RimWorld

RimWorld

56 ratings
Repairing Priority
   
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Mod, 1.4, 1.5
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134.798 KB
22 Apr @ 2:41pm
17 Jun @ 1:27pm
6 Change Notes ( view )

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Repairing Priority

In 1 collection by Mlie
Developed by me
96 items
Description


Perhaps you want to keep a building repaired that is not part of your home area?
Perhaps you think it would be nice if your pawns repaired the base defenses before the dining chairs after challenging siege?

This mod lets you add and prioritize areas for repairing damaged buildings.
Its based on the mod Cleaning Priority by ChippedChaps.

Idea by: Protok

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


17 Comments
Protok 20 May @ 12:34pm 
OMG, Yes! :AffinityPurity:
Mlie  [author] 20 May @ 12:12pm 
@Protok Sure, should be added now
Protok 18 May @ 10:46pm 
Could you please make adding area button add new area to the bottom of list but not to the top?

A next quality of life update would be to split long button "Add Area" on two: "Add Area To Top", "Add Are To Bottom".

Why: We have several areas to prioritise repairing. Yet between raids we need to add an extra area to repair and exclude it when enemies come. In that case everytime addong this area also demands to push it down the list, because base internals is still high prio than this extra area.
[JdG] Pejman 24 Apr @ 2:55pm 
The issue I have isn't with when the repair happens but how long it takes (I have some modded walls that have millions Hp and would take days in game to repair when they would take a fraction of that to build from scratch)
Mlie  [author] 24 Apr @ 9:47am 
@C0lin2000 Please post the link to the mod on the Discord server, I handle all requests that way 🙂
C0lin2000 24 Apr @ 9:13am 
@Mlie
could you take on the mod Voice-Acted Radio Chatter if thats possible for you its such a nice mod to have but it is brocken in 1.5
lol 24 Apr @ 12:42am 
@[JdG]Pejman same here, would. be glad to find something like that. There is Refactored Work Priorities https://steamproxy.net/workshop/filedetails/?id=2096359885 that has 'repair after %' option, but it's not compatible with pick up and haul...

Also Decaying Structures https://steamproxy.net/sharedfiles/filedetails/?id=2845311717
Protok 23 Apr @ 10:13pm 
Mlie - The Superstar! :starvanguard:
[JdG] Pejman 23 Apr @ 9:00pm 
BTW is there a "repair %" mod around?

When I use high hp materials for stuff like walls it's really sad to see pawns spend hours trying to repair when it's faster to deconstruct and rebuild (since repairing is fixed amount per second). If there was a way for repair to take time it would need to build as a factor for full repair it would feel much better (for instance if a building that takes 8 sec to be built is at 50%hp then full repair should take 4 sec)
d_valroth 23 Apr @ 8:31am 
Nice!