RimWorld

RimWorld

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Prisoner Utils
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Mod, 1.3, 1.4, 1.5
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620.518 KB
17 Sep, 2022 @ 6:50pm
24 May @ 11:40pm
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Prisoner Utils

Description
A collection of quality of life improvements related to the handling of prisoners.

Features
  • A new prisoner interaction "Convert, then recruit", that first converts the prisoner to your ideoligion, then tries to recruit them.
  • Option to select the default interaction for new prisoners, separately for strangers, colonists and slaves.
  • Lets you set the interaction for the prisoner directly when ordering a pawn to capture them (it is a separate menu option).
  • Allows you to assign prisoner beds to specific prisoners.
  • Allows you to control if food items in cells are reserved for prisoners or not. Initially only items matching the prisoners' food restrictions are reserved.
  • Lets you designate a prisoner to be dressed in specific items of clothing. Available either by selecting the prisoner or the item of clothing.

Compatibility
The "Convert, then recruit" interaction is not available without Ideology, otherwise independent of DLCs.

Safe to add to existing save.

To remove from existing save, you first need to make sure no prisoners have the "Convert, then recruit" interaction. You will also get some error messages in the log due to the save containing unknown stuff.

Source
Source code at Github[github.com]
102 Comments
Makin 23 Jul @ 4:55am 
Could you make a convert then enslave option:D?
Kathanon  [author] 24 May @ 11:44pm 
Update:
- Compatibility with RimWorld 1.5.4104.

Yesterday's patch broke it.
Ruptga 24 May @ 9:16pm 
I have missing pawns when loading a save I made yesterday. Turning off only prisoner utils got them back. https://gist.github.com/HugsLibRecordKeeper/083948e180bee35d501edac531aec2bb
Kathanon  [author] 13 May @ 10:14am 
Update:
- Fixed issues in RW 1.4 on loading game (I think).
Kathanon  [author] 13 May @ 6:56am 
To upload a log:

If you have HugLib active:
- Hit Ctrl-F12 in-game.
- Click Upload.
- Copy the link and post it here.

Otherwise:
- Go to your AppData folder, usually "C:\Users\<username>\AppData"
- From there, go to "LocalLow\Ludeon Studios\RimWorld by Ludeon Studios"
- Open "Player.log".
- Copy contents.
- Go to Pastebin or similar site and paste it.
- Post the link hare.

In either case, check that steam didn't eat the link.
This is only a small part of the logs, and there are many such errors there. Can you accept my friend request so I can send all the logs?
Kathanon  [author] 13 May @ 6:31am 
Update:
- Fixed right-click menu on entities.

As I have not been able to replicate the 1.4 issue myself, I can't fix that until I get a log from someone that does have it. If you do, please send me a log.
Kathanon  [author] 12 May @ 9:30am 
Hm. Can you provide a complete log, through pastebin or Hugslib's thing? (It's Ctrl-F12 I think.)
master.of.herb 12 May @ 4:19am 
I have the same issue as flyhippo on 1.4: All pawns fail to load. Removing the mod, however, make the save load up fine (except for log entries, you'd expect when removing a mod).
Skaadi 11 May @ 4:01pm 
So not just me with the entity capture issue. If it helps, this started happening to me when I tried to capture a sightstealer who was lying under a wall blueprint. Blueprint might be unrelated though. That's just when I noticed it the first time. Running 243 mods though so .. it could be anything. Disabling Prisoner Utils did make stuff capturable again though.

Godspeed.