RimWorld

RimWorld

349 ratings
Move Interaction Cell
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Mod, 1.4, 1.5
File Size
Posted
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157.161 KB
30 Apr @ 5:02am
29 May @ 12:12pm
5 Change Notes ( view )

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Move Interaction Cell

In 1 collection by Mlie
Developed by me
102 items
Description


Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
This mod adds an option to move the interaction spot of buildings.
Click it to rotate the spot, hold in Shift to rotate in the opposite direction, right click to reset.

Idea by: tsuzumi

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


87 Comments
Lurmey 3 Sep @ 1:01pm 
Ah. I'm not sure what mod does that then. I figured this mod was the closest to the functionality so it might've been haha
Mlie  [author] 3 Sep @ 12:47pm 
@Lurmey It does not, only interaction-cells
Lurmey 3 Sep @ 12:45pm 
Does this mod also add the ability to pick the watch cells for artwork and sarcophagi? If so can I request support for Misc. Training's buildings so we can control exactly where pawns stand when using them? Thanks
Avian 12 Jul @ 10:33am 
same thing happened to me, it seems like it remembers the previously demolished station's spot
as default spot, so when you try to rotate it to "default position" it will be on the prior spot
AUV 14 Jun @ 11:11pm 
1.mod list
harmony
core
move interaction cell

2. Build a production building, Rotating production point
3. Demolish the building
4. At the site of the demolition, a new production building was constructed,Ensure consistent direction
5. The production point cannot now be rotated or returned to normal
Mlie  [author] 14 Jun @ 10:51pm 
@AUV Could not replicate that issue. Perhaps you can describe it more in detail
AUV 14 Jun @ 9:52am 
Rotating points retain memories? I used to have a rotating building, and after I demolished it, I built another different building in the same place, and its rotating point still maintained the rotating point of the previous building, and the rotating point of the new building could not be restored to the normal position, and some even became unable to rotate, and the right button could not be restored to normal
Mlie  [author] 12 Jun @ 2:49am 
@Saveliy(SYSMY) Havent noticed this myself. Can you be more specific? Does it happen with only this mod loaded?
Saveliy(SYSMY) 12 Jun @ 2:40am 
@Mile
This mod causes terrible lags in the mid-game due to some kind of Harmony Prefix patch
Dubs performance Analyzer (Harmony path): https://imgur.com/VHmc8fB
Mlie  [author] 6 Jun @ 10:54pm 
@伪善猫尾 Please see the Reporting Issues section described above