RimWorld

RimWorld

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Prioritize Meals over Preserved Foods
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Mod, 1.3, 1.4, 1.5
File Size
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348.309 KB
8 Dec, 2022 @ 8:50am
15 Apr @ 9:32am
39 Change Notes ( view )

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Prioritize Meals over Preserved Foods

Description
Overview
"Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away and inefficient use of playtime resources.
With "Prioritize Meals over Preserved Foods," you can prioritize the consumption of regular meals and only eat pemmican and packaged survival meal when regular meals are no longer available, all in a single flow.
It automatically launches and changes the priority of consumption in response to the addition of preserved foods by other mods.

Benefits
Simple : fully managed, no mod configuration required.
Performance : Since almost all processing is completed at startup, memory consumption is not affected.
High scalability : applies to all preserved foods added by mods, no matter how many.
High durability : eliminates human error in meal restriction changes during caravan construction and protects caravan settlers from starvation loss.
High cost-effectiveness : the only cost is pressing the subscription life button. As an option, you can also treat the author to a cup of coffee.
[ko-fi.com]

FAQ
Q: I eat raw vegetables, raw meat, and preserved foods first. why?
A: Examples of frequently misunderstood mod bugs include the following reasons.

1) The colonist has no right to eat the food he wants to eat because it is placed in the room with the prisoner's bed. This is a vanilla Rim spec. The same is true if colonists and prisoners are reversed.This trouble can occur if you try to feed paste to both prisoners and colonists at the same time using Vanilla Nutrient Paste Expanded.
2) The food you want to feed is prohibited by the colonist's dietary restrictions.
3) The colonist cannot go to the place where the food you want to feed is due to the door or restricted zone.
4) Because it is a special pawn with traits "Ascetic", genetic "robust digestion", or similar flags, raw vegetables and raw meat have a high selection priority only for that pawn.
4) The colonist's mood changes when eating food are greatly different from ordinary people due to the HAR race setting and Ideogy, and extreme dislikes/favorites are set.
5) The colonist is drawn to the food introduced by the mod that greatly increases the mood when eaten.
6) The place where the food you want to feed is too far away from other food.
7) It is avoided because it uses ingredients that are too tasteless, such as human meat and insect meat.

Q: Animals eat preserved food.
A: Since this mod is not a mod that trains animals, food priority changes are only made for meals made by Humanlike races.I think that it is unrealistic for animals with low intelligence to give priority to food over preserved food, so this behavior is intentional.

Q: I found a bug. The condition is...
A: Thanks for the bug report! I will fix it soon.

Q: I found a bug. HugsLib error log. URL.
A: Thanks for the bug report! I will investigate the cause.
https://steamproxy.net/sharedfiles/filedetails/?id=725234314

Q: I found a bug.
A: Get out of here!


Caution
Redistribution of this MOD data is prohibited.
158 Comments
seeki  [author] 5 Jul @ 11:40am 
@Kirboh
This mod is adjusted under the assumption that Nutrient Paste is a bad dish.
If your colony has adopted a doctrine that is positive about Nutrient Paste, Nutrient Paste will be given a very high priority.
Kirboh 5 Jul @ 11:04am 
I seem to be having a problem where my colonists will prefer to get Nutrient Paste Meals out of the machine instead of the Fine Meals just a few steps further away. Does this have anything to do with this mod, or is it vanilla acting up?
Hugslib: https://gist.github.com/HugsLibRecordKeeper/7c363ba6fc68be393ba25a247b01f366
seeki  [author] 10 Jun @ 5:37pm 
@pureMJ
You won't get any errors if you use them in sets, but there's no guarantee that the Pawns will make the choices you want.
pureMJ 10 Jun @ 2:34pm 
Does this mod conflict with "Room Food" mod?
https://steamproxy.net/sharedfiles/filedetails/?id=1339148170&searchtext=room+food

Could it be patching the same code path as "Room Food" and disables the other one?
seeki  [author] 10 May @ 11:43pm 
@kwiki
The food you want to feed your Colonist is probably much further away than a survival meal pack.
Try keeping your survival meal pack and food in one place.
kwiki 10 May @ 1:45pm 
doesnt really work, my stockfile still empty with survival meals. How is there no mod that fixes this :(
Complete Casual 25 Apr @ 4:55pm 
tyty, my survival meal stockpile will now stop emptying over time while my simple meals rot
seeki  [author] 15 Apr @ 10:31pm 
If you are a sensitive player who wants to prevent your Pawn from simply picking up food and putting it in the Pawn's inventory without the purpose of eating it now, please also use Tweaks Galore.
It is not within the scope of this mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2695164414
Arganot 6 Apr @ 11:13pm 
@darkshadow44 Room Food without tweaks galore pocket meal prevention will make pawns choose meals from rooms classed as dining rooms for all their meals, pocket included. So if you have shelves for the meals you want them to eat in the dining room, those will be the meals they pocket. If dining rooms are empty it SHOULD allow Seeki's mod to take over. Seeki would know better how they interact.
DarkShadow44 6 Apr @ 2:57pm 
@Arganot It's possible to prevent them from picking up food, but that's not what I want. Room Food only works for normal eating, not when they need to eat the stuff from their pockets.