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Thanks for the mod, I love the concept. Unfortunately I think it causes a problem with the mechanitor quests.
I've just done a test with running only with harmony and this mod, and upon trying to generate a dead mechanitor pawn (in either the crashing ship quest or ancient mechanitor complex) it throws a null reference exception:
Exception running QuestNode_Root_MechanitorShip: System.NullReferenceException: Object reference not set to an instance of an object
To replicate:
* Run with all DLCs + Harmony + Apparel Ownership.
* Enable Dev Mode
* Start a "Dev Quicktest" colony from the main menu
* Destroy the ancient strider mech on the map to have it drop the mech transponder
* Build a research bench
* Right click the mech transponder to decode it
Disassembling the DLL it looks like this may be a relatively simple fix by adding a null check to the PREFIX patch in Pawn_ApparelTracker_Wear_Patch.
Hope this feedback helps as I really like the idea of the mod!