RimWorld

RimWorld

241 ratings
Some more jobs
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.344 MB
1 Oct, 2020 @ 2:27pm
11 Oct @ 1:33am
42 Change Notes ( view )

Subscribe to download
Some more jobs

In 1 collection by Yoann
Yoann's modlist
223 items
Description
Description
Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

You can choose:
  • the priority of any job (workType) and task (workGiver), to rearrange them
  • to split a job (and customize his name and vocabulary)
  • from which job a task is part (between his original job or a copy)
You also can choose to only use my Preset (turn off by default, it need to be applied from settings).

You can look the pictures of settings for a better understanding.

Supported mods
As Matsay said in comments, RIMMSQOL allows you to reassign the tasks (workGivers) of others mods to the jobs (workTypes) providen by my mod, without the need to wait a patch for these mods.

Known issues
Due to Rimworld's limitations, you may experience these two minor issues:
  • The jobs priorities can become disorganized when you add/remove a job (Worktype): You only need to check and correct the jobs priorities of your pawns. Or, to avoid the issue, change the mod settings only before a new game.
  • The mechanoids (Biotech) are not updated by the game: You need to manually replace (delete then spawn in dev mod) the mechanoids who should be affected by the mod settings you changed.
Originally posted by Imranfish:
About the settings not being applied after a reboot, the one thing i know that causes this is Rocketman's cache which doesn't allow for dynamic patching. So you would need to clear the cache if you use that mod. That should no longer be an issue in 1.6 though.

And please, be careful to not assign task to a disabled job (or it will throw red error, and it's normal). Also, avoid using special characters (as &) to avoid errors.

Recommended mods



Take a look at my others mods, in particular Encounter Baby Animals.
Popular Discussions View All (3)
8
2 Jul, 2023 @ 8:50am
Translation in German
einBetra
2
13 Sep, 2023 @ 12:29pm
PINNED: My Preset
Yoann
289 Comments
Yoann  [author] 13 Oct @ 7:58am 
Ok, so I will add a warning about it in the description.

But I see the thing like this:
1_ the player launch the new mod without issue
2_ he changes the settings, an issue appears
3_ he should get that it comes from what he did

The issue you describe is a game limitation, my mod is only xml based, I will not search to make it more complicated only to avoid dumb issue like that.
As for the "given up and grabbed a different mod", I don't care, I win nothing from sharing my mod, only made it for myself :)
Lutris 13 Oct @ 5:18am 
Notably my thought is that if there are characters that aren't allowed in the descriptions, don't let the user put them in there. It took me a while to realise "oh maybe ampersands aren't allowed" and fix things.

I've fixed my config but if I weren't a programmer I'd probably have given up and grabbed a different mod.
Lutris 13 Oct @ 5:16am 
I modified an otherwise working config, changing the Doctor1 description to "Unskilled medical work. &" (added the &). The only mods loaded were Harmony, Core, XML Extensions, Some More Jobs. That produced several errors, the most pertinent appearing to be:

[Some more jobs - Start of stack trace]
XmlExtensions.UseSettings: An error occurred while parsing EntityName. Line 1, position 663.
Verse.PatchOperationSequence: Error in the operation at position=2
XmlExtensions.OptionalPatch(key='SMJ_Checkbox.SMJ_Doctor1', defaultValue='False'): Error in <caseTrue> in the operation at position=1
XmlExtensions.OptionalPatch(key='SMJ_Checkbox.Doctor', defaultValue='False'): Error in <caseTrue> in the operation at position=1
[End of stack trace]
Source file: [redacted]/Steam/steamapps/workshop/content/294100/2245161494/1.5/Patches/WorkTypeDefs/3_Doctor.xml

Had to chop it off here, the stack traces are too long. Hopefully that gives enough info.
Yoann  [author] 11 Oct @ 2:14pm 
You caused the bug.
If you can't access to the mod settings to fix the description, you can do it directly from the XML extensions settings file (in \AppData).
Lutris 11 Oct @ 1:36pm 
One I edited, yes. I'll try to make an example and export it for you.
Yoann  [author] 10 Oct @ 10:37am 
Do you know which description? It is one you edited?
Lutris 10 Oct @ 7:40am 
I found a bug: an ampersand & character in a task description causes errors on the mod loading. Took me a while to realise why that was happening.
Yoann  [author] 6 Oct @ 1:37am 
The mod is now fully updated for 1.6 and Odyssey.
Yoann  [author] 2 Oct @ 9:35pm 
@Lil Kitty Girl
I haven't time to add support for mods, but you can do it by using RIMMSqol