RimWorld

RimWorld

Repairing Priority
17 Comments
Protok 20 May @ 12:34pm 
OMG, Yes! :AffinityPurity:
Mlie  [author] 20 May @ 12:12pm 
@Protok Sure, should be added now
Protok 18 May @ 10:46pm 
Could you please make adding area button add new area to the bottom of list but not to the top?

A next quality of life update would be to split long button "Add Area" on two: "Add Area To Top", "Add Are To Bottom".

Why: We have several areas to prioritise repairing. Yet between raids we need to add an extra area to repair and exclude it when enemies come. In that case everytime addong this area also demands to push it down the list, because base internals is still high prio than this extra area.
[JdG] Pejman 24 Apr @ 2:55pm 
The issue I have isn't with when the repair happens but how long it takes (I have some modded walls that have millions Hp and would take days in game to repair when they would take a fraction of that to build from scratch)
Mlie  [author] 24 Apr @ 9:47am 
@C0lin2000 Please post the link to the mod on the Discord server, I handle all requests that way 🙂
C0lin2000 24 Apr @ 9:13am 
@Mlie
could you take on the mod Voice-Acted Radio Chatter if thats possible for you its such a nice mod to have but it is brocken in 1.5
lol 24 Apr @ 12:42am 
@[JdG]Pejman same here, would. be glad to find something like that. There is Refactored Work Priorities https://steamproxy.net/workshop/filedetails/?id=2096359885 that has 'repair after %' option, but it's not compatible with pick up and haul...

Also Decaying Structures https://steamproxy.net/sharedfiles/filedetails/?id=2845311717
Protok 23 Apr @ 10:13pm 
Mlie - The Superstar! :starvanguard:
[JdG] Pejman 23 Apr @ 9:00pm 
BTW is there a "repair %" mod around?

When I use high hp materials for stuff like walls it's really sad to see pawns spend hours trying to repair when it's faster to deconstruct and rebuild (since repairing is fixed amount per second). If there was a way for repair to take time it would need to build as a factor for full repair it would feel much better (for instance if a building that takes 8 sec to be built is at 50%hp then full repair should take 4 sec)
d_valroth 23 Apr @ 8:31am 
Nice!
lol 23 Apr @ 6:31am 
My bad, got it
Mlie  [author] 23 Apr @ 6:28am 
@lol No sure I understand? When I tested it I just added some other area and removed the home area.
lol 23 Apr @ 6:23am 
Aaand it doesn't work like that :( "Home" is always a zone to be repaired. Any options to bypass it?
lol 23 Apr @ 3:59am 
Great, thank you! At last "Home zone" = Cleaning and "Repair zone" = Repair
Mlie  [author] 22 Apr @ 9:56pm 
@BUyue Either here, on Discord or on the Github repo. Whatever is convenient for you
BUyue 22 Apr @ 7:48pm 
Hello Mlie. Thanks for your work. How can I submit a translation to you?
pgames-food 22 Apr @ 3:54pm 
nice idea :)

"repair the outer walls", "fix the perimeter", "rebuild the killzone defences", or we're toast :)