RimWorld

RimWorld

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LWM's Fuel Filter
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Mod, 1.2, 1.3, 1.4
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282.769 KB
18 Apr, 2021 @ 3:33pm
7 Feb, 2023 @ 7:18pm
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LWM's Fuel Filter

Description
LWM's Fuel Filter

LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

"Hey, what do you have there in your arms?"

⠀⠀⠀⠀"A big pile of Thrumbone - it's a super expensive bone from a neat mod!"

"Really expensive, eh?"

⠀⠀⠀⠀"Yeah! Hard to get - we barely have any and it's great stuff - you can use it like wood!"

"I notice you're walking towards the Blast Furnace. Where are you taking it?"

⠀⠀⠀⠀"Oh, I'm going to burn it all as fuel."

"Don't we have a lot of really cheap wood?"

⠀⠀⠀⠀"Yeah, but this was closer!"

"..."


As a bonus, I patch anything that burns "WoodLog" (that is, wood) to burn "Woody" things (only helps if you have mods that add woody things, such as Lulu's bone mod, or some of the expanded biome mods...but unless you have a mod like that, you probably don't need this anyway!) So the Blast Furnace from Project RimFactory can burn the sequoia wood from expanded biomes. If a similar patch is needed for metals, I can do that too.

Enjoy, --LWM
142 Comments
TurtleShroom 13 Jul @ 2:33pm 
I LOVE YOU!
The Bard of Hearts 30 Jun @ 10:49pm 
Maybe we can get Mlie to raise this one from the dead for us.
JunoCat竜風 30 Jun @ 10:17pm 
"Rimworld" cannot be played without this Mod. PLEASE consider updating it. x2
TurtleShroom 19 Jun @ 1:47pm 
"Rimworld" cannot be played without this Mod. PLEASE consider updating it.
Type Writer 14 May @ 6:09am 
PSA: There seems to be a conflict between this and Medieval Overhaul. If you set a filter to allow the "Manufactured" category entirely, then your colonists will haul drugs, components, even neutroamine to campfires and cooking stoves in order to burn them as fuel. This can also happen if the ONLY VISIBLE THING in the "Manufactured" category is MO's Tar, because that acts as though you've allowed the entire category. Not sure why that happens, not sure if there's a third mod causing this conflict, but I've disallowed that category and now my colonists are now longer trying to burn components to cook potatoes, so that's a decent stopgap.
The Bard of Hearts 10 May @ 12:49am 
still hoping for a 1.5 update
bugsbony 8 May @ 5:05pm 
0n second thought, it probably doesn't work, forgot that the campfire can be used to cook. Just ignore me.
bugsbony 8 May @ 3:58pm 
@-=GoW=-Dennis I haven't actually checked if it worked, but "Best Mix (Continued)" allows setting like "least value" for a campfire, which should prioritize cheap wood. Also haven't checked if it appear for things like fuel generators.
Doomchibi 8 May @ 12:39pm 
@-=GoW=-Dennis: Burn it for Fuel (continued) is updated for 1.5, sometimes that one won't show all of the possible burnable resources you have but it's still better than nothing.