RimWorld

RimWorld

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Throw Them (Continued)
   
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Mod, 1.3, 1.4, 1.5
File Size
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715.864 KB
25 Feb, 2023 @ 12:34pm
12 Apr @ 6:58am
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Throw Them (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of busted_bunnys mod
https://steamproxy.net/sharedfiles/filedetails/?id=2586553860



[dsc.gg]
[github.com]


Grenades? What grenades? You never used grenades? Time to change it! MAKE GRENADES GREAT AGAIN!



This mod creates a gizmo (button) on pawns for every type of grenade in their inventory. When pawn is drafted you can issue him an order to throw grenade without equipping. It works the same way as if it was equipped, but now you don't need to make those 10 clicks to swap weapons.
Grenades should enchance combat, not cripple it.

However, since vanilla doesn't have an option to pick up items into inventory, you need another mod that will allow that (ex. Pick Up And Haul or Combat Extended).

Bugs and suggestions

If you encounter any errors related to this mod or notice bugs, please post about it into bug reports section. If I can't reproduce it - I probably won't be able to fix it, so provide steps how to reproduce bugs.
Also feel free to post any suggestions in comments on how to make this mod better.

Compatibility
Any mod should work fine with this mod.
By default only vanilla grenades and any modded grenades based on vanilla will appear as buttons.

Completely safe to add and remove midgame.

Combat Extended is fully compatible!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


36 Comments
EnderSlend 12 Apr @ 8:25pm 
Mlie, I'm sure you've heard it a thousand times but thank you for all you do. You have done so much for the Rimworld modding community and I am forever grateful for your work :) b
Mlie  [author] 11 Apr @ 12:51pm 
@Mr.Pakero Updating all my mods, progress on Discord
Mr.Pakero 11 Apr @ 12:49pm 
Version 1.5 pls !!!
Mlie  [author] 25 Mar @ 8:39am 
@z23424934 Please give an example of one of those animals
z23424934 25 Mar @ 8:37am 
All animals that use Vanilla Expanded Framework for ranged attacks are incompatible with this MOD
(sorry for use machine translation)
Black_Overlord 17 Mar @ 11:53am 
Kinoman +
HKO2006 26 Aug, 2023 @ 9:22pm 
Thank you for the mod, I have firefoam nade on everyone, not more manually equip them to use now.
Kinoman 25 Aug, 2023 @ 12:29pm 
I often see raiders or mechanoids run to my pawns and i would like to throw exactly 1 granete or 2 with shift to stop them and then i need start to shoot.
If i have a lot of pawns I confused who shoots and who continues to throw.
It's better to just swap to granates with SimpleSidearms when i can see who throws.

please lets a pawn throw exactly 1 time and an option in settings for that.
Joe Stalin 25 Jun, 2023 @ 3:46pm 
@Mlie, figured it out. It isn't a mod conflict - it's the optional setting in CE to have faster subsequent shots. For some reason they're rapid fire when thrown using this mod but not when thrown the usual way.