RimWorld

RimWorld

116 ratings
Turret Idle Position
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
144.950 KB
25 Jul @ 3:16pm
9 Sep @ 11:07am
4 Change Notes ( view )

Subscribe to download
Turret Idle Position

In 1 collection by Mlie
Developed by me
103 items
Description


A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
You can set what degree the turret should point to a well as an optional allowed arc it can move in.
Purely cosmetic, does not affect firing arc.

I hope someone may find it useful!

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


29 Comments
eNoble-US 10 Sep @ 3:10am 
ohhh okay. That makes sense, thank you
Mlie  [author] 10 Sep @ 3:01am 
@eNoble-US All turrets face north when loading a save, as the direction is not saved at all. The way this mod works is to allow/disallow the normal idle rotation of the turret to keep in the defined range.
Since non-automatic turrets only move when aiming this mod would have to force the turret rotation for these manual turrets, making it a rather more complicated thing to solve.
eNoble-US 10 Sep @ 2:52am 
I believe you misinterpreted me, I was referring to the fact that static weapons constantly face north after you load into a save. I was wondering if it would be possible to add in a direction editor similar to this mod for static pawn controlled emplacements, so your machineguns/mortars arent always facing north

If not I do appreciate the work anyways!
Mlie  [author] 9 Sep @ 10:00pm 
@eNoble-US Those do not rotate unless there is a pawn handling them so it would be a bit tricky to make them move by themselves
eNoble-US 9 Sep @ 6:37pm 
Any chance we could get an update/version for static pawn controlled emplacements too? Good work either way
Гений 9 Sep @ 11:55am 
@Mile sry, looks like Steam consider RimSort as launched Rimworld and blocks update of game files so updating mod via RimSort not closing it and opening back again prevent from actual launch Rimworld with updated mod. Long story short I forced update of the mod via RimSort, haven't closed it, launched Rimworld, and got issue that described above. Right sequence is close everything that dedicated to Rimworld and wait while Steam update mod by it selft and put new data in mod list file, otherwise even with updated filed of the mod you play with older version of the mod (strange).
Works perfectly, thanks a lot! Love you!
P.S. - I understand that sleep is toy of Satan, but please try to take a little care of yourself, you're awesome and we need you for as much longer
Mlie  [author] 9 Sep @ 11:43am 
@Гений Can you verify with only this mod loaded perhaps?
Гений 9 Sep @ 11:39am 
@Mile probably I'm doing smthng wrong cause nothing changed for me. Still (with 1.5.3 ver. of the mod) selecting multiple turrets and applying idle position limit for them I get limited only the one that has been selected first. Others are with grey signs of limit and when open popup for them separetly limit is off, unfortunately. Probably some kind of incopability with mods like forced target, turret hunt or always rearm turrets :C
Mlie  [author] 9 Sep @ 11:08am 
@Гений Should be fixed now
Гений 9 Sep @ 7:05am 
Ok, tested for 15 hours. Tried selecting several turrets (holding shift button) and then setting idle position for them all, but unfortunately idle position appliend only for first selected