RimWorld

RimWorld

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Awesome Inventory Forked
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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4.994 MB
30 Nov, 2021 @ 4:53am
7 Jul, 2024 @ 2:13am
13 Change Notes ( view )

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Awesome Inventory Forked

Description
AI Fork
This is an unofficial update to NotooShabby's great mod Awesome Inventory.

The Unofficial version updated the original AI (including CE support), with only 1 significant change - we added full support of the up to date RPG Style Inventory Revamped https://steamproxy.net/sharedfiles/filedetails/?id=2478833213, which we would heavily advise to use alongside this mod.

If RPG Style Inventory Revamped is not installed - AI 1.3 Forked will instead use the code from the now obsolete (Sep 2020) custom fork of RPG Style Inventory that NotooShabby used.

Drgn! Netrve - honorable mention for doing the 1st attempt to update the AI to 1.3
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A spiritual successor of RPG Inventory
It offers a fine grain control on your inventory and a RPG style interface.
If you want to support my work, don't forget to hit
Preview images provided by Kasmex Forever#0915

Features
  • Loadout management, Wish list/Blacklist
    Pawn will actively look for items in wish list and carry them in inventory. Loadout feature can be turn on/off in option.
    Detailed Explanation: Link

  • Set costume for pawns
    Tell pawn which apparels they should wear. Best Combo: Set costume in AI, assign costume to policy in Better Pawn Control.

  • Hot swap costume
    Pawn can swap their apparel from their inventory. For players who are familiar with Gear up and Go, this feature is like Go and Gear up. Gif Showcase: Link[github.com]

  • Wear as many modded apparels as you want
    Awesome Inventory will automatically expand its displaying area to accommodate new apparels

  • Armor stats breakdown
    Hover the armor stats and it will give players a detailed breakdown showing which part of the body is vulnerable!

  • List what you have in inventory

  • Compare Items and set search criteria for items separately
    Players can compare stats of items made of different stuff and set quality level and hit points percentage individually for each selected stuff source.


  • Display relevant information in one place
    Now in gear tab, besides equipment information, it also displays comfortable temperature and traits.

  • Multiple equipping options.
    Pawn can choose to equip the new shiny equipment and keep the old one in their inventory, instead of tossing it on the ground!


  • Colored equipment text by their quality

Known Issues
  • The mass text and consume icon in the gear tab overlap with the drop icon
  • Loadouts seem to potentially break the draft bar
  • Loadouts can't remove wish-listed items

Wiki
More information about this mod for players and modders can be found here, on the
Github Wiki: Link[github.com]

Supported RimWorld Version
  • v1.3

Mod Load Order
  • Harmony
  • RimWorld/Royalty
  • Other apparel mods
  • Awesome Inventory

If a mod is not mentioned here, its load order doesn't matter.

Compatibility
  • Should be compatible with most apparel mods (Even with those that define custom body parts).
  • Simple Sidearms (Turn off "find and equip weapon" in Awesome Inventory's option. It is automatically off for CE players)
  • Smart medicine (Awesome Inventory replaces its Stock-Up Setting)
  • Pick up and Haul

CE compatible

How to make custom race compatible: Link[github.com]
If the race you play is by default not compatible with Awesome Inventory, turn on the following option in mod setting,


It is safe to add it to existing save. Before uninstalling, make sure there is no pawn having a job issued by Awesome Inventory, e.g., unload items, pick up or using one of the AI specific equip options. When it is removed, the game will display a list of harmless errors. Save the game again, and everything should work just fine.

FAQ
  • Q: Why my pawns do not restock items after consuming them?
    A: Pawn has a thinking process, and it takes a little time for them to think. To test if the mod works correctly, fast forward the game and see if pawn restocks missing items.

  • Q: If a pawn is loaded to its maximum mass capacity because of loadout, will it impede its ability to haul?
    A: No. The stat used for Mass and the one used for hauling is different.

Extensibility
Modders can add their color theme for displaying quality of items, and it can be done in minutes. Here is the How-To: Link[github.com]

Credits
  • NotooShabby - original creator
  • Sandy, JonathanTroyer, CE team for the loadout system
  • Kasmex Forever#0915 - preview's commissar

Translation
  • Chinese Simplified by frenchdixco
  • Chinese Traditional by frenchdixco, shiuanyue
  • Korean by Pu Rn Ha Nl
  • German by Amalek
Popular Discussions View All (11)
4
29 Aug, 2022 @ 11:07pm
CE Support (ik ik)
Katte
1
8 Dec, 2023 @ 3:15pm
Pawns are resistant to recoloring apparel at styling station
Jim Kuback
2
20 Oct, 2022 @ 4:12am
Error when right clicking
Kerantli
233 Comments
TheRealLemon 19 Jan @ 7:55pm 
I did some additional testing disabling either of these mods does not fix it: Pick up and haul, While you're up (PUAH), Simple sidearms, Smart medicine.
TheRealLemon 18 Jan @ 3:10pm 
I made a video showing the behaviour https://i.koen.ovh/h4jlwhocqs.mp4
TheRealLemon 16 Jan @ 2:44pm 
I have the same issue as Dosboy
"I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks."
However removing heavy things doesn't even fix it for me. What happens is it picks it up from storage, puts it back in storage, and loop that, forever.
Shadow Wolf 14 Jan @ 6:00pm 
Can we have compatibility with this? https://steamproxy.net/sharedfiles/filedetails/?id=3256317028&searchtext=smart+medicine

With both installed i cant use CE Any Medicine or Stockup the pawn will stay in a loop getting and dropping the med.
Jeremy Lin 1 Dec, 2024 @ 4:41am 
error when open inventory with animals
RocketRacoon 25 Aug, 2024 @ 5:25am 
It's spamming my inventory when I don't have the needed item on map
RocketRacoon 25 Aug, 2024 @ 5:12am 
Is there a way to disable to log that prints when pawns are searching for something from their inventory?
LS 9 Aug, 2024 @ 11:53pm 
After loading the save data, a null is inserted at the end of the allowedDefs in the AwesomeInventoryLoadout filter.
AwesomeInventoryLoadout.Add is being called before the ThingDef is set to AllowedThing in ThingGroupSelector, which is why null is being given to SetAllow.
I had a problem with my mod due to this. I got around this with a null check, but fundamentally I think it would be better to fix this.
Maybe you should scribe AllowedThing in ThingGroupSelector.ExposeData, even when loading.
Faendris 25 Jul, 2024 @ 1:32am 
have an issue where the first pawn gets the inventory completely borked after loading a save all the other ones still work fine just the first pawn only have a working inventory if toggled greedy (list)
hIvE-MiNd 15 Jul, 2024 @ 3:40pm 
There seems to be a bug where if you assign pawns with artificial arms/legs to wear gloves/shoes from Vanilla Apparel Expanded they would try to wear these and causing the gloves/shoes to disappear(because these pawns don't have hands and feet), and since they didn't actually wear these items, they would continuously try to find and wear one until all the gloves/shoes disappear.