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But I see the thing like this:
1_ the player launch the new mod without issue
2_ he changes the settings, an issue appears
3_ he should get that it comes from what he did
The issue you describe is a game limitation, my mod is only xml based, I will not search to make it more complicated only to avoid dumb issue like that.
As for the "given up and grabbed a different mod", I don't care, I win nothing from sharing my mod, only made it for myself :)
I've fixed my config but if I weren't a programmer I'd probably have given up and grabbed a different mod.
[Some more jobs - Start of stack trace]
XmlExtensions.UseSettings: An error occurred while parsing EntityName. Line 1, position 663.
Verse.PatchOperationSequence: Error in the operation at position=2
XmlExtensions.OptionalPatch(key='SMJ_Checkbox.SMJ_Doctor1', defaultValue='False'): Error in <caseTrue> in the operation at position=1
XmlExtensions.OptionalPatch(key='SMJ_Checkbox.Doctor', defaultValue='False'): Error in <caseTrue> in the operation at position=1
[End of stack trace]
Source file: [redacted]/Steam/steamapps/workshop/content/294100/2245161494/1.5/Patches/WorkTypeDefs/3_Doctor.xml
Had to chop it off here, the stack traces are too long. Hopefully that gives enough info.
If you can't access to the mod settings to fix the description, you can do it directly from the XML extensions settings file (in \AppData).
I haven't time to add support for mods, but you can do it by using RIMMSqol