RimWorld

RimWorld

77 ratings
Custom Guilt Duration
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Mod, 1.3, 1.4, 1.5
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107.199 KB
19 Sep, 2022 @ 8:55am
23 Apr @ 4:35am
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Custom Guilt Duration

Description
Have you ever wondered why a raider who slaugthered everyone in your colony is only considered guilty for 24 hours?
Or had to postpone a prisoner execution, but then suffered a mood penalty due to expired guilt?
Then this mod is for you!


This mod adds a settings menu where you can set your own fixed duration of guilt or enable "per violation" guilt stacking. (does not affect Trial verdicts)

By default this mod sets the guilt duration to 120 hours (5 days). Vanilla setting is 24 hours (1 day).
25 Comments
Wiseman05 5 Jun @ 3:23am 
Thank god for this mod. I've currently got a setting from either Tweaks Galore, Niilos QoL, or FSF's Tweaks where pawns don't go down immediately (kind of like Death Rattle), and it makes capturing raiders a lot easier. The problem is, my prisons get full, and I can't execute them fast enough when they're guilty, and I don't want to risk another raid ransoming them back. I use this mod to set their guilt to 15 days, and voila! A whole season of prisoner executions!
nhatanh0475 28 Apr @ 10:07am 
Or just added a custom in game guilty time set. To allowed player to manual set the guilty times either remove it or added more.
flango  [author] 27 Apr @ 11:23am 
kinda possible, but that'll be too much to patch and really not worth it imo
DaniAngione 27 Apr @ 8:42am 
I really like this mod! Thanks to it (and its longer guilt duration) I just uncovered a murder plot during a raid 2.6 days after it happened. It was pretty cool, I decided to just read the tombstones' art and one of them mentioned the colonist being killed by another colonist, that seemed happy in doing so... I was like "what?" So I go to their bio and see they're guilty! And they have a positive thought about the death of their rival!

Criminal! Murderer! Justice shall be met!

Anyway, I came here to suggest something:
Could we get custom time settings for different kinds of violations? Or is that not possible? Like small injury, serious injury, incapacitation, murder... Perhaps some vandalism too when breaking things and so on. I don't know if that is possible but would be nice!

Anyway, thanks for the great mod :)
nhatanh0475 23 Apr @ 8:31am 
Thanks you. Now justice has been restore.
Гений 23 Apr @ 4:54am 
Thx a lot!
flango  [author] 23 Apr @ 4:35am 
updated to 1.5
Гений 15 Apr @ 5:07am 
Hi mate, thanks for the mod. Could you please add 1.5 to About when you have time for it?
Seriel 5 Nov, 2023 @ 1:36am 
I'm starting to hate Rimworld cause of all the design decision that need mods like this.

This game is advertised as more of a "story generator" but these decision keep giving weird stories like a brutal raid with alot of injured/dead/pissed off colonist wanting to publicly execute a hated raider, but then that prisoner must be healthy and able to walk to be publicly executed so the angry colonist dedicate some time and possibly resources to patching up the raider they want to see die, but then a day has passed and now for some reason they don't consider that raider guilty and may or may not feel bad for publicly executing them.

And now the colonist call apon otherworldly powers to mod-ify their world so that they may now publicly execute a hated raider while they cannot walk, except that has yet to exist for some reason so they will just have to settle with rightfully thinking an enemy raider is guilty for longer then a day.
The Blind One 30 Aug, 2023 @ 2:33pm 
Honestly what was Tynan thinking when he made it 24h.