RimWorld

RimWorld

116 ratings
Finish it!
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.020 MB
19 Nov, 2023 @ 3:31pm
22 Mar @ 2:42pm
3 Change Notes ( view )

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Finish it!

In 1 collection by XandrMoro
Tiny Tweaks
7 items
Description
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list. Also pawns will prioritize finishing an unfinished bill over starting a new one.
24 Comments
FubarXS 5 Jun @ 4:24pm 
It works for me and I have plenty of mods. Just select item and press finish it. :) Unfortunately, it doesn't work if the unfinished item is on the shelf.

@XandrMoro Would you please add some "beep" sound when "finish it is pressed. (great QoL mod)
XandrMoro  [author] 30 Apr @ 3:31am 
@Ender's games any errors in the log?
Ender's games 30 Apr @ 1:45am 
I'm afraid it does not work for me either. I don't have any of the mods that people are talking about here but I do have QualityBuilder for example. Still, I don't see any option when to force finish an object. :(
XandrMoro  [author] 21 Mar @ 7:15am 
It would still require adhoc bill creation (pawns can not work without a bill, unless you really really modify a lot of behaviors), and keeping them consistent might be not that easy. Anyway, I'm not going to implement anything new until the dust settles after new patch, but I added it to my to-investigate list
Fralee 20 Mar @ 3:38pm 
not sure if a new workbench would help that? one that lets you just work on any unfinished item?
XandrMoro  [author] 20 Mar @ 9:27am 
@Fralee it should be technically possible, I think, but it would require quite... hacky approach, and I can not guarantee its stability. I will take a look after 1.5, might do is as "use it on your own risk" option
Fralee 17 Mar @ 11:19pm 
is there a way to add an option so any unfinished item would be completed weather there is a bill or not?
XandrMoro  [author] 12 Mar @ 7:51am 
@Achilles no clue. Should be, as long as unfinished bills are still assigned to someone in particular?
Achilles 11 Mar @ 12:06am 
is it compatible with robots misc++?
Nana to Many Monsters 11 Feb @ 5:07pm 
Thank you so much for this! :kittyheart: :MysteriaGodOfDeathHappy: :kittyheart: