RimWorld

RimWorld

159 ratings
Resumable Job Progress
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.409 MB
28 Apr, 2022 @ 11:28pm
21 May @ 5:48am
15 Change Notes ( view )

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Resumable Job Progress

In 1 collection by denev
denev's RimWorld mods
5 items
Description
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.

Supported Jobs
  • Smooth Wall / Smooth Floor
  • Sow Plants
  • Harvest Plants / Remove Plants
  • Chop down Trees
  • Extract Trees / Replant Trees
  • Deconstruct / Uninstall Buildings
  • Work table jobs
    • Make Stoneblocks
    • Cook Meals
    • Butcher table
    • Biofuel refinery
    • Electric smelter
    • Electric crematorium

Save Compatibility
You can add or remove this mod in any time.

Impact on performance
Almost none.

Other Mod Compatibility
Compatible
 - Common Sense
 - QualityBuilder
Partially Compatible
 - Smarter Deconstruction and Mining
  (Deconstruction work is not resumable.)
Not Compatible
 N/A
80 Comments
Abbyss 4 Jun @ 7:59pm 
are we going to see what happend to the guy in the gif someday?
denev  [author] 21 May @ 7:00am 
Solved the performance problems when a person cuts a plant. Thank you for your patience.
lol 10 May @ 10:03pm 
Pretty sure this mod has a lot of yet unknown incompatibilities. However, it is crucial for a survival playthrough.
Myron 19 Apr @ 4:39am 
This mode crashed my game during map generation
megabot 18 Feb @ 1:43pm 
https://imgur.com/a/UIa4SkV
here are the performance comparisons
megabot 18 Feb @ 1:40pm 
I would like to note that this mod causes severe performance problems, which I found out via the performance analyzer and people on the dubwise server

this is not meant to be an attack, but to say that these same people likely could help optimize the mod to be usable without extreme amounts of lag the moment a person cuts a plant
Sir Rolin 3 Feb @ 8:15am 
https://gist.github.com/HugsLibRecordKeeper/b8ceacc3828e20d3c8633264517ba74f

Disables the "Dialog_BeginRitual" button, disabled the harmony patch "CleanupCurrentJob_Patch.prefix" from this mod via visual Exceptions. Which immediately fixed it, but I feel like that just disables most of the mod.

I think it's cause one of my colonists was on the way to cook some food (which I realised after the fact).
CuuLaaaBu 1 Dec, 2023 @ 3:15am 
eh... It just lag a lot. I noticed lagging in a tropical save, when any pawn are cutting a tree, fps drops significantly under 3X speed, and fps regains the moment cutting is done. I love this mod so I would not deactive this mod because of lagging but maybe you could try to fix it?
VolatileGlitchAviator 11 May, 2023 @ 10:46pm 
is this still being worked on?
denev  [author] 2 Jan, 2023 @ 12:01am 
@Corvus
Probably done. Thank you for your reasonable suggestion.