RimWorld

RimWorld

265 ratings
Extinguish Refuelables
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Mod, 1.3, 1.4, 1.5
File Size
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Updated
2.313 MB
17 Sep, 2022 @ 10:41pm
28 Apr, 2024 @ 5:59pm
9 Change Notes ( view )

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Extinguish Refuelables

Description
Designate campfires and torches to be snuffed out without deconstructing.
Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like.

Other buildings must be patched to work with this, they'll just behave like vanilla otherwise (mostly).
Currently included patches:
-Vanilla Furniture Expanded (Stone Campfire)
-Better Pyromania (disabled in 1.5 for now, incompatible)
-Smoked meat
-Medieval Lighting & Heat
96 Comments
PARTISAN 12 Oct @ 10:12am 
Extinguished fires can stil trigger random fire events in their direct environment. Please fix.
Mlie 6 Aug @ 6:27am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Thranos 14 Jul @ 10:34pm 
Looks to be working just fine on 1.6!
DesertOfAngmar 14 Jul @ 4:06pm 
would be so nice if you would update your mod to 1.6 i love it hig hearts :) <3
Thranos 11 Jul @ 9:15pm 
Anyone know if this is working on 1.6?
Tec 25 Jun @ 12:55am 
Also you need Harmony as a dependency in the About.xml
Tec 25 Jun @ 12:55am 
Yup that works, just change the defName=""TorchWallLamp" to @Name="TorchBase"
Tec 25 Jun @ 12:38am 
Or it looks like you should just be able to patch the parent @Name="TorchBase" as you did previously with the AttributeSet patch
Tec 25 Jun @ 12:28am 
@An Ol' Spicy Keychain Your patch for TorchLamp needs changing to not replace the entire <comps> section, that breaks a lot of mods patches as they get overwritten. I'm not sure what the issue was exactly for 1.5, but if you were having issues with Add, try replacing individual comps using Conditional patches to check if things exist. This will avoid errors
Merlotron 5 May @ 9:21am 
Please could add compatibility for the hearth from VFE Medieval 2? Thanks!