RimWorld

RimWorld

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LWM's Minor Changes
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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44.212 MB
7 Jan, 2020 @ 7:12am
20 Jun @ 11:58am
25 Change Notes ( view )

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LWM's Minor Changes

Description
A set of minor fixes, tweaks, and changes to the game. Some of these you may or may not want (they oh-so-slightly slow the game and probably don't add a whole lot more than a little realism (e.g., smelters giving off heat)), while some of them make life much much easier (easier casting, more pinhole information). Some of them make the game slightly harder, some make the game much easier to play. I like all of them (otherwise, I wouldn't have made them, right?) and now I share them with you.

IMPORTANT NOTE: Most of the changes are turned off by default! You have to turn them on first! (And yes, you have to restart the game to make these changes take place!)

Current changes:

BugFix:
* Can now load multiple animals into single transport pod (Devs will fix in future release)

Turned on by default:
* Ask before colonists wed (no more surprise weddings)
* Multiple people can unload an animal at a time
* Select Next and Previous animals/wildlife/visitors/enemies with , and . (mostly works)
* Better pinholes show how long until they end in burnout
* Penoxycyline now defaults to being taken every 5 days
* Fast creation of multiple Animal Sleeping Spots
* Cut mature trees with "cut plants" key ('y')
* Show how long a biosculpting cycle has left when selecting a colonist
* Parents do not breastfeed in Dub's Bad Hygiene bathrooms (ew)
* Show meditation types avialable when assigning thrones
* Allow changing Ideology Styles for furniture you build
* Pollution Pumps (and Pollux trees) show how much pollution is left

Turned off by default:
* Easier casting: queue up psycasts (and other abilities?) like regular tasks, outside combat!
* Bloodfeeders can feed on visitors who like being fed on (broody teens, emo housespouses, etc)
* Change pollution overlay color!
* Smelters give off heat (a lot)
* Computers (hi-tech research benches) give off heat
** (maybe I will make it so they fry if the heat gets too much)
* Easier Convert! Moral Guide "Convert" power is twice as powerful - I feel improves story play
* Label psycast neurotrainer levels (so if you have 20 in storage you can see which are level 2)
* Geotheraml Power Plants are walkable (REALLY changes the way excess heat acts, but stops doors from catching fire)
* Cheaper Flagstone (costs 2): This should work with any modded material. I hope.
* A few silly things that don't affect gameplay much but might be fun:)

Not quite working right in RimWorld 1.4 and I haven't fixed it but you can try it:
* "Spots" can now be placed pretty much anywhere, including under other things. Want to get married sitting on thrones or standing in a river? Go for it. Want to party around lava? Have fun (lava not included).
** Party Spots may or may not work outside (they certainly don't in terrible weather), but they now work under objects...heck even under some walls. Use discretion.

Licensed under LGPL, because I like shariang and if anyone else can make use of what I've done, huzzah!

Have fun kiddos!
Popular Discussions View All (2)
5
30 Jan @ 10:42pm
Error
1I_apaJ
2
20 Jan @ 7:53pm
I keep getting this error on start up
p20 hammerpoints
82 Comments
krzarb 12 May @ 8:45pm 
I'm also experiencing a few tweaks that do not work in 1.5, such as easier casting and queuing of casts.
cyano 5 May @ 5:38pm 
Seems that most or perhaps none of the tweaks are working in 1.5.

I didn't test all of them, but if I just copy the xml patch files from the 1.4 folder to the 1.5 folder, at least the "easier casting", "flagstone", and "solar pinhole burnout time" start working then. However, e.g. the "meditation types on throne selection" and "penoxycyline default to every 5 days" do not work.

FYI: the current LoadFolders.xml config makes the game in v1.5 ignore all other 1.x folders than 1.5.
TracerFoxTEK 3 May @ 11:31am 
Woot! Thank you LWM!
lilwhitemouse  [author] 3 May @ 11:11am 
Updated to 1.5
lilwhitemouse  [author] 30 Jan @ 10:39pm 
Update to 1.4.0.4:
* Fixed misspelled word "prompt" - Wedding prompts now properly display
* Made way to test dialog options
* Broke long prompts into two lines...
....
* spelled champagne correctly (according to daz_ian, anyway, which is close enough for me)
lilwhitemouse  [author] 30 Jan @ 7:45pm 
Apparently I can't spell when I'm trying to quickly remember as many wedding references as I can!

And yes, there f---ing is supposed to be a description there :/

This was the one thing I couldn't easily test before pushing out, so of course it breaks
daz_ian 24 Jan @ 4:19pm 
I hope this is the prompt for deciding whether or not to let a wedding to happen, and that it's from this mod: https://steamproxy.net/sharedfiles/filedetails/?id=3146671071

The sparkling wine is spelled "champagne", not "champaign", and was there supposed to be a longer description?
ThatCozyBear 24 Jan @ 4:30am 
thanks for updating my friend
lilwhitemouse  [author] 20 Jan @ 6:15pm 
Update: A bunch of stuff.
Easier casting and better pinholes are great for cold terrain.
Pollution color overlay and more info from pollution pumps is nice in polluted terrain.
lilwhitemouse  [author] 28 Jan, 2023 @ 9:55am 
Update:
Spell occasional correctly