RimWorld

RimWorld

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Foot Traffic Heatmap
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Mod, 1.3, 1.4
File Size
Posted
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609.626 KB
1 Jan, 2022 @ 9:48pm
20 Mar, 2023 @ 10:57pm
5 Change Notes ( view )

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Foot Traffic Heatmap

Description
Adds an overlay to show your colonists' foot traffic heatmap. You can see where they've been recently, which areas are visited frequently and optimize your base based on the info.

Functionality
  • Adds a toggle to show different colors based on the the average traffic amount over the past N days(3 days by default, configurable through settings).
  • Color changes from least to most traffic: blue->green->yellow->red
  • Heatmap is filtered down to the selected colonists. If none is selected, shows traffic for all colonists by default.
  • Works with existing saves.

Notes
  • Move speed is factored in, a cell with slower terrains or visited by slower pawns will accumulate more heat per visit.
  • Wandering does not count.
  • When a pawn is dead or no longer your colonist their heatmap will be removed.
  • Approximately, a single visit(by a colonist with average speed, on normal terrain) will gradually fade out and disappear in N days.(3 days by default, configurable through settings)
  • By default, color scale is adjusted to enhance display for less visited areas so the color differences among them are more prominent. This can be turned off in settings, to show the color linear to the actual traffic amount.
  • More features coming up, please drop a comment if you have any feature request.

GitHub link [github.com]
Popular Discussions View All (1)
3
24 Dec, 2022 @ 2:18pm
Bug report here
cliffyq
44 Comments
cliffyq  [author] 4 May @ 8:26pm 
@missionz3r0 that would be great, you have my permission, thanks
missionz3r0 3 May @ 7:19pm 
Heya cliffyq. It looks like you've not touched this mod in awhile. Neither here or github. Would you be ok if I carried the torch forward? IE, I'd maintain the mod for the foreseeable future.

If I have your permission or if I don't get a response in a reasonable amount of time, I intend to re-publish the mod.

If not, I'll fork it for my own personal uses without publishing it.
TealMjM 14 Apr @ 12:17pm 
Working okay for 1.5?
Universali 11 Apr @ 5:20pm 
Booted to 1.5 alright on an existing save, should be an ingame feature for making desire paths. Great mod :steamthumbsup:
rubenwardy 22 Mar @ 5:31am 
This is mod is really cool! It's interesting to see this data about my colony
kamikadza13 1 Jan @ 1:16pm 
Can you add Translation Keyed?
cliffyq  [author] 20 Mar, 2023 @ 10:59pm 
updated with v1.4 support
Master_J 20 Feb, 2023 @ 8:56am 
@Damon_Vi In the mods folder click on "Advanced..." then "Open Folder". In the folder that opened up, go into the "About" folder then right click on "About.xml" and click edit. In the file that opened up, find "<li>1.3</li>". and rename "1.3" to "1.4" and save. (Make sure its saved as a .xml) Refresh Rimworld. Hope this helps!
Damon_Vi 3 Jan, 2023 @ 9:49pm 
the only reason i'd like a 1.4 "update" is so Rimpy stops making me worry about my mod-list and having "warnings" for mods that work from 1.3