RimWorld

RimWorld

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ExtendedInspectData
   
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402.072 KB
21 Dec, 2018 @ 1:23pm
15 Apr @ 3:37am
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ExtendedInspectData

Description
Version:
1.7.0.0

Last update:
- update for RimWorld 1.5
- fixed bug listing items in stockpile zones that are not accepted by the active filter settings (e.g. gras, mounted lamps, ..)

Features:
This mod adds basic information to the inspect window for the current selected items/zones.

Single selection of stockpile zones:
Adds a scrollable list of entries to the inspect window if a zone is selected. The list contains an icon, the label and the total number of things in the zone.

Single/Multiple selection of storage items:
Adds a scrollable list of entries to the inspect window if one or more items are selected. The list contains an icon, the label and the total number of things stored in the selected item(s).

Single selection of growing zones:
Adds a graph to the inspect window showing the distribution of growth values of the plants in the zone.
The graph contains these information:
- x axis = growth value in percent (a plant has growth value of 0-100%)
- y axis = percentage of total planted plants in the zone that reached growth value x (let's say i have like 8 percent of plants that reached growth value ~52% and 13% are around 100% growth value)
- The white vertical line marks the growth value that is needed to harvest a plant.

Below the graph you find the following information from left to right
- Total of cells with no plant in it (this includes cells that are marked as growing zone, but have a lamp on it or so)
- Total cells with plants in it (any growth value)
- Total number of plants that cannot be harvested yet (left of white line)
- Total number of plants that can be harvested (right of white line)
- Total number of fully grown plants (growth value = 100%)

Multiple selection of growing zones or plant growing buildings:
- List can be sorted by fully grown plants or harvestable plants (descending only)
- Single entry in list can be selected which results in single selection view of this zone.
- direct selection of harvestable or fully grown plants of a certain entry in the list

This mod can be added to an existing save game.


Feature Request Overview:
see forum[ludeon.com]

Alternative Links:
Ludeon Studios Forum[ludeon.com]
Popular Discussions View All (3)
2
16 Sep @ 7:22am
RimHUD Compatibility
Kham
2
2 Jan, 2023 @ 11:46am
Update github version
NPOu
3
3 Sep @ 11:19pm
Bugs with pane
NRFBToyStore
88 Comments
Kham 14 Sep @ 6:51am 
Not sure if you have notifications for new discussions on but I posted a discussion about a RimHUD compatibility issue I ran into.
Timou 31 Aug @ 7:39am 
@Felywhyen
The screenshot is in the "Bugs with pane" section above.
Felywhyen  [author] 27 Aug @ 6:09am 
@Timou
Can you provide screenshot using the discussion section above or the ludeon foorum please. So I can double check it. I did not do much to the storage view, just adding content. I only resized the growing zone info panel.
Timou 15 Aug @ 5:46pm 
Can you make the ability to resize the storage window please!
It is covering other window and bottons are not visible
{LINK REMOVED}
Felywhyen  [author] 15 Apr @ 6:56am 
Updated for compatiblity with Rimworld v1.5 + minor bug fix
Felywhyen  [author] 29 May, 2023 @ 6:58am 
@kivwise
No it is not resizable. I keep the original size of the inspect window. Otherwise it could be possible, that other default windows will cover the inspect window. I can check if I can make it larger, but at the time I developed the mod everything was strictly hard coded with almost 0 possibilities to be layed out dynamically
kivwise 27 May, 2023 @ 1:36am 
The list of items stored in the storage area is displayed in groups of 4 items. Can I expand the window to show 8 or 10 saved items?
MuffinMan 11 Feb, 2023 @ 11:32pm 
Hello Varisha, I was wondering if you found anything that could be causing the problems I had mentioned earlier. I can still select other tiles when in the world view after starting a new game. The only problem was when I created a new game. Thank you for your work.
Felywhyen  [author] 27 Jan, 2023 @ 3:45pm 
I'll give it a try .. 1.3 should not be affected in any way, as i just added 1.4 ocmpatible data to it.
Thanks for the information.
MuffinMan 27 Jan, 2023 @ 3:24pm 
Hello. I am still playing on 1.3 and this mod prevents me from selecting a tile (where to land) in the world screen when creating a new save. No errors are displayed. No mod conflicts. Removing the 1.4 folder and removing 1.4 from loadFolders.xml does nothing.