RimWorld

RimWorld

58 ratings
Refactored Work Priorities (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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850.482 KB
14 May, 2020 @ 11:05am
23 Mar @ 7:04am
9 Change Notes ( view )

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Refactored Work Priorities (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
861 items
Description

Update of Dingos mod
https://steamproxy.net/sharedfiles/filedetails/?id=1230074511



[dsc.gg]
[github.com]



Original mod by Dingo
Ludeon[ludeon.com]

Unofficial update for B18
________________________________________________________________________________

Forums thread with source code and direct downloads[ludeon.com]



Grants you additional control over colonists, including some tweaks to their work priorities and schedules.

The mod includes an options menu (Options Mod Settings).

  • Injured animals will be fed by handlers instead of doctors.
  • Removing roofs prioritised above building roofs.
  • Custom repair threshold - you decide when repairs should be made.
  • Repair designator - force repairs on buildings above the repair threshold.
  • Prioritise rottables - haul corn, meals etc. as a high priority.
  • Prioritise deterioratables - haul items as a high priority.
  • Set an item HP threshold to avoid prioritising items with low HP.





  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


20 Comments
SimplePhysics 17 Jul @ 10:06am 
I'll add my etheral support for hoping a later update makes this compatible with PUAH
lol 26 Apr @ 11:00am 
@Amroth same here
Amroth 4 Feb @ 9:59am 
As much as I like the mod, have to reluctantly let it go. Pick Up & Haul is too essential to choose over this ;/
Mlie  [author] 8 Nov, 2023 @ 10:44am 
@lol Added incompatibility tag for it
lol 7 Nov, 2023 @ 9:30am 
Unfortunately, this mod seems to be incompatible with Pick Up And Haul, at least currently.
IIFriggII 7 Feb, 2023 @ 8:34am 
maaan this mile's dude is awesome. so many good mods still exist bc of him TYVM big star :D
butanefireflies 22 Oct, 2022 @ 11:32am 
Hey Mlie, thanks for your expansive efforts. 1.4's quick loading time finally convinced me to track down why Pick Up and Haul doesn't work, and it turns out that it breaks when used in conjunction with this mod. No error log, but I tested it on an otherwise empty mod list and tried both load orders. I'm sure you've got plenty of other work to do, and it might be an overly-difficult fix, but I figured I'd let you know :)
Mlie  [author] 7 Nov, 2021 @ 11:50am 
@DisKorruptd No, that mod uses its own repair logic and jobs so I cant really force it from what I can tell
DisKorruptd 7 Nov, 2021 @ 11:38am 
With Repair Items, does the designator hit items below threshold too?

https://steamproxy.net/sharedfiles/filedetails/?id=2564355300
Lurmey 18 Jul, 2021 @ 6:07am 
Hey Mlie, couple suggestions:

- Harvesting grown plants should probably be higher than sowing them.
- Planting in plant pots as opposed to grow zones and hydroponics (or grow boxes) should be a separate lower priority workgiver.

Thanks for maintaining these great mods :)