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The main issue I was having when I last worked on it was the permanence of the storage list. Once the game loads storage categories from XML, it locks them in for the duration of that session. I wanted to avoid having to restart the game just to update a Tag name on the UI. Hopefully I can either find a solution to that or at the very least make the Tag category collapsible.
Thanks to everyone who has been using the mod and providing feedback!
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
error log: https://gist.github.com/ffe42c248da8fd5c5531981fb8a050d3