RimWorld

RimWorld

CCRT Item Tags
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Update: 11 Nov, 2022 @ 4:28am

Finalized foundation of mod. Base mod is considered feature complete and is reflected as such on the main github repo.

Any updates from here out (barring bug fixes) will be made to a separate branch

: Update on 11/11/2022 7:28:51 AM.

Update: 7 Nov, 2022 @ 6:31pm

Added in-game tag renaming. The settings UI is terrible but I am fed up with the terrible UI control this game has written in...

I will update it later.

: Update on 11/7/2022 9:31:32 PM.

Update: 6 Nov, 2022 @ 12:18pm

Fixed a true that was false so that stockpiles would filter correctly, specifically when working with chunks

: Update on 11/6/2022 3:18:29 PM.

Update: 5 Nov, 2022 @ 5:25am

Removed right-click float menu in favor of toggle menu hiding of icons

Added draggable designation.

Added Item Tags architect menu for designations.

Cleaned a huge amount of redundant code and organized CS file structure.

Will throw a single debug log error after update, should only be one time. It is the result of changing internal Class names and will auto-resolve.

Removed the ability to tag Pawns due to severe performance degradation. Feature may be re-implemented in the future but this appears to be a core issue that was not caught in other tagging mods.


: Update on 11/5/2022 8:25:28 AM.

Update: 2 Nov, 2022 @ 4:07am

Added Toggle for Each Item Tag
Added Translation Files to Support Tag Renaming (temporary solution)
: Update on 11/2/2022 7:07:33 AM.

Update: 28 Oct, 2022 @ 6:38pm

Fixed issue with stonecutter table and smelter not accepting chunks.


Added full toggle list for ingredients to allow toggling of individual tags for use in production recipes.


: Update on 10/28/2022 9:38:10 PM.

Update: 28 Oct, 2022 @ 5:11pm

The previous update completely broke slag and rock chunks for some reason. Working on a fix now.

Update: 28 Oct, 2022 @ 2:15pm

Added a Filter option for "Allow any Tag A - L

This was due to an issue where production benches were not seeing separate tags due to the way the internal game code processes which items are allowed to appear on a production bench. This was not my preferred solution but after several hours of frustration and attempted harmony patches, this was the best solution available.

This option, when unchecked, will stop colonists from using ANY item with a tag as a recipe ingredient. It is enabled by default. You will need to update your stockpiles, restrictions, and outfits by unchecking "Allow any Tag A - L" it wont cause any errors but it may result in pawns putting things or wearing where they do not belong.

: Update on 10/28/2022 5:15:47 PM.

Update: 26 Oct, 2022 @ 7:39am

Improved Harmony implementation. All stockpiles should now default to not allow Tagged items.

Working on support for specific tag selection on crafting recipes but having issues. Currently, toggling Untagged items in the Crafting filter window works correctly.

Added source to published file.

Update on 10/26/2022 10:39:03 AM.

Update: 24 Oct, 2022 @ 7:17pm

Removed and compressed some screenshot resources I was using for the mod page. No need to have a bunch of larger loose images in the files: Update on 10/24/2022 10:17:03 PM.