool...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Updated January 2024 New update to the core logic to be more persistent. Your poor doctors won't get a moments rest! With Shotgunfrenzy's essential mod no longer working, I decided to figur...
Schedule Clock
Created by Djelighoti
Adds a vertical line to the schedule tab, indicating the current time of day...
Smarter Visitors
Created by Mlie
https://i.imgur.com/iCj5o7O.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a Visitor-s...
Simple Checklist
Created by Gareth
Do you lose track of your goals while playing Rimworld? Do you enjoy creating organized workflows and following checklists for fun? You do? Really? Well then this is the mod for you! Track your goals on a checklist that is always on your UI! Check them off...
Who's Using That?
Created by Kathanon
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why. Source code is on GitHub....
Mark For Destruction
Created by Kathanon
Lets you mark items and buildings to be destroyed by pawns. They will use a crematorium if possible, otherwise melee attack it until destroyed. The task is performed under the "Hauling" category, after normal hauling. Safe to add or remove at any point. Lo...
Dynamic Trade Interface
Created by Zeracronius
A high-performance and customizable trade interface originally inspired by Trade UI Revised. Written from scratch to not only avoid the biggest performance hits of the vanilla UI but to also allow for other mods to easily extend it with additional columns....
Linked Planters
Created by Djelighoti
Makes it possible to link plant growers (like hydroponics basins) together. When you change the desired plant on a linked plant grower, all other plant growers linked to it will change their desired plant too. When you create a link, all linked plant growe...
(Discontinued) Multi-line Research Tab
Created by Cedaro
Good News! This mod is integrated into vanilla in 1.5, thus it's discontinued. I'll kept it remains for those who using legacy version. Too many research tabs are overwhelming your window? https://s2.loli.net/2023/10/21/UKtIHWzAmCqG5o6.png Now here comes m...
[ARCM] Spots Are Spots
Created by Arylice
Araylie's Rimworld Custom Mod - Spots Are Spots #arcm ㅤ #arcmSAS ㅤ #arcmSRS ㅤ #SAS ㅤ #spotsRspotsㅤ #SRS #designationCategory ㅤ #designatorDropdownGroup Spots are spots! But they are also zones and areas. Change my mind! (Don't.) This very simple modificati...
Highlight Enemies
Created by Pos 5
Add a toggle button to highlight enemies with skull marks when enabled, arts modified from flaticon website (trying not to use link here) Special thanks to @Fiendix for advices When there are new enemies to mark, please toggle it off and on again. This is ...
MemCheck
Created by Brrainz
Check how much RAM and vRAM your game is using. FEEDBACK The Comments section is disabled and your only way to send feedback is via my discord server MY OTHER MODS I make RimWorld mods since 2015. Check out all my other mods on my Workshop page SUPPORT ME!...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Mark That Pawn
Created by Mlie
https://i.imgur.com/iCj5o7O.png You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action. You later find their corpse blown up by one of your rockets. With this mod you can ma...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Pawn quick info
Created by Andromeda
Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at! Find out what's worrying him just by looking at him A fight? It'll show you just how good he is at combat and medicine. A lot of...
Select by Equipments
Created by tikubonn
Overview Add some commands which select persons by equipped weapons. By introducing this mod, you will be able to easily select, for example, only those equipped with aiming rifles or only those equipped with psychic shock lance. Multiple selection is also...
Better Health Tab
Created by Hugh J. Load
What does it do? This mod is a complete replacement for the existing health tab. It was redesigned with usability, quality of life, performance, and custom fonts/scales in mind. Everything you see in the screenshots is done entirely by the mod itself. Dub'...
VPE Self-Cast This! Plus
Created by zip
If you use this mod you won't need the original one Original Mod Link: https://steamproxy.net/sharedfiles/filedetails/?id=2968439981 Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod pat...
Packable Containers
Created by Andromeda
Just pack shelf with all items inside and move it to another place. Thats all. No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside. You c...
AB's Head Apparel Tweaker
Created by aedbia
New Headgear adjustment mod. Function: Select the location where the Headliner should appear. Show hair with hat; Adjust the display of hair; Suggestion(1.4): When used with VFE(Vanilla Expended framework), the "above hair" and "under hair" settings are no...
Steady Research
Created by UnblestMATT
Steady Research - Tribal to Ultra Progression About: Steady Research is born out of a desire for a smooth tribal playthrough with Vanilla Factions Expanded: Tribals and need to navigate the dozens of technologies added by my extensive mod list. It ensures ...
Growing Zones +
Created by BabyLettuce
I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development! PLACE BELOW ALL OTHER MODS THAT ALTER FARMING/GROW ZONES! Updated for 1.5! Please report any bugs in the comments...
Allow Tool Fixed Patch
Created by seeki
This MOD fixes the frequent red error in GridsUtility.Fogged by patching Allow Tool. It will not work without Allow Tool. Caution Redistribution of this MOD data is prohibited. Memo I have other wonderful mods published, so I would be happy if you would ta...
I Aint Building That
Created by Taggerung
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of ...
Light Map
Created by Syrus
This mod adds overlays showing potentially interesting information about map tiles. Light Map - brightness overlay Adds an overlay which shows the brightness of tiles on the map. Can be toggled to only show the overlay for roofed areas. Dark areas are colo...
Custom Actions
Created by lzk-
Create periodic actions such as blood donation or chopping woods when needed. Features Click on the mainbutton named "Action" to get started. After you create a new search, you can click on the edit icon on the left to edit actions to the filtered things. ...
Mood Alerts
Created by Deadmano
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood. Swiftly respond to issues before they escalate, as Mood Alerts vigilantly notifies you of debuffs affec...
Sort Research Tab
Created by Cedaro
A simple mod to adjust research tabs order as you favor. Needn't restart, take effect instantly. Safe to add or remove from existing save. You may also like: Multi-line Research Tab, rearrange your crowded research tabs in a vanilla friendly style...
Fix Add Bill
Created by Uuugggg
Fixes the long-lasting bug in the "Add Bill" button...
[TKF] Improved Input
Created by TheKlassyFox
Improves the input UI in RimWorld....
Blueprints - Forked
Created by lzk-
A fork of Blueprints by Fluffy. Difference: remove readout to avoid errors. fix potential errors occurring when buildings made from stuff lacking stuff. This issue typically arose when the mod containing that stuff was removed. extend the max length of the...
Customize Animals
Created by Syrus
Description: A mod that allows adjusting base stats of animals. This mod does not change anything on its own.* All settings are for you to adjust as you wish. There are basically no limitations in regards to balance, you decide on what fits. Though I advis...
Choose Wild Animal Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
Choose Pawn Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you change stuff for pawnkinds. Started as a replacemet for Configurable Biocoding but started adding more properties to modify. Currently implemented Biocode Chance Chemical Addiction Chance Combat Enhancing Drugs Chan...
Choose Biome Commonality
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you modify the commonality of biomes at world-generation. Should work on all biomes, vanilla and modded. Biome Commonality = how common each biome is. https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png http...
Choose Wild Plant Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you define the spawn-rate of plants in all biomes. Similar to the Choose Wild Animal Spawns but for plants. Added a slider for the overall plant density per biome. You can also copy values between biomes If you need hig...
Mile的Choose系列Mod简繁中文汉化包
Created by ASAVIKLE
请在原MOD之后加载 已完全汉化,适用于以下Mod:(选择你需要的Mod,不必全部加载) -Choose Biome Commonality -Choose Pawn Settings -Choose Wild Animal Spawns -Choose Wild Plant Spawns 简介 -Choose Biome Commonality 选择生物群系共性:可以在设置中自行更改群系在大地图生成时的大小范围。 ———— -Choose Pawn Settings 选择单位设置:可以在设置中自行更改单位...
Vanilla Books Expanded Skill Learning Automation
Created by Sander
Make your pawns learn from books by themselves! Adds new workgiver which makes pawns assigned to Bookworks read books for every skill with at least minor passion. Pawns will start this work only if daily xp for skill is less than 3k to avoid learning penal...
Show DefName on Label
Created by Cedaro
Show definition's defName on its label. It's NOT a mod for normal gaming, but more like a modding tool. So if you're a player, you don't need it. With this mod added, instance's label will be suffixed with " @ " + <defName>, letting you quickly locate its ...
Export Agency
Created by erdelf
You ever get tired of setting up bills, outfits, storage settings etc. every new game ? Well then this mod is for you here. Export for Bills (including medical operations) and Storage Settings DrugPolicies and Outfits are now shared among every Save. Textu...
Log Publisher from HugsLib
Created by m00nl1ght
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs). This only contains the Log Publisher, not any of the other features from HugsLib. You can use this mod either on its own, or alongside HugsLib. To use the publisher,...
Ore Overlay
Created by Space Moth
Description This mod adds a new overlay into your Rimworld experience. The Ore Overlay will highlight unmined ores on the map to aid in spotting resources for gathering. Steam Geysers will also be shown to aid planning your base expansions at a glance. Wit...
Finish it!
Created by XandrMoro
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list. Also pawns will prioritize finishing an unfinished bill over starting a new one....
What Map Is It Anyway?
Created by SaberShip
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context. It can even tell you which map a wanderer may join on and it even works with Vanilla Events E...
HediffForBed
Created by HigashiDDD
Add a mod extension for hediffs with which pawns will go to bed for rest. You can adjust the min and max severity for the hediff to trigger resting. FoodPoisoning and anesthetic are already patched. This means pawns food poisoned or anesthetized will go to...
Better autocasting for Vanilla Psycasts Expanded
Created by Toby
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts. (Enable autocasting by right-clicking a psycast (this is a default feature by VPE, please throw all complaints at them, not me) (only works if the psycast is...
Colored deep resources
Created by Sarg Bjornson
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Genepack Fullname
Created by lzk-
A simple mod as shown in the preview image....
Explicit Timings
Created by Leoltron
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks. It may be considered a QoL improvement over looking up the data on the wiki and manually tracking it. Example with Cassandra's Threat...
What's for sale?
Created by Sarg Bjornson
https://i.imgur.com/xbX0rRs.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me. That...
Improved Need Indicator
Created by missionz3r0
What Adds tooltip text to inform the player how long a pawn has until mood debuffs. Implemented Food Indoors Outdoors Recreation Rest On Deck Beauty Comfort Mood Upcoming Chemical Deathrest Energy Kill Satiety Learning Play Why Because I spent three hours ...
Bills Requisites
Created by everton.elvio
Bills Requisites allow to add more conditions to execute the current bill. If you want, for example, to first make all your stone blocks to then make the smokeleafs, just go to make smokeleaf bill and add a requisite to the make stone block bill. This way,...
No Break Alert
Created by alt4s
Disables mental break risk alerts Are your colonists constantly on edge? Fed up with the incessant flashing alerts and bell sounds? Fancy the thrill of discovering half your colony engulfed in flames because you missed your pyromaniac's emotional unravelin...
WealthHere
Created by Creeper
Description Add a toggle to display the wealth of cell in the world, which works similar to the beauty display toggle. Only items, pawns, buildings and floors marked as wealth wiil be displayed. Support Language English ChineseSimplified (简体中文) ChineseTrad...
Better Select Next
Created by lzk-
This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands. Now when you select a thing on the map and click the "Next Colonist" shortcut (usually "."), it will find the next suitable thing based on the following criteria: ...
Dubs Mint Menus Recipe Right Click Open InfoCard
Created by Pos 5
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card. ------ 给工作台的Dubs Mint Menus右边方格增加右键打开信息页的功能。配合上BetterInfoCard可以做到同时查看多个产物信息的效果。 Adds a right click action to the right side of the Dubs Mint...
Free Will
Created by freemapa
PLEASE NOTE: This mod requires the Ideology DLC. Free Will Expand the story of RimWorld by imbuing your colonists with free will! This mod adds a powerful AI for the work tab placed within a new Ideology precept called Free Will. The ability to control col...
Drug Response (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002963487 - Added support for Medicines+ Thanks Sky! - Added German translation, thanks Erdnussbrot - Made the menu-icon fit in better - Added su...
Show Mod Updates
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod adds info about what mods have updated since you last saved your game. On startup it will check against your most recently saved game but if you load an older save it will rescan based on that save. If any of the ac...
More Markers
Created by Tonic
Some simple color coded markers for 'Mark That Pawn' ========================================= Update 1.1 Added the 'Even More Markers' and 'Overgrown' sets...
Pawn Editor
Created by ISOREX
https://i.imgur.com/CfEyyt5.png https://i.imgur.com/ogngPeE.png https://i.imgur.com/DNQzENr.png https://i.imgur.com/omY3Xy0.png Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, ...
Adjustable Ability Cooldowns
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the ability cooldowns and ritual penalty percentage slider. This is my first RimWorld mod, doesn't come with much but I do plan to add some things: Sliders for Biotech abilities.Done Sliders for Anoma...
Adjustable Psycast Cost
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the psyfocus cost of vanilla psycasts. Plans: WordOfSerenity Want to support me: Buy me a coffee Configuration: You can manually change the amount of psyfocus percentage used from 0% to 100% Via the i...
No Precipitation Over Fog Of War
Created by SaberShip
Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of ...
Just Leave Already
Created by ggfirst
Finally, your colonists can get the hell out in an instant! In RimWorld, when a hostile faction comes to raid and your defense fails, it’s always best to evacuate surviving colonists and start from scratch on a new tile! In the basegame, you either use pod...
Make Anything Buildable
Created by Scorpio
Due to popular demand its here You tired of not getting that sick building that you cant build because of rng jesus ? or its behind some trader system that you never seem to get? and you know 0 of XML to code it? you come to the right place . Instructions ...
Fluffy's Work Tab Icon Fix
Created by suseka
Work Tab icons visibility fix Fine work with Work Tab 1.5 Unofficial Animal Tab Fix ...
Monument Highlight
Created by Espio Idsavant
A simple visual mod that displays the name of monuments associated with a quest along with the time left to build, keep, or protect them. Uses the label writing routines made by Falconne for Labels on Floor but does not conflict with or require that mod....
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Pawn Badge Fan Fork [Adopted]
Created by Ogliss
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar. Fixed issue where other mods calling ResolveReferences on race ThingDefs would remove the Badges T...
[O21] WikiRim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neronix17s mod https://steamproxy.net/sharedfiles/filedetails/?id=1834856478 - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl ...
Custom Guilt Duration
Created by flango
Have you ever wondered why a raider who slaugthered everyone in your colony is only considered guilty for 24 hours? Or had to postpone a prisoner execution, but then suffered a mood penalty due to expired guilt? Then this mod is for you! This mod adds a se...
Trait Slots Plus
Created by Side1iner
Trait Slots PlusGet more control over the way traits are handled in the game. Choose numbers of traits generated for characters - adults and babies - or choose not to have any traits at all. Have lots for adults and, yes, none for babies, it you want! Also...
Choose Your Outfit
Created by LS
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters. The list of apparel displayed in the lower middle can be narrowed down by various filters, and the selected apparels can be applied directly to the f...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
Bounded Roof Build Tool
Created by fyarn
This mod adds a button to designate roof expansion bounded by where they can be built. Useful for seeing how far a roof can extend when planning! Compatible with existing saves, other mods....
Change Caravan Loadout (continued)
Created by GanjaMan [NL]
Continuation of https://steamproxy.net/sharedfiles/filedetails/?id=2139318762 Made by; Hultis. unsubscribe from old mod to avoid issues using this one. For some reason caravan formation doesn't have the remove item functionality that pod/ship loading h...
Safe Pause
Created by likeafox
"Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game. Then as the drop sh...
Move Interaction Cell
Created by Mlie
https://i.imgur.com/iCj5o7O.png Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step? This mod adds an option to move the interaction spot of buildings. Click it to rotate the spot, hold in Shift ...
LWM's Minor Changes
Created by lilwhitemouse
A set of minor fixes, tweaks, and changes to the game. Some of these you may or may not want (they oh-so-slightly slow the game and probably don't add a whole lot more than a little realism (e.g., smelters giving off heat)), while some of them make life mu...
Personal Doors
Created by biowreck
This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned. https://i.imgur.com/1Qd2hcQ.png Assigned doors will prevent any unassigned pawns from using them. This includes non-colonist pawns, ani...
Sense Of Depth For Tall Buildings
Created by Si-Cafe
https://i.imgur.com/4Eh35jh.png https://i.imgur.com/UQ3bqEv.png Description This mod visually adds a sense of depth to tall buildings. Pawns at behind tall buildings will be drawn hidden. What this mod does is very simple. Just add an additional layer with...
FloatMenuForOperation
Created by HigashiDDD
Allow to add surgery bills by right clicking implants, medicines, etc. Tired of opening the health tab and adding surgery bill to harvest heart one by one? This mod will help you. You can select a pawn (animals and prisoners included) or select multi pawns...
Real Time Clock Plus
Created by Vectorial1024
Additional time-keeping controls. 更多顯示時間的選項。 Package ID: V1024.RealTimeClockPlus Quick Info and Compatibility Requires HugsLib (warning should be given if you don't have HugsLib); place this mod below HugsLib Save-file independence: completely safe to add ...
Foot Traffic Heatmap
Created by missionz3r0
Adds an overlay to show colonist foot traffic. Features Overlay shows average traffic over the past few days num days is configerable in settings Heatmap Colors least to most traffic: blue -> green -> yellow -> red gradually fades over time less visited ar...
Visible Error Logs
Created by Vectorial1024
A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced. Package ID: V1024.VisibleErrorLogs Quick Info and Compatibility Requires Harmon...
Compact Work Tab (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of CaptainArbitrarys mod https://steamproxy.net/sharedfiles/filedetails/?id=3027381000 - Added translation-support - By request there is now another vertical option that keeps the letters horizontal. This option i...
Quick Area
Created by zxc989876
Double click to fill room, triple click to fill room includes walls and door. Works for area and zone. Warning: filling area outside will try to fill the map. 5/24 update: fix stockpiles and growing zones will overlap each others when filling. mod should w...
Batch Install
Created by zxc989876
make you able to batch install and reinstall while selecting multiple buildings. (vanilla game even doesn't have install gizmo at the moment)...
HowMuchTimeItLeft
Created by zxc989876
counter down remain time of bullet shield (and maybe other stuff with same prop)...
Scheduled Area
Created by zxc989876
Allow you schedule which area should a pawn be in. Left click on area on top to select, right click schedule table to apply 4/25 update: allow individual schedule in different map, will raise some error when loading saves before this update. 4/30: allow sc...
Configure Mood Effects
Created by Restless
Allows you to modify the mood bonuses/debuffs pawns get from thoughts. Yes, this means you can finally make your pawns enjoy eating without a table. Go to the settings, find desired thought, expand it, and adjust the value. Dont forget to activate the chec...
Repairing Priority
Created by Mlie
https://i.imgur.com/iCj5o7O.png Perhaps you want to keep a building repaired that is not part of your home area? Perhaps you think it would be nice if your pawns repaired the base defenses before the dining chairs after challenging siege? This mod lets you...
*OUTDATED - USE OFFICIAL* - BetterPawnControl - 1.5 UI Fixes
Created by DomB
Important - *OUTDATED - USE OFFICIAL* Replace Better Pawn Control with this mod in your Enabled list. Do not run both this mod and original Better Pawn Control together. BetterPawnControl - UI Fixes Features: - Implements colonist, prisoner and slave medic...
Haul to Stack
Created by ItsComcastic
Compatible with Versions 1.0-1.5 Features Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling. Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once. Issues If your pawns a...
Better pruning scale
Created by 1sylant99
Scale your pruning with plant skill and global work speed Field hand and tools work too ...
RimKeeper - Compress save files
Created by keepercraft
This mod compress your save games in more efficient way. XML game data is compressed in memory to the GZip format, allowing for duration and hard drive space. It does not modify save files, it only compresses them. You can manually unzip your saved games a...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Outfitted
Created by Charlotte
Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab. Includes an overlay to see all apparel scores for the selected colonist. Focused colonists are better colonists. https://steamuserimages-a.akamaihd.net/ug...
Linkables Info Expanded
Created by Deadmano
Provides full information of the stats linkable facilities provide in the information window. Safe to add or remove at any time. A perfect companion for Even More Linkables...
AutoConvert
Created by liaoy14866
Short Description I always forget to use Convert ability when the cooldown is completed, So I made this mod. Hint Please subscribe Harmony mod! How to Use Open the social panel of the missionary of your primary ideo, and you can see the option for "AutoCon...
Clean Pathfinding 2 Continued
Created by Ferris
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2603765747 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description What's the point of building roads and paths around...
Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist Fix + ReTend + Hemogen
Created by DomB
Important Replace Smart Medicine with this mod in your Enabled list. Do not run both this mod and original Smart Medicine together. Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist / ReTend Compatibility Fix + Hemogen An unofficial fork of Smart Medicine,...
OperateAreas
Created by liaoy14866
Forgive me for my poor English! Short description With this Mod, you can now perform AND, OR, XOR operations on the areas to generate new ones! https://steamuserimages-a.akamaihd.net/ugc/2444970270075333489/EF0179C82C9C822AE653A0A8E7FB24079204B717/?imw=500...
Auto Mod Config
Created by Gareth
Please note, this mod does not work standalone. It's designed to enable an easier method of creating and distributing Modlist Configs. If you're someone interested in creating their own Modlist Config, please take a look at the example Preset uploaded here...
Mid-Save-Saver Continued
Created by Ferris
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2921585989 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! "Don't add or remove mods mid-save". This is often the advice passed aro...
Boundary Training Continued
Created by Ferris
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2635034257 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A mini-mod which allows you to train animals to not...
Storage Item Limiter
Created by klada
What does my mod do ? Enables storage units to have limitations on the number of things they can hold. Version 1.1 (20.06.2024) Changes Added an option, linked storage buildings share same limit and item count. ( enabled by default. Please, check mod setti...
World Pawn Cleaner
Created by Cedaro
Clean up world pawns. I made this in a few hours to relief my 10 years save. It's kinda like the "Remove World Pawn" function in RuntimeGC. I added some more checks to prevent cleaning important pawn. Compatibility - Biotech - Vanilla Factions Expanded - E...
RimLog
Created by ubergarm
Ever wonder how things really happened? Forget who fired the final shot on the mechinator boss? Who has the most friendly fire? Now you can browse all the logs together in sequence offline between play sessions! RimLog logs out periodic time-series data fo...
Item Spawner
Created by wookie
Allows you to spawn any item in any amount using custom hotkeys. That is all :) The menu can be opened via the mod options, the rest is self explanatory. Originally coded for version 1.3 by Epicguru as a commission Updated to 1.5 by Kaiser as a commission...
AAAA(Allowed Area Automatic Adapter)
Created by seeki
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat. It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild a...
Ghoul Corpse Filter
Created by Rabiosus
add ghoul corpse filter...
AB's Body Accessory Tweaker
Created by aedbia
Accessories adjustment mod. You can choose whether to display accessories, adjust the size, rotation, and offset of the accessories. The functions are not yet complete. If you have any related functions you want, you can leave a message. Temporarily only v...
Tacticowl Continued
Created by Ferris
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2936140288 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description ⚠️Note: This is a temporary listing and will be tak...
Tactics Mode Redux
Created by ilyvion
This is an improved version of likeafox's Tactics Mode mod ready for use with 1.5. Tactics mode allows you to micromanage a colonist easily. When they're finished with their job queue, the game will pause and focus on them so that you can plan their next m...
Mech Work Tab
Created by Space Moth
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions. There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, mi...
Storage Refill Hysteresis
Created by pureMJ
Storage now has Smart Refill (hysteresis) function. Refill if below configurable level. Stop if above another configurable level. It avoids "single meal hauling" and maintains the balanced storage, making hauling adaptive. Supports Stockpile Zones, Shelf, ...
Apparel Ownership
Created by Djinn
Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff. Description With this mod pawns who are not the owner won't be allowed to wear that specific apparel (forcing is still possible,...
Perspective: Paths Continued
Created by Ferris
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2934666296 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A tile of terrain will either have soft or hard edg...
Set Owner for Prisoner Beds
Created by AUTOMATIC
Adds a "Set owner" function for prisoner beds. UPDATES 16-Jul-2021 - 1.3...
All Ideoligions Are Fluid
Created by superniqui10
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's. Removes all limits imposed on fluid ideoligion creation and reform. You can create any ideoligion yo...
VPE Swappable Psyrings
Created by Neidhardt
Makes psyrings hotswappable from a colonist's inventory. Simply pick up one or more psyrings, then click the gizmo to swap any of them with your currently equipped one. Will require Pick Up and Haul, or another mod that allows colonists to carry around ite...
[1.5][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by firshpear
Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from new games to old saves. Save Storage for 1.5 Original Authors: KV and Taranchuk Original mod link: Save Storage, Outfit, Crafting, Drug, & Operation Settings Save Storag...
SearchZH
Created by zxc989876
可设定使用大千(注音)或全拼输入法 ...
Log After Def Error
Created by 载入中...
Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of ...
Hide Pawn Label
Created by 载入中...
Hide pawns' label on map render under condition...
101 Pawn Badges
Created by AlsoKnownAsT
https://imgur.com/oSqm2XG.png This adds 101+ new badges for the Pawn Badge Fan Fork, which allows adding up to 2 informative badges to the colonist bar. Included are badges for jobs, incapabilities, and some traits. https://imgur.com/GRTdK9F.png https://im...
Turret Idle Position
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle. You can set what degree the turret should point to a well as an optional allowed arc it can move in. Purely cosm...
Adjust Disabled Work
Created by Kathanon
Lets you decide what work types will be disabled for each role when creating an ideoligion. Safe to add or remove at any time. When adding to a game in progress with a fixed ideo, you need to use dev mode to edit the roles. When removing from a game in pro...
Melee Animations - No bloat
Created by turkler
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod....
SubCore Scanner Show Pawn Type
Created by TinyGrox
This mod is make some pawn selection changes to the Subcore Ripscanner and Subcore Softscanner from Biotech DLC. When selecting pawns, their type will be displayed next to them, such as Colonist, Prisoner, Slave, or faction member name. 在差分扫描仪和裂解扫描仪的选人菜单中同...
Auto Self-Tend
Created by Blue Balenciagas
Auto Self-Tend https://i.imgur.com/aNMmEOT.gif Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level. Features Automatically enables self-tend for colonists wit...
Ammo Stats For CE
Created by SurvivingPawn
Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers! I want to see all ammunititon types, stats and some sor...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
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RimPy下载合集
611 items