RimWorld

RimWorld

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Adda's Rimworld Modpack
   
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Description
JUST FOR MY OWN PERSONAL USE.

If you want, feel free to come and see, but this modpack was made just for my personal usage and I don't suppose all mods will work together and so on.
Items (792)
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Animals Gender On Caravan
Created by shmrkool
Shows animal gender and life stage icons on caravan/trade. Does not affect save files! Source: https://github.com/MrCool92/RimWorld-AnimalsGenderOnCaravan Harmony: https://github.com/pardeike/Harmony Support me: https://ko-fi.com/mrcool92 Contributors: - f...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Auto Seller
Created by Supes
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab. So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you'...
Auto Notify (Autoseller Extension)
Created by Supes
Adds the ability to set notifications for stock levels using editable rules. Requires AutoSeller 2.0.3.4 or higher to work (older versions on github). For detailed instructions, see the first two videos of autoseller. Get AutoSeller here: https://steamcomm...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Bricks Don't Vanish
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Bricks Don't Vanish) for construction and deconstruction material returns and chances. With default settings, does nothing. Does not require a new colony to add, tune, or remove. Preview image by ...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Quick Links
Created by slofa
Quality of Life mod that gives you more options for some of the "Orders", and faster access to Orders. This is safe to add to - and be removed from - existing games. Features When an item is selected and a command button shows, right-click that command and...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
2x2 Hydroponics with Sunlamp
Created by zzz
Require Hydroponics research....
Auto Caravan Equip (Autoseller Extension)
Created by Supes
This mod adds the ability to Auto Select Personnel and Items when forming a caravan. Each time you create a caravan, you select who you want, what food, and what items you want to sell at another colony. a lot of these selected items repeat each time, don'...
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
Animal Variety Coats
Created by cucumpear
Ever wondered if animals really should all have the same shades? I sure did, so I utilized the assembly from Animal Collab Project to give vanilla animals a bit of variation. The assembly was created by thirite and has been updated by Xen. Some of you may ...
Better Spots
Created by TheGoofyOne
Better Spots Version 1.5 Don't ever loose your spot again! Well maybe. ;) I was personally tired of not being able to find my crafting or butcher spots early game if there is any vegetation. Adds new Butcher, Crafting, Marriage, Party, and Caravan spot gra...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
Vegetarian Meals Increased Nutrition
Created by [56e] Adda
Simple mod increasing nutrition requirements for cooking vegetarian meals from Vegetarian Meals with added compatibility patch for Vegetarian Meals Bulk Cooking Patch for bulk cooking vegetarian meals for mods Simple Bulk Cooking, Feed The Colonists, Simpl...
Vegetarian Meals Bulk Cooking Patch
Created by [56e] Adda
Simple mod adding new recipes for cooking vegetarian meals from Vegetarian Meals in bulk – in packs of four (in order to be compatible with Simple Bulk Cooking, Feed The Colonists, Simply Bulk Crafting) or with more options (for compatibility with Master o...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
BoomMod
Created by Jaxe
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion. T...
Animal Gear
Created by Dylan
Version 1.5.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is new...
Beast Man Tribes
Created by Hey my team rules!
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies. When the first colonists arrived at the newly terraformed jungles, they were dumbfounded at the sight of humans with th...
Beer is Alright
Created by TheGoofyOne
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosa...
Blighted Alert
Created by Vaniat
Add an alert while blighted plants are existed on map. The alert will target all the plants was blighted, You should cut them out as soon as you could to prevent the blighted spread to more plants. Languages: English Chinese Korean - vokania Polish - ran S...
Blueprint Totals Tooltip
Created by ChippedChap
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more. This mod adds a "tooltip" (see the demonstration gif) that lists all the requirements of highlighted blueprints. The highlighted blueprints are either the one...
Invisible Conduit
Created by zzz
Make vanilla conduits and small wire invisible....
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
Master of Cooking
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Crafting :Make goods in bulk! ...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Collapser
Created by Jaxe
Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse. Without this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead...
Children, school and learning
Created by Dylan
Version 1.7.6.4 Description: Requires at least HugsLib 7.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.) 1.4 UPDATE: The 1.4 version should wor...
More Random Seeds
Created by Jaxe
Alters the Randomize seed button when creating a new world. Instead of a single word, seeds can be generated in a variety of custom formats with random digits or letters. Does not affect existing game seeds this is only changes what that one button does wh...
More Sculpture
Created by [KOR]Bichang
Add 72 types of texture to each piece of the statue. And release the style restrictions on the statue....
Pawn Rules - Food policies and more
Created by Jaxe
Tired of feeding your prisoners Lavish Meals? Need your animal handlers to stop bonding with livestock? Want a colonist to avoid getting a new lover? Have a worker on construction duty but shouldn't be building artistic furniture? Pawn Rules is a mod that ...
Silts LEDs
Created by Asiltic
Adds energy efficient LEDs to light rooms and crops Features LED Lamps - Replaces the Coloured Standing Lamps - Much lower energy cost - Colourful (red, orange, yellow, green, blue, purple, white) Standing Lamp - Made the colour a little more orange - Made...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
[1.3] Boom Boom Is Prey
Created by WalkingProblem
Feeling ridiculous that no predators hunts boomers? You agree that boomrats and boomalopes should be part of a healthy diet of any rimworld predators? Then you need this mod!!! WARNING: This mod may cause massive fire on your map! Since they will still exp...
[SYR] Neuter
Created by Syrchalis
Adds the ability to neuter animals, preventing reproduction. https://i.imgur.com/s8csNp7.png - Surgery to permanently neuter animals, free - Surgery to make animals reversibly infertile, 1 medicine - Bill to abort pregnancy (works even on females in early ...
[SYR] Prosthetic Table
Created by Syrchalis
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it https://i.imgur.com/s8csNp7.png Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench...
[SYR] Metallic Batteries
Created by Syrchalis
Adds batteries made of different metals with different stats https://i.imgur.com/s8csNp7.png Seven batteries are added, each requiring different materials and providing different benefits. Some of them are locked behind additional research. The uranium bat...
[SYR] Light Radius
Created by Syrchalis
Adds dynamic light radii to light sources https://i.imgur.com/s8csNp7.png When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit". https://i.imgur.com/eiAAg6q.png Settings: Show inner light radius ->...
[SYR] Blueberries
Created by Syrchalis
Adds blueberries, blueberry wine and bluciferum https://i.imgur.com/s8csNp7.png Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period. They yield blueberries which can be ingested to help with recovery from illness. They can a...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=3222246658 1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2878346181 Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. ...
[KV] RimFridge
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
[KV] Infinite Storage
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2932669764 Got energy? Need storage space? Infinite Storage is right for you! Infinite Storage -Build Menu: Misc -Size: 1x1 -Cost: 100 Metallic + 4 components -Research: Multi Analyzer & Infinite...
[KV] In-Game Definition Editor
Created by Kiame Vivacity
Press Troubleshooting At any time if you have an issue with this mod at game load you can delete the file called "stats.xml" located in: C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\InGameDefEditor Replacing "<username>" w...
[KV] Impassable Map Maker
Created by Kiame Vivacity
Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden i...
[KV] Configurable Maps
Created by Kiame Vivacity
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit "Mod Settings" from the game's "Options" menu. You'll find three different sets of options for the mod. (1) "Things"...
[KV] Change Skill Levels & Don't Lose Levels
Created by Kiame Vivacity
Adds the ability to change the amount of experience needed for leveling skills. Adds the ability to disable losing skill levels (experience can be lost but when it reaches 0 it stays there and does not decrease the level) Due to the limitations on renderin...
[KV] Change Dresser
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2880268357 Adds a Dresser and Mirror to the Furniture tab and an apparel Mending Attachment to the Misc tab. Both the Change Dresser and Change MIrror can be linked to beds for comfort. Change Dr...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[SYR] Scar Removal Plus
Created by Syrchalis
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine https://i.imgur.com/s8csNp7.png This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives...
[SYR] Individuality
Created by Syrchalis
Adds new traits, rebalances vanilla traits and shifts boring traits. https://i.imgur.com/jdqGJkN.png https://i.imgur.com/s8csNp7.png What is Individuality? Adds exciting new traits that are not just stat bonuses (with C#) Rebalances vanilla traits to give ...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] Glowing Healroot
Created by Syrchalis
Gives harvestable healroot a different texture and makes healroot glow https://i.imgur.com/s8csNp7.png Changes texture of harvestable healroot and adds a glow to all healroot. https://i.imgur.com/BHPtNVt.png Use Rocketman with this, because each healroot w...
[SYR] Doormats
Created by Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...
[SYR] Coffee and Tea
Created by Syrchalis
Adds coffee and tea (and hot chocolate) https://i.imgur.com/s8csNp7.png Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of ...
[KV] Weapon Storage
Created by Kiame Vivacity
Stores weapons and allows weapons to be assigned to pawns for use in the field. Weapon Storage -Build Menu: Misc -Size: 1x1 -Cost: 40 steel + 40 wood/stone/steel -Stores: Weapons (ranges and melee) Repair Attachment -Build Menu: Misc -Size: 1x1 -Cost: 250 ...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] No Max Bills
Created by Kiame Vivacity
Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: https://github.com/KiameV/nomaxbills/releases/download/1.3/NoMaxBills.zip Ludeon Post: https://ludeon.com/foru...
[KV] Hand 'n' Footwear
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2884612301 Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to...
[KV] Force Do Job
Created by Kiame Vivacity
1.5 version: https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3226046759 Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any p...
[KV] Faction Control
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
[KV] Consolidated Traits
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2879753009 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I...
[KV] Don't stop the music
Created by Kiame Vivacity
Removes the pause between background songs. All credit goes to the original author erdelf. Direct Download: https://github.com/KiameV/rimworld-dontstopthemusic/releases/download/current/DontStopTheMusic.zip Use ModSync RW to know if/when this gets updated:...
[KV] Adjustable Trade Ships
Created by Kiame Vivacity
1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2876541977 This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this valu...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
[FSF] Lightweight Building Polymer
Created by FrozenSnowFox
This mod is discontinued and will not be updated. Description This mod adds a new building resource called Polymer. It's extremely lightweight, very delicate, cheap to produce and extremely fast to setup. The idea of this material is to make it easy to set...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
[FSF] Improved Vanometric Power Cells
Created by FrozenSnowFox
Description This is a simple mod that doubles Vanometric Power Cells power output changing it from 1000W to 2000W. With this your rare hard to find power cell can power a small outpost. This mod supports the Royalty DLC. If you have it installed it will do...
[FSF] Efficient Utilities
Created by FrozenSnowFox
Description This is a small all in one fix for the most obnoxious power drainers when it comes to colony building. Instead of building how people want they are forced to use them sparingly or exploit them in silly ways like hooking 8 beds to a single vital...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
[1.5] Tables+
Created by Karvinen
Mod version 1.11.0 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) Compatibil...
RPG Style Inventory
Created by Ashen
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, pl...
Removable Mt.Rock Roof Patch
Created by Proxyer
IMPORTANT: This mod supports multi-versions of 1.0 to 1.5. Compatibility with 1.0-1.5 is maintained. If you remove the roof of "overhead mountain" it is the same as when removing the roof of "rock roof (thin)". You can not reinstall the same type of roof. ...
Rim Guns Extended
Created by N7Huntsman
https://i.imgur.com/wUP2ztj.png A lot of weapons find their way out into the Rim--ranging from cutting-edge charge rifles manufactured on a distant Glitterworld, to reliable standbys designed centuries ago. This mod adds an array of new guns and launchers ...
Mines
Created by WexMan
Description The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1.0. Adds a new building to the game - a mine in which you can mine all the main ore, except for the components foun...
HolyWasher (Continued)
Created by Bunkier
Holy Washer is a washing machine that removes worn by corpse effect from apparel. No more taint on that apparel! Forums Non-steam version Original C# Code - Blacharnia C# Code - Mlie XML Code and Artwork - Bunkier Additional C# help - erdelf 1.0 Textures -...
ExtendedInspectData
Created by Felywhyen
Version: 1.7.0.0 Last update: - update for RimWorld 1.5 - fixed bug listing items in stockpile zones that are not accepted by the active filter settings (e.g. gras, mounted lamps, ..) Features: This mod adds basic information to the inspect window for the ...
Defenses Expanded
Created by N7Huntsman
https://i.imgur.com/Rn7LB8n.png A collection of fortifications from throughout history. Includes my Razor Wire (With Damage) mod, built in. Additionally, while I have not packaged it with this mod because I am not the original creator, I also recommend the...
DE Surgeries
Created by Proxyer
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation du...
Combat Shields
Created by N7Huntsman
https://i.imgur.com/wUP2ztj.png Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depen...
Yet Another Stockpile Presets
Created by Charlotte
This is a fork from Simple Stockpile Presets by Lanilors Quickly set presets Select your newly created stockpile, you will get a button to set a preset from various commonly used groups. From generic filters like Freezer, to specific like deteriorables, pe...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
[FSF] Improved Ship Reactors
Created by FrozenSnowFox
This mod is discontinued and will not be updated. Description This is a simple mod that changes reactors to provide more power and be buildable under roofs. The power generation is increased from 1000W to 5000W. Reactors are fairly expensive in resources, ...
[FSF] Growable Mushrooms
Created by FrozenSnowFox
Description This mod makes those wonderful cave mushrooms Glowstool, Agarilux and Timbershroom (Requires Ideology) into plantable crops. I've tweaked the growth days and yield to make them more sensible making them into the perfect mountain base crop (plan...
[FSF] Growable Ambrosia
Created by FrozenSnowFox
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics. Ambrosia must first be researched and requires a growing skill of 10 to plant. This mod is included in FrozenSnowFox Tweaks. Credits Made by FrozenSnowFox The mod ic...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
[1.5] Persistent Float Menus
Created by Dingo
Lets you move the mouse cursor farther from float menus before they close. https://i.imgur.com/OG6xUzd.png Float menus (right-click menus) close automatically if the mouse cursor strays too far from them. This mod lets you set the maximum allowed cursor di...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
Zombieland
Created by Brrainz
Quote: I just want to say what a beautiful mod this is. The zombies behave exactly how I want them to behave, as in they build up over time if you don't keep culling them, they're manageable IF everything else is going well but as soon as things starting g...
Terrain Zone Selections
Created by pyrce
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones. These new buttons create a zone, or add to one, based on the terrain clicked. Want to just sow that Fertile Soil? Click on the new grow zone icon and cl...
Where is my weapon?[1.0-1.4]
Created by tammybee
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1238308608 Language - English - Japanes...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
Wall Vitals Monitor
Created by zzz
Can install directly on wall. Require Vitals Monitor research. Don't require a new game. Compatible with: Most medical beds...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
Veinminer R1.1
Created by Ogliss
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them. Works on any mineable tile including stone. V1.2 increased compatabilitty, remo...
Vanilla Raid Strategies Unknown
Created by hauvega
From the creator of the Equiums series and Vanilla Generators What Can Go Wrong? I present to you "Vanilla Raid Straegies Unknown". Are raiders suppose to tell you what they are planning to do? I do not think so. Let's ramp up the mystery. At least they le...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Travel through water
Created by Asiltic
Allows you to travel through water with your caravan, but it is quite slow (they have no real boat after all). Safe to add and remove from existing Saves. Features - Caravans traveling through water will travel 6x slower than through most biomes (forest, d...
Transport Downed Pawns
Created by El Targhetto
Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it to work with 1.0-1.5 from the source mod which hasn't been updated in a couple of versions. Note, the name of ...
Time-of-Day Switches
Created by Merthykins
Adds power switches that can be activated or deactivated according to the current in-game time. Does not require a colonist to flip the switch. *Power switches must be researched before they are unlocked. If you like my work consider buying me a coffee: ht...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Therapy
Created by Orion
This mod allows you to let skilled colonists perform therapy on others to remove negative memories. Description Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go...
The Price Is Right
Created by Uuugggg
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. -...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
Bounded Roof Build Tool
Created by fyarn
This mod adds a button to designate roof expansion bounded by where they can be built. Useful for seeing how far a roof can extend when planning! Compatible with existing saves, other mods....
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
BuilderTweaks
Created by InsertKey
Enhances building designator controls. Features Drag with right click - Cancels blueprints - If no cancelable blueprints found, deselects designator. - If left clicked while dragging, deselects designator. Drag with left click - (If current selected bluepr...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
CaravanOptions
Created by Torann
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Sepa...
Carbon
Created by ignis
Adds three new carbon-based materials. Why yet another stuff mod: No new crafting stations (you only need Refinery), no overcomplicated production chain, single 600 points research. Will not replace mineable ores and deep resources. NPCs can use it sometim...
Careful Raids
Created by Brrainz
More careful raiders - Can you handle them? This mod makes raiders avoid places where one of them died. The memory will hold on for a while and then vanish. This makes it much harder to fool them into traps or killboxes so if you think the current vanilla ...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Commercial Server
Created by Spess Carp
Build and maintain servers that will generate actual silver for your colony every quadrum. There are two servers, a basic one and an advanced version. The basic version is great for small colonies. While the advanced server will require one advanced compon...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Craftable Plasteel
Created by Torann
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquirin...
Crash Landing
Created by Katavrik
This mod is no longer maintained since the new and more active modder emerged. You should use his version of mod for now: https://steamproxy.net/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing My interest in rimworld modding is very low...
Cremate Auto Strip
Created by bdew
Auto strip corpses when cremating. ...
Cultured Meat
Created by leion247
Allows you to grow meat in a lab. After researching Meat Cultivation, you can build the Meat Lab. Allowing for the growth of synthetic Chicken, Pork, and Beef. Cultivated meat does not require light to grow. This mod is for those that would rather grow mea...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Days Matter [1.0]
Created by WiseClock
Required Mod: HugsLib What does this mod do? Days Matter allows you to add and remove memorial days. The colonists will start party accordingly. Installataion You can install and enable this mod at any time. Uninstallation You can disable and uninstall thi...
Doors Expanded
Created by Ryoma
Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: https://www.youtube.com/watch?v=gyV1zy6bRFo Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, ...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Dub's Paint Shop
Created by Dubwise
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Toggle between job based painting or instant. Paint bed sheets with ctrl+click. Paint tool can be found in any architect menu near the cancel ...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Mint Minimap
Created by Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open https://i.imgur.com/elEt2m1.png https://i.imgur.com/5Szqiqo.png Discord f...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Dubs Skylights Glass+Lights Patch
Created by Maaxar
Patches the skylights in Dubs Skylights mod to use the Glass from NanoCE's Glass+Lights mod, nedops's "Just Glass" mod, or any other mod that adds an object with the defName "Glass". It will also patch the additional skylight sizes added by BJR1984's "Dubs...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
ED-Prometheus
Created by Jaxxa
Version: 1.0.0.3 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md When a Strange Signal is detected by your colony, it leads to symbiotic interactions with heavily...
ED-EnhancedOptions
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This now requires the seperate Harmony Mod: https://steamproxy.net/sharedfiles/filedetails/?i...
ED-ReverseCycleCooler
Created by Jaxxa
Version: 2.0.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Mod allows the Cooler to work as a Reverse Cycle Air Conditioner. It can be used to Cool a Room a...
ED-Shields
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This mod allows you to research and construct shield generators. They are resource and power inte...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Electric Stonecutting Table
Created by Cocaine™
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed. Power shortages will knock your stonecutting speed down below the unpowered bench. Requires research so the normal stone cutting table won'...
Engraved Walls
Created by LetterShapedGlyphs
(Last update: 07/26/2021) Engrave walls like in Dwarf Fortress! Current Features: Engraved walls count as art, and have all the benefits associated with that. Pawn's Artistic ability affects their quality. Their quality affects their beauty. They get rando...
Efficient batteries
Created by LazyRed
Tired of batteries lacking efficiency? Worried you won't have enough power stored to last the night? Well worry no more, introducing the Maxum Efficient Batteries developed by Maxum Electronics. Leave those retro batteries behind and discover the secrets o...
Equiums
Created by hauvega
For 1.5 try this version Equiums II Plain a simpler version with no factions, no scenarios, no storytellers, and 4 races. No special foods. https://steamproxy.net/sharedfiles/filedetails/?id=3219342185 Added 3rd faction that is a natural enemy. Strange...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Craftable Exotic Joy
Created by TheGoofyOne
Craftable Exotic Joy Version 1.3 Craft the Megascreen Television after Flatscreen and Multi-Analyzer research and the Telescope after machining. Non tribals can now craft the Hoopstone Ring and Game-Of-UR. Tribals can now craft Chess tables and horseshoe p...
Expanded Context Menus
Created by Merthykins
Adds expanded context menus when you right click on an object. Works with AllowTool's right-click menus, but you should disable the watermark for AllowTool in the mod options. Works with Achtung's force commands Works with Reverse Commands' reverse command...
Export Agency
Created by erdelf
You ever get tired of setting up bills, outfits, storage settings etc. every new game ? Well then this mod is for you here. Export for Bills (including medical operations) and Storage Settings DrugPolicies and Outfits are now shared among every Save. Textu...
FashionRIMsta
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to FashionRIMsta! This mod has been made compatible in CE! ANYONE COMPLAINING ABOUT MILITARY FATIGUES: https://imgur.com/a/6JqEqW8 yes the i...
Fast regen 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Fences And No Floors
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Field Medic [1.0-1.5]
Created by flyfire2002
Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to) This mod of Rimworld adds the functionality to temporar...
FishIndustry
Created by Rikiki
This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445 FishIndustry There is so much water in this world and you always dreamt ...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Flashlights
Created by TheGoofyOne
Version 1.6 One for your hand, as well as a tortoise shell mining helmet. Way before there was electricity on The Rim, there were flashlights. ;) Since we have no battery replacements in place, the lifespan of the flashlights is 2 weeks. Craft a new one wh...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Fuel Economy
Created by Uuugggg
Transport Pods use less fuel for less mass ; Small 20kg Transport Pod for more efficiently transporting small amounts Customizable pod weight for how broken you want it to be; The default is that an empty pod will consume 50% as much fuel as a full pod. Mo...
Full Gun Sell Price
Created by bdew
Removes reduced sell price multiplier for weapons. ...
Galaxy Life
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Ludeon Forum Link ...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Cybernetic Organism and Neural Network
Created by Trunken
Use the new version located here https://i.ibb.co/QQdCqdX/Changelog.png Version 1.0: Release (Medical Expansion) + Android Support Version 1.1: Bionics for all Body parts + Eyeball Collection + Berserker Chip with Mental State https://i.ibb.co/Yhvkjvq/Clea...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Mechanoids
Created by roolo
If it's possible to hack mechanoids with the What the Hack!? mod, why limit yourself to riding animals if you can ride deadly machines to battle. And why limit yourself to letting humans ride if you can let mechanoids ride animals, or other mechanoids! Thi...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
Glass+Lights
Created by NanoCE
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors. Most items can be found in the picture above^^ To get started, find the Glass&Lig...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
Glowstone
Created by mantrasong
Adds mineable rocks which glow and can be used to provide light. ORIGINAL AUTHOR: cuproPanda ORIGINAL URL: https://ludeon.com/forums/index.php?topic=32190 This is a 1.0 port of Glowstone by cuproPanda, based on the B19 updates made by dracoix. I am NOT the...
Hardworking animals 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Haul to Stack
Created by ItsComcastic
Compatible with Versions 1.0-1.5 Features Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling. Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once. Issues If your pawns a...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
Hunting Squad
Created by TwoWolfStyle
Adding Hunting Squad production building. Configure list of animals for auto hunting. Plus quality of life automation and annoyance removal. Hunt in squad, because it is dangerous to go alone. Tired of hunter being chased by maddened animal? Create a hunti...
Improved Load Transport Pods
Created by Kiame Vivacity
Allows more than one colonist at a time to load items into a transport pod. This mod is 100% compatible with your existing saves. Original Author: Billy Martin Like my mods? Consider supporting me! https://i.imgur.com/i08683D.png...
In-wall coolers and vents
Created by Hanabishi
Do you hate when raiders easily break into your rooms via coolers? This mod is for you! With this mod coolers and vents can be built on top of the walls. So after a cooler destruction the wall remain still. Compatible with existing saves. Just place additi...
Incident Person Stat
Created by Vaniat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code. RicoFox233 f...
Industrial Rollers - Conveyor belts & Automation
Created by historic
Industrial Rollers 2.0 - Free your haulers! Add Conveyor belts & Automation systems to your colony! Does not require a new save game | New mod structures are added to Industrial tab! Forum post: previous version links, update log, bug report and discussion...
InsectUpgrades
Created by TheGoofyOne
Version 1.7 Requires both Hugslib and Animal gear to be loaded before this mod. NOTE: You can run without Animal Gear, just disable the animal armor in apparel setting to keep your pawn from trying to wear it. Why armour your insects you ask? Well accordin...
Infused
Created by Charlotte
A unique way to make unique items for your special colonists: Randomly enchants equipment. Features Varying infusions for everyone All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overl...
InventoryTab
Created by CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Jelly Farm 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Kill For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
List Everything [1.3] (Now Ctrl-F in 1.4)
Created by Uuugggg
List and Alert about things on the map with custom search filters. (for 1.4 See Ctrl-F) Obsolete This mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. The search functionality of this mod has been made into a framework for other mod...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Lying Face[1.0-1.4]
Created by tammybee
It makes it possible to change the rotation when sleeping and the position where you sleep in a double bed. This MOD is powered by Harmony Patch Library. 寝るときの向きやダブルベッドの寝る位置を変更できるようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamcommu...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Mass Storage
Created by Spess Carp
With this mod you can build structures that store common goods that I usually have a surplus of. They take up 2x2 space and store the same amount of items that you could stack in those spaces. Items in these structures are protected from aging and the outd...
[Retired] Matching Embrasures
Created by cucumpear
Retired! Please pick one of the many other beautiful embrasure mods. Embrasures for your enjoyment and protection. Originally based on skullywag's version, but at this point both textures and coding are original. The main difference to any other embrasures...
Master of Crafting
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Cooking :Make foods in bulk! L...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medical IV
Created by leion247
Adds a medical IV building for early game medical rooms. It's basically like a vitals monitor, but less effective, requires no power, and works with all bed types, including bedrolls, but not including sleeping spots. The medical IV effects can stack with ...
Medical Training
Updated for 1.4 Should also work for 1.3, 1.2, 1.1 and 1.0 Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I ag...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
MinePlan Designator
Created by erdelf
Adds two designators to convert mining and planning designations into each other. Savegame compatible. ...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Minimal Light Control
Created by Kapitan Oczywisty
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen. So if you can't see s..t in Rimworld, this mod is for you! Mod changes visible ambient light levels during night or bad weather. Your pawns still may be...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
Misc. Bees'n'Honey
Created by Haplo_X1
This mod adds the option to build beehives where you can harvest your very own honey. You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive. With your bee...
Misc. Incidents
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** - Artefact Your colonist stumbles over an ancient artefact. What might happen if you activate it? - Crashed escape capsule An escape capsule of unknown design crashed nearby. D...
Misc. Endgame
Created by Haplo_X1
And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon. Here it is... The Endgame! Can you survive a couple of days of martial law? Do you think your outpost is done? You have nothing more to do, bu...
Misc. MAI
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** -Mobile AI (Mai) MAI is a researchable and buildable mobile artificial intelligence. You need to research the basics, how an AI is programmed and how to build a mobile body for...
Misc. MapGen FactionBase
Created by Haplo_X1
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints. To make it not too predictable there are chances based on the count of blueprints to alternately still use the vanilla generator. (85%-50% chan...
Misc. MapGenerator
Created by Haplo_X1
- Blueprint MapGenerator This will create some more detailed ruins on map creation. Some are simple, some complex, some come with items, some with mechanoids,... You can also add your own ruin blueprints to the collection. (Note: This mod only works when y...
Misc. MapGen Xtension 'Urban Biome'
Created by Haplo_X1
*** You must load Miscellaneous MapGenerator BEFORE this to work! *** This will create some urban ruin biomes, which will use the blueprints provided in Misc MapGenerator. Note: You can increase the occurence of urban ruins in the mod settings of Misc. Map...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Harvest Everybees!
Created by ClockPunkPanic
Neutered/Castrated colonists got you down? Why not borrow a set from someone else? Adds the power of Harvest Everything! to the Reproductive Organs from The Birds and the Bees. Load after The Birds and the Bees and Harvest Everything!...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Misc. Robots++
Created by Honshitsu
VetearnXT have abadoned this mod Updated for game version 1.4 By VeteranXT R++ Robots? Y u no Robots++ also!? More Robots!!! More Better!!! Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics work...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
Misc. Weapon Repair
Created by Haplo_X1
Are your best weapons always in an awful condition, with no way to repair them? Do you have multiple less quality weapons of the same kind just laying around, doing nothing for you? Rejoice, now you can use spare parts from your low quality weapons of the ...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Mod Medicine Patch
Created by Aeon
A patch to enable modded medicine options in the pawn health tab. German translation by Dimos Chinese translation by Shavius...
ModSync RW
Created by Kiame Vivacity
Find out when there are newer versions of a non-steam game available. Consider this a spiritual successor of ModSync.ninja (which should be disabled before use). The main difference being that this is not centralized; thus no cost to run. This leverages ho...
Moody
Created by Giant Space Hamster
LATEST UPDATE v2.6.3 RimWorld 1.5 support added Most recent changes. Bold are from latest patch. Added colonist ideology icon to summary view. Can be disabled in mod settings. Ghoul colonist names are a bit darker and always show their food need since they...
More Harvest Designators!
Created by NavySeal
Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate...
More Linkables
Created by 4loris4
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed! It currently adds 3 new Tool Cabinets, 1 new Multi-Analyzer, a Kitchen Cupboard and 2 facilities for your hospitals! Moreover, it makes every pr...
More Mechanoids
Created by Orion
Adds 5 new vanilla style Mechanoid types. A mechanical threat has risen! Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges! Featuring 5 new menacing unit types: - Crawler - Skull...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Multiplayer Compatibility
Created by Charlotte
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience. == Supported mods == - Allow Tool - Almost There! - Alpha Animals - Alpha Biomes - Alpha Memes - Android tiers - Animals logic - Animal Tab - An...
Nano Repair Tech
Created by Ogre
Allows construction of Nano Repair Units which slowly consume power and fuel to repair apparel and weapons. Units: Beds (single, double, hospital) - repair equipped apparel / weapons while you sleep in them. Shelves (2x1, 1x1) - repair apparel / weapons st...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Noku Mushrooms
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon An alien creature that looks and grows like a mushroom that actually produces a sort of meat-substitute. Noku will only appear under the "meat" cate...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Outfitted
Created by Charlotte
Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab. Includes an overlay to see all apparel scores for the selected colonist. Focused colonists are better colonists. https://steamuserimages-a.akamaihd.net/ug...
P-Music
Created by Peppsen
Adds 52 new fan made music tracks to RimWorld made by me(Peppsen), ZumZum and SpacekatTommy. You do not need to make a new colony and the mod should be compatible with everything. I now have my own discord serverwhere you can get P-Music updates, download ...
Pack Mules Extended
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Pack Mules Extended - Dinosauria
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Parallel Power Grid (Parallel Conduits)
Created by Supes
Parallel Power Grid (Parallel Conduits) Description: This allows you to use multiple layer of conduits on the same tile. Additional Info This mod adds Parallel Conduits in Red and Blue. I had planned a green conduit but I was kind of lacking space on the t...
Pawn Education (1.1)
Created by Gay Poots
A mod that allows pawns to educate each other. Description A mod that allows pawns to educate each other. The higher the passion for the subject, the higher the odds of discussion and the more experience is shared. When the teacher has skill level 20, some...
Pawnmorpher
Created by Yap
Updated for 1.5. https://imgur.com/xycuX9r.jpg Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With P...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Power Logic
Created by Supes
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and...
Predator Hunt Alert[1.0-1.4]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1216...
Prepare Landing
Created by neitsa
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which...
Pressure Plate
Created by Spess Carp
If an enemy steps on this a wire is made. It requires IED research. Please do post screenshots of the horrors you inflict upon hostiles with this. Follow me as steam curator: https://steamproxy.net/steamstore/curator/34757876/ Collection of all my mods: https...
Prioritize
Created by InsertKey
Prioritize many things! This mod allows you to set priority in many things. (Adds priority designator on architect tab) Including - Blueprints - Designations (Mining, plant cutting, etc) - Plants area - etc.. You can priortize each kind of job only (Exampl...
PriorityClean
Created by fyarn
This mod for Rimworld adds cleaning sterile tiles as a specific work type. Can specify cleaning sterile tiles or various tiles that boost cleanliness before other tiles. Keep the important areas clean! Mod Compatibility Notes - If used with Hatti's Cleanin...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
Prospector
Created by ninja_padeiro
Prospectin' like any distinguished old hand would. This make miners a little smarter, turning them into distinguished prospectors. Currently, the only thing they do is spot valuable rocks that haven't been marked for mining, and do so. In this way, the pro...
PublisherPlus
Created by Jaxe
Provides extended options for publishing mods to the Steam Workshop. This 'mod' has no effect on gameplay and should only be used by mod developers who intend to upload to the Steam platform. Probably the most useful feature of this mod is the ability to e...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
[Abandoned] Quantum Cooling
Created by Honshitsu
Notice Of Abandonment This mod will not be receiving updates or fixes. Instead, check out Mlie's Quantum Cooling (Continued) or Poet's expanded version of QC: Quantum Cooling Redux --- Tired of the heat?! Go tell Thermodynamics to screw off! Quantum Coolin...
Quantum Storage 1.0
Created by GrizzlyTyrizzly
Updated version of RT Quantum Storage By Killface Adds upgradeable storage and logistics solutions, based around the concept of "quantum stockpiles". This is my first time modding and I've never used C# before so there might be issues. If anybody else is p...
RaiderInfo[1.0-1.4]
Created by tammybee
Show more details of raiders. This MOD is powered by Harmony Patch Library. 襲撃時の情報を追加します。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1218482854 Description - Add number of raiders to the explan...
Rain Caller
Created by zzz
Add one-use item that change weather to rain. Can be found as quest reward also craftable at Machining table. No research needed. Don't require a new game. To remove from existing game make sure to delete the Bill from Machining table before remove mod....
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
Replimat
Created by sumghai
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required! Developed in collaboration with Dubwise. https://raw.githubusercontent.com/sumghai/RimWorldSt...
Rim of Madness - Bones
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WORKS WITH MULTIPLAYER WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a fe...
RimCities
Created by Cabbage
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-cont...
Orassans
Created by Diana (Kitty)
Adds a race of bipedal felines. Orassans are a race of bipedal feline-like creatures. They hail from a cold and wet planet that orbits a gas giant. Given their planet's higher gravity, they evolved to be a bit smaller than humans, but watch out for their c...
PowerSwitch
Created by Haplo_X1
This mod adds additional functions to the vanilla power switch. Here you have various research topics available, which will improve the functionality of the switch. You can research the upgrade for a motion detector, an enemy detector and for a timer. Note...
QualitySurgeon
Created by Hatti
Only the doctor with the best surgey success chance will perform surgeries. If he is the one on the table, the next best one will perform the operation. Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
RandomPlus
Created by LameBot v2.0
Allow users to set a minimum specifications for pawn generation when using the randomize button. It will keep rerolling until the minimum specification is meet or it passed the max reroll limit. Known Bug: There currently a known bug that makes a generated...
Reasonable Components
Created by Fonic the Fedgefog
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components. The required resources scale with r...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
Remote Tech
Created by Symbolic
Remote Tech is a rich content mod focused on remotely detonated explosives. These allow to set up more effective and strategic base defenses, mine for resources, and many other things. Early colonies and tribal settlements will benefit from low-tech makesh...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. FEEDBACK The Comments section is disa...
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking crude into chemfuel which is stored in tanks and distributed to hoppers an...
RIMkea
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to RIMkea! UNbore your Colony with RIMkea, TODAY! Included furniture lines: Millenium Line, RUSTIKA, Cozy Rugs Collection and Flea market Fu...
RIMMSqol
Created by Razuhl
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running. Ability to edit characters during a game with configurable cost...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
RimSearch
Created by Eternal Marks
Ever wanted to easily find a certain item after a trade on the map or where one of your named animals are? Then this mod is for you! Default keybinding for opening the search window is 'Z'. Search for: *Pawns by name or kind. *Pawns belonging to colony. *T...
Romance Tweaks
Created by bdew
Allows tweaking romance interaction chances. Requires HugsLib - https://steamproxy.net/workshop/filedetails/?id=818773962...
Roof Support
Created by Match
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be sho...
RoofBomb
Created by dariooo512
Adds an explosive device capable of removing roofs. Updated version of the popular mod. https://steamproxy.net/sharedfiles/filedetails/?id=731737035 GitHub repo : https://github.com/dariooo512/RoofBomb Contributors: WinXS, Chinese language support: htt...
Room Sense
Created by falconne
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay. == Essentially it gives you a faster overview of what the environment inspection tool does. Yo...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
RT Power Switch
Created by Ratysz
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adja...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
SafeInside
Created by Charlotte
Outside is scary, things perish... This mod adds two new filters for your stockpiles, it'll allow you to restrict if items should be hauled from outside your home base and if the items are perishable. Perfect to make a quick stockpile with safe items that ...
Safely Hidden Away
Created by Uuugggg
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check ...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
SeedsPlease
Created by Charlotte
Seeds for your immersion pleasure. Features Adds gameplay surrounding planting crops. For most of the basic crops, you now need seeds. Easy to modify. Comes with the plant processing bench to extract seeds from your favorite fruits. Writing your own <Seeds...
Selectable Sculpture Graphic
Created by tammybee
You can change sculpture graphic. This MOD is powered by Harmony Patch Library. 彫刻の画像を選択できるようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1216531896 Language - English - Japanese - German (...
Selected Reconnector
Created by Supes
Description This mod allows you to choose where you want to reconnect a wire. Additional Info The mod adds a button to wired devices, you can then click on any highlighted conduit in range of the device and you will reconnect the device to that location. d...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
ShowModDesignators
Created by erdelf
Similar functionality in the base game since 1.3.3093. You want to know what mod an item/pawn/backstory etc. is from ? This mod adds a new line at the end of the description with the name of the mod Preview image done by Mitz https://github.com/RimWorld-CC...
Silts Passive Cooler
Created by Asiltic
Changes the passive cooler to be powered by real water. Works best together with NWNL. Features Water Spot - New crafting station, used to gather water Passive Cooler - Refuel with water - Forbidable - Higher tier coolers works faster, more efficient and t...
Simple Rubber Bullets Mod
Created by fyarn
This mod adds the option to fire rubber bullets from guns, doing blunt damage and helping to incapacitate without killing. Use '\' to activate/deactivate. Rubber bullets have the same damage as standard bullets at point-blank range, but scale down to 50% d...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Turrets
Created by NECEROS
Adds 9 unique turrets (and 2 manned emplacements) all meticulously designed for vanilla Rimworld, each with a specific role in mind. Three additional research projects are provided for the turrets. All nine turrets are reinstallable, while the emplacements...
Slave Outfits Cosmetic [Depreciated]
Created by Usgiyi
************************************************ ************************************************ Due to changes in the original mod, this mod is too similar to justify having two versions and will no longer be updated. ************************************...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Slave Outfits [1.5]
Created by Usgiyi
Mod originally created by Gerrymon. https://steamproxy.net/profiles/76561198089422935 ******** Do you have a bunch of slaves/prisoners wearing the same clothes as your colonists? Did your inner slaver get triggered because you just can't find proper a ...
Smoked meat
Created by dismarzero
This is a very old mod that has been taken care of by many authors. I seen that it has not received an update in a version or two and have to decided to keep it alive. I will add it to my collection of the Vegetable garden and keep it up to date. ~Dismar C...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Snowy Trees
Created by Alias
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow. Credits: Orange Peel Assassin Purple Gator Ninja Nandonalt Tejko Githu...
SS Battery Fuse
Created by Spdskatr
A mod that adds additional fuses for the mod SS Bigger Batteries. Must be loaded after both RT Fuse and SS Bigger Batteries. Allows you to build 4 additional types of fuses - 12k, 48k, 192k and 768k. Each is color-coded for your convenience! :3...
SS Bigger Batteries
Created by Spdskatr
Oops... Steam didn't update the mod properly... V.1.1 No impressive heading because they're just batteries. Fixed a bug where the short circuit incident wouldn't fire without vanilla batteries in the same circuit. Bigger Batteries. Use them for mass storag...
Statue of Animal[1.0-1.4]
Created by tammybee
Add statue of animal that can be created on sculptor's table. The design of the statue is randomly determined from animals or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. Description Add "statue of anima...
[Abandoned] Steel Foam
Created by Honshitsu
Notice Of Abandonment This mod is no longer maintained; it won't be receiving updates or fixes. Check out Mlie's Steal Foam (Continued) ---- This mod adds Steel Foam. An aerated iron-carbon alloy. Cheap, light-weight, structurally sound, and fire-resistant...
Statue of Colonist
Created by tammybee
Add statue of colonist that can be created on sculptor's table. The design of the statue is randomly determined from colonists or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. If you want to make a statue...
Stockpile Ranking
Created by Uuugggg
" "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others. --- Set multiple ranked filters for stockpiles, to prefer some items over others. Only the highest ranked items will be put in the stockpil...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
Subsurface Conduit (OBSOLETE)
Created by Murmur
This mod has been discontinued. As of Rimworld v1.5 it is no longer necessary....
Synthmeat
Created by nukita
This mod adds a new type of genetically engineered plant that produces synthetic meat. You must research Synthmeat before you are able to plant it. A minimum of 8 growing skill is required. ...
[KV] Supply and Demand
Created by Kiame Vivacity
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that ...
Table Diner
Created by Aeon
A mod which adds a settings menu where you can control table eating distance. Forum Link: https://ludeon.com/forums/index.php?topic=33372.0...
Taming Artifact
Created by Kikohi
Ever wanted to instantly tame this thrumbo ? - Add a taming artifact into the game, allowing to instantly tame any animal. - Can tame wild man. - Can be purchased, or you can find it as a special reward. - Warning! This can injure the target! - The process...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Upgraded Turrets
Created by leion247
Simply adds two upgraded versions of the original turret. Giving better accuracy, slightly longer range, quicker fire rate, and higher damage. They are gained through a new technology after gun turrets. Turrets and Costs: Turret Mk 2 Health - 180 Barrel Du...
Vanilla Generators What Can Go Wrong
Created by hauvega
Think that your wood or chemfuel generators are fine in the rain. Electricty and water do not mix so bad things happen. Oh another thing do not under any circumstances let your chemfuel generator get damaged. You might not like the result. Now both generat...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
Bridgello
Created by Shinzy
Bridgello - It's a bridge mod, it adds bridges railings. Bridge trolls not included adds supportless bridge tile, a boardwalk floor tile and railing pieces you can decorate with and even make diagonal bridges! Important note: Use remove floor tool to decon...
Utility Supplements
Created by Pelador
Optional Expansion: Adds various utility items. (Note Medical Supplements mod is required). Overview This mod will be used to add various additional items of varying nature that can be of practical benefit but not considered as medical or social supplement...
ProgrammableVents
Created by Linkolas
Older versions: https://github.com/Linkolas/RimWorldMod_ProgrammableVents/releases Adds programmable vents which lets you set a target temperature. Now with an over-wall variant! This mod will add a vent which only lets air flow with conditions based on th...
[1.3] Wild Animal Sex + Behaviors V6.2
Created by WalkingProblem
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png This is an update of -210's mod with their approval. https://steamproxy.net/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon.com/...
As Simple As A Rack (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of kaptain_kaverns mod https://steamproxy.net/sharedfiles/filedetails/?id=966027099 - Things in the racks will not deteriorate when placed outside. - Normal racks need Smithing-research, refrigerated also needs Ai...
[Retired] Shear Those Corpses Vanilla
Created by cucumpear
This mod has been retired, please use Animals Logic instead, it has a baked in wool harvesting system (check the mod options!). Ever wondered why you can't shear shearable animals before you butcher them? Well, now you can! When you butcher an adult wooly ...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamproxy.net/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
Killfeed
Created by cat 2
A merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamproxy.net/sharedfiles/filedetails/?id=1357933654 Github releas...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
[1.3] Advanced Animal Frameworks 3.95
Created by WalkingProblem
This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles. Does not add content on its own. It will power all the Walking Problem "animal mods" like Minions, Smurfs, RimSlaves, Trading ...
Overcapped Accuracy
Created by Nales
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%. Why are Excellent-quality Sniper Rifles no better than Good-quality Sniper Rifles? This mod allows weapons to have more than 100% accuracy. Accuracy above 10...
Exotic's Better Crashed Ship Parts
Created by ExoticButts
Version: 1.9 6th of May, 2024: 1.5 update. -Tentative Anomaly compatibility granted for the moment, as I don't currently own the DLC. Let me know if any issues arise! This mod does two things; -Undoes Tynan's change to psychic ship parts in B18+. Now you c...
MineItAll - unofficial
Created by Velc[JP]
- Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD http://steamproxy.net/sharedfiles/filedetails/?id=821866381 -------------------------------...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Dire Raids
Created by pyrce
Dire Raids Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. The mod is intended to add more threat to established b...
SwimmingKit
Created by pyrce
Swimming Kit A RimWorld mod which adds swimming attribute for pawns to change speeds while in water tiles. Required Mods - Harmony Optional / Compatible Mods - TerrainMovementKit A copy of this mod is included automatically, but if you also install the Ter...
Toxic Fallout Protection Suit
Created by Critical Mess
Adds a protection suit against toxic fallout, check the forum thread: https://ludeon.com/forums/index.php?topic=21408.0 Check out the Chemical Weather mod for even more fun! It is also compatible with the Toxic Fallout Protection Suit which helps blocking ...
Android tiers
Created by Atlas
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" https://i.imgur.com/plbocrQ.png REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers ...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamproxy.net/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.5 Update!...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
BioReactor
Created by NukaFrog
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing. - Use food type as fuel. - If desired, storage thing can be melted into chemfuel. - Storage thing are preserved semi-permanently. ( Like crypto casket ) Storable Thing: Every...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Extended Storage RimCuisine Patch
Created by Stein
Patches Extended Storage for RimCuisine Items, no more dried meat explosions Load order: ... Extended Storage RimCuisine Extended Storage RimCuisine Patch ......
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Power++
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/1uTdL63.png WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim...), connect electric...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
RimFlix
Created by Taiyaki >{{{º>
RimFlix allows you to display custom images in televisions. Create a show from images in a local directory, set the seconds-between-images, and assign it to TV types. A show with random images and a 10 second interval will act like a slideshow. A show with...
Show Draftees Weapon
Created by El Targhetto
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Static Quality Plus - Discontinued
Created by louiszei
Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options). As i haven't played RW in ages and also do not intend to do so in the near future, i'm discontinuing...
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
[SYR] Bullet Casings
Created by Syrchalis
Adds bullet casings, which fly out of weapons when fired (visuals!). https://i.imgur.com/s8csNp7.png Bullet Casings adds the appearance of ammo being used by throwing empty casings out of weapons when they are fired. There is variants for charge weapons an...
Dynamic Population
Created by anemia
Finer control of population settings - without editing defs! Description A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony. Your h...
A RimWorld of Magic
Created by Torann
Supports RimWorld versions 1.0 - 1.5 This mod adds classes with unique abilities. RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offen...
Bad People
Created by Avius
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot...
Barky's Caravan Dogs
Created by Iridinite
Makes all canines and felines usable as pack animals for caravans. Compatible with everything from 1.1 onward. Patch originally developed by Lazuli for Beta 18. Updated for Beta 19 and maintained since then by BinarySpark. This is save-compatible and can b...
Evil Tactician's RimWorld Tweaks
Created by Evil Tactician
A set of toggable tweaks which enhance the vanilla experience. https://i.imgur.com/lwZmzew.png RimWorld 1.0-1.2 (Legacy) Version RimWorld B19 Version https://i.imgur.com/Fsy1p1D.png https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/...
Heating Cables
Created by Smuffle
Do you feel that your pawn should be able to feel as luxurious as they deserve after a hard day's work? Well, how about you let your pawn wake up, and place their feet at a warm floor for the first time? Functionality This mod allows you to build Heating C...
Higher Power
Created by leion247
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created. Generators and Costs: Battery LV2 Health - 150 Energy Storage - 1200 Charging Efficiency - 70% Cost - 140 Steel and 4 Components Che...
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
Oats!
Created by ChrisBradel
Oats! (And Oatmeal!) for 1.0+ https://i.imgur.com/mAhkZ4e.jpg Description The Oats mod adds a new growable and harvestable crop, the oats plant! This mod includes - Oats Plants (Growable and Harvestable) - Oats (Harvested from Oats Plants) - Oatmeal (Creat...
Overhead Ceiling Lighting
Created by ChrisBradel
This adds some overhead ceiling lights, with more variations to come soon! Update 6! - Custom Colors - Darklight Update 5! - Adjusted existing lights specs to be closer to standard standing lamps - Added 4 new sun lights that are capable of plant growth (w...
Pack Elephants
Created by Squirting Elephant
Alters elephants by increasing their caravan carrying capacity from 140 --> 875kg. Some other values (like pregnancy and taming) have been altered for balance. The intention was mainly that in endgame animals drain too much performance, yet I need them for...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
[Retired] Shear Those Corpses ACP
Created by cucumpear
This mod has been retired, please use Animals Logic instead, it has a baked in wool harvesting system (check the mod options!). Ever wondered why you can't shear shearable animals before you butcher them? Well, now you can! When you butcher an adult wooly ...
Thinner Conduits
Created by ChrisBradel
This adds a new, thinner conduit type for more subtle wiring setups. (Does not overwrite the original wires, and is compatible with them.) ---------------------------------- Like what I'm doing and want to support further development? I do this for free, b...
Tier 2 Temperature
Created by NECEROS
Adds a second tier of technology to help manage your colony's temperature. Adds one research project required to access the advanced temperature control units (and one more project for the spacer tech.) Add it to a current save, or with other mods. Won't c...
[WD] Small Solar Panels
Created by Wemd
Description: A small content mod which adds new 2x2 solar panels that produce up to 425 power (1\4 of Vanilla 4x4 solar panel power). Which provides more freedom in base design and building. It's also my first .dll mod, so I'm really happy about it :) Feat...
[WD] Fast Moisture Pumps
Created by Wemd
Description: A small patch that makes Moisture Pumps faster for 4 times. (The entire circle takes 15 days instead 60) Features: -Moisture Pumps works for 4 times faster. (15 days instead 60 for the full circle). -Moisture Pumps have 100hp instead 50. -Now ...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[1.4]Long Range Transport Pods - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. Feel free to continue this mod elsewhere!. Ahoy! Updated to 1.4! Enjoy! And, uh, I'm gonna just leave this intro here cuz tbh... it's gold to me :) Salu...
[1.2] Tend Whenever
Created by AgentBlac
AS OF VERSION 1.3, THIS MOD'S FUNCTIONALITY HAS BEEN IMPLEMENTED INTO THE BASE GAME, AND IS THEREFORE OBSOLETE! Ahoy! This handy-dandy lil' mod has been in the back of my mind for a while but recent requests (and one extremely recent request) have swayed m...
Disasters: Tornado
Created by pyrce
Disasters: Tornado Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village. Changes - Brings back tornados - Makes tornados dissipate when over thick roofs (mountain tiles) - Disaster options in Mod Settings Descr...
Vanilla Fences (Read Desc.)
Created by Nif
https://i.imgur.com/gjk2z0c.png Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you ...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
Drop on Water Revived
Created by [56e] Adda
This is a revival of an original mod Drop on Water (Fast and Clean) which adds a new way of getting rid of some of your unneeded materials, corpses, tainted apparel etc. Right now I only updated the previous version of the original mod with deleting a whol...
Advanced Chemfuel Generator
Created by Meltup
This mod is an update of Chemfuel Generator that adds an advanced chemfuel powered generator with it's own research after 'Biofuel refining'. The balance is slightly tweaked for generator to fit in line with Backup Generators and Hempoline Generator from S...
Storage Solutions
Created by cucumpear
A number of basic shelves and crates for storing items. - Now with beauty and art (art will only appear on the shelves that make sense to have it, like the racks and strongboxes, it will also only appear on furniture built after the update). Most shelves a...
WeaponStats
Created by bodlosh
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut...
Mechanoids Extraordinaire
Created by Spino
---------------------------------------------------------------------------- Version: 1.3.3 ---------------------------------------------------------------------------- Description: Ever thought having only 2 types of mechanoids was kinda... on the boring ...
Concrete Walls
Created by Poroh
Adds really strong walls, embrasures and doors. And Concrete slabs for building this walls and other stone stuff from vanilla and other mods. And one research for crafting it in Electric smelter. ================= You must have Stonecutting and Electric sm...
Multiple Independently Re-entry Vehicle Artillery
Created by brunayla
This mod adds MIRV {Multiple Independently Re-entry Vehicle} Artillery to the game. Why fire one big shell when you can fire multiple smaller shells. https://ludeon.com/forums/index.php?topic=7179.0...
[T] MiscStuff
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know a...
[T] MoreBedsVanilla
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know a...
[T] ExpandedCrops
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. ⚠️ An updated fork for 1.4 has been made by Zaljerem and is available here. For anyone interested, I've created a zip download...
[T] MoreBedsCloth
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know a...
[T] ExpandedCloth
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know a...
[T] RawCropThoughts
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know a...
CCP's Mental Break Tweaks
Created by cucumpear
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage." This should be completely fine to add to running games. ...
[Retired] CCP Haulage - Combined
Created by cucumpear
Retired! Please use something like RIMMSqol to edit your animals! Alters several vanilla animals to enable hauling. Made with the power of xpath patching so only the trainable intelligence and/or body size are affected without completely overriding each an...
Looks Don't Matter On The Rim
Created by cucumpear
I missed Kinder Colonists, since I really can't understand why people like and dislike each other over looks to this degree, especially in a survival situation. So I decided to make a similar mod. Reduces the opinion offset for disfigured, pretty, beautifu...
Floating Solar Panels Revived
Created by [56e] Adda
This is a revival of an original mod SN Floating Solar Panels which adds a new solar power generator – floating solar generator with the same stats as a normal solar generator but with increased building requirements and an ability to be build on the water...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Xenohumans - Gen-spliced Xenos on the Rim
Created by Albion
This mod adds 4 new Xenohuman races to your game. They can randomly appear as your starting colonists or later during the game as members of the vanilla factions. This mod is CE compatible! Savegame compatible! You can add this mod to an existing savegame....
Sparkling Worlds - Full Mod
Created by Albion
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to...
Power Alerts
Created by Diddily
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting ...
Alpha Animals
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimworld. Features Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechani...
Giddy-Up! Add-on: Animal Saddles
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
Better Infestations 1.4
Created by Machine
This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If ...
People Can Change
Created by battlemage64
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be ...
Alpha Bees
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 13/10/22! Breed bees to generate all kinds of resources! Features - Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you i...
[1.3] Vanilla Animals Expanded — Cats and Dogs
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/tEVjIBi.png 1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release https://i.imgur.com/k3RnD5P...
Alpha Mythology
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mo...
Ground Turret Mod
Created by FlashPoint55
Add Command 'burrow' and 'unburrow' to turret. so you can... distract smart enemy's attack route. and place turret in home without - beauty. you can add this mod in existing savefile. mod order ... Turret Extensions (optional) Ground Turret Mod(this mod) ....
Floor Lights
Created by Temeez
Now with color picker and dark light: Floor Lights 2 Lights (lamps) that are integrated into the ground. These lamps used to have their power cable hidden underground, but various rim-rodents kept eating them so the cable placement had to be revisited. It ...
Greenworld Lite
Created by chuiu
Getting rid of the dull brown dirt and replacing it with something nicer to look at. This version attempts to match the color of natural grass. If you use Nature's Pretty Sweet then load this after it. I've made the follow texture changes: Soil -> Grass Gr...
ZARS Production Spots
Created by dracoix 🐉
ZARS Production Spots Production spots for any situation, even when having nothing to begin with. Spots will take a work penalty. And -some- spots are research gated to their vanilla work bench, so if the bench has not been unlocked, then the spot is not u...
Milkable Boomrats
Created by Kahranna
Boomrats can be milked for chemfuel like their bigger counterparts, the Boomalopes. Because of their smaller size they yield less chemfuel than their bigger brothers. This mod uses patches, so adding and removing this mod to existing games shouldn't be a p...
Anesthetic Gun MOD
Created by tikubonn
Overview I want to catch that raider! but I have no confidence for catch that without kill... ok, I suggest the Anesthetic Gun(Tranquilizer Gun)! this MOD add the anesthetic gun(tranquilizer gun) to your RimWorld. the added gun is very low power, but its b...
Respect the Scars
Created by Vakaria
b19: https://steamproxy.net/sharedfiles/filedetails/?id=1543092644 Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon. This mod simply changes the negative "Social" impact of being Disfigured (i.e. facial injuries) from a -15 penalt...
[+1.5] JobsLimitsTweak
Created by Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a second and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it and...
GM's Winter Hats [1.x]
Created by Arcangel
ORIGINAL AUTOR: Gerrymon ORIGINAL MOD: https://steamproxy.net/sharedfiles/filedetails/?id=1343743563&searchtext=gm Ludeon page: https://ludeon.com/forums/index.php?topic=40545.msg403503#msg40350 Updated to Rimworld 1.0 by me. Several cute hats for wint...
Stuffed Workbenches
Created by cucumpear
This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials. For those that already had partial "stuff" support I left the vanilla textures and only a...
Invisible Hats
Created by Paradies
Do you like your hairstyles and don't see them? This little mod hides all vanilla helmets when worn. - You can add or remove it on existing savegames. - Should be compatible with any other style mod Their are many very good and better mods to hide helmets....
Animal Gear Basic
Created by Dylan
Version 1.5.0.0 New (new) main mod for the actual animal armor/gear "Animal Equipment": https://steamproxy.net/sharedfiles/filedetails/?id=2568865984 "Animal Equipment" replaces this mod "Animal Gear Basic" which is only here for legacy purposes you on...
[SYR] AK-47
Created by Syrchalis
Adds AK-47 assault rifle The AK-47 has been added because I had the texture lying around and I really wanted the communist counterpiece to the M16-style assault rifle we have in game. It has worse accuracy and range than the assault rifle and the bullets d...
[WD] Simple Concrete
Created by Wemd
Description: Adds reinforced concrete as a new strong and durable "Stony" material. A concrete wall has 610hp. Between Granite - 510 and Uranium - 750 Balance Note: the mod matches the base balance pretty well, so can be used for almost no-mod playing with...
[WD] Materials For Coolers
Created by Wemd
Description: Allows to build coolers of any material to match walls better. Since 1.4 the coolers are paintable! Features: -Allows to build coolers of any material. -Supports materials from mods. -Any cooler requires 80 steel (instead 90 in Vanilla), 3 com...
[WD] Materials For Vents
Created by Wemd
Description: Allows to build vents of any material to match walls better. Since 1.4 the vents are paintable! Features: -Allows to build vents of any material. -Supports materials from mods. -Any vent requires 15 steel (instead 30 in Vanilla) and 5 material...
Stony campfire
Created by Gouda quiche
Adds a stone camp fire. - can be extinguished ( no fuel will be used, but you cant cook, heat, nor light the room) - wont disappear when out of fuel. - shows fire overlay accordingly (no fire when extinguished). - glows accordingly. - heats accordingly. - ...
Simple Chains: Steel
Created by Owlchemist
Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel ...
Survivalist's Additions
Created by mantrasong
Adds new features for primitive and tribal playthroughs. ORIGINAL AUTHOR: cuproPanda Items Added: Charcoal: Made in a charcoal pit. Used as fuel for the grill, smoker, and forge. Grilled Meals: Come in three varieties: Meat, Veg, and Fine. Provide a small ...
[WD] Realistic Darkness (Light)
Created by Wemd
Description: This is a lighter version of Realistic Darkness mod. (This mod was an unofficial update of Realistic Darkness Lighter Version V4.95 B18 mod, but now has the same name and levels of darkness only) Features: -Makes nights darker. -Weather like r...
[WD] Realistic Darkness
Created by Wemd
Description: A cosmetic-only mod. Darkens nights, dusks, eclipses and some weather to make the game more naturally and realistically looking. (This mod was an unofficial update of Realistic Darkness V4.95 B18 mod, but now has the same name and levels of da...
[WD] Expanded Floors
Created by Wemd
Description: Expanded Floors is a big cosmetic mod with some new little features. It doesn't change the floors from the base game, adds new types of some of them with different textures but same stats, and adds some completely new floors. Balance Note: the...
ZARS Tribalism
Created by dracoix 🐉
ZARS Tribalism: Tribal Essentials Pack ORIGINAL AUTHORS: RimRue , Rainbeau Flambe STATUS: Highly Unstable This is an official 1.2 update of Tribal Reborn B19 Based on RimRue's "Tribal Essentials" mod from A17 and Rainbeau Flambe from B18. All original cred...
Trap Disable
Created by Velc[JP]
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner. ...
Enhanced Battery
Created by NukaFrog
Enhanced Battery Mod provides Five more available Batteries and three additional Research. Each battery has its own characteristics and is designed vanilla Friendly. Feature - Add New Research - Add New Batteries Prototype ChargeBack Battery: Provides ener...
Simple Chains: Lumber
Created by Owlchemist
This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience. With it tree will drop raw logs which will need to be cut into lumber and then dried in order to be truly useful. Features Raw logs: Trees now d...
[FSF] Carpets of the Rainbow
Created by FrozenSnowFox
This mod is discontinued and will not be updated. I recommend getting Dub's Paint Shop, it allows you to recolor carpets without needing multiple different color entries. The RGB codes below may be of some use if you're looking for some nice colors though....
Simple Chains: Leather
Created by Owlchemist
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain. In order to get leather, your pawns will need to boil up tanning liquor and soak their freshly acquired raw hides and pelts in it for a ...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
[T] MoreFloors
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. ⚠️ An updated fork for 1.4 and Biotech has been made by Lonely_Rain and is available here. For anyone interested, I've created...
Mannable Turrets
Created by brunayla
A mod that adds mannable turrets. https://ludeon.com/forums/index.php?topic=7179.0...
Leather Armor
Created by Joe the Tech
https://i.imgur.com/p7Fv1Z6.gif This is a simple mod that adds leather armor into the game. The leather armor is built at a tailoring table like clothing, and is available after researching complex clothing (dusters, pants, etc.). The leather armor uses th...
[1.3] Vanilla Animals Expanded — Arid Shrubland
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/sflqvkj.png 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release https://i.imgur.com/JoDUyvp.png A giraffe is probab...
[1.0] Flamethrower + turret
Created by czpetr
Flamethrower! This weapon is great when pack of manhunting squirells is comming at you. It can be also used for corpse-disposal. You can buy it from trader or craft it at machining table after researching gas operation. To craft flamethrower turret, you fi...
[KIR]No Turret Barrels Replacing
Created by Kirby
Want to turtle or go back making your turrets without wasting steel or uranium on refueling by changing their barrels your turrets? Well this mod is for you! This mod removes replacing the barrel of your turrets with a simple patch and turtle away! For Mor...
Adjustable Dirt Chance
Created by Merthykins
Allows you to adjust the chance that dirt (and all forms of filth) will spawn when the game attempts to create it, in and outside the home area. Range is 0-100, with 0 meaning never, and 100 meaning always. Vanilla behavior is 100%, but this mod changes it...
CyberNet
Created by K
Body parts that fail when the internet goes out! An expansion for GlitterNet Load after GlitterNet! Confused? Check out the GlitterNet Quick Guide (CyberNet guide at the bottom) or try the K's Mods Discord CyberNet adds even more GlitterNet connected devic...
GlitterNet
Created by K
Feed the beast, get efficiency gains. Confused? Check out the GlitterNet Quick Guide or try the K's Mods Discord GlitterNet is a mod for maximizing the efficiency of your base by integrating every part of it with a powerful machine god supercomputer. For t...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Something Different Wall
Created by FlashPoint55
Add self-destruct wall and burrowing wall. you can build panic room, ceiling trap, handy safe to store drugs or etc with these. they're in structure category. wall with gizmo need auto door research. wall with bomb need IEDs research. can add to already sa...
[CP] I Need Nourishment! - Slower Malnutrition
Created by Chicken Plucker
This mod extends the time it takes to starve to death to up to 7 days max. (NOTE: Affected by the health condition of the pawn, it won't always be 7 days.) https://i.imgur.com/PK8sB7z.png Mod Features: - Death by starvation will take longer - It works by a...
Map Wide Orbital Trade Beacon
Created by Supes
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat). You only need one beacon (best placed outside so d...
Mud
Created by NECEROS
Allows you to lay mud down. As you might already know, mud is really hard to walk over. No research needed. Look in your Floor menu. You can lay mud down on typical heavy type land, and remove it again if you want. It's just mud. Add it to a save, or remov...
Backup Power
Created by Fluffy
add control units to generators to automatically switch them on and off when needed https://headers.karel-kroeze.nl/title/Features.pngAdds generator control boxes, which will automatically turn the generators they are attached to on and off depending on cu...
Command Palette
Created by Fluffy
all your commands in one place https://headers.karel-kroeze.nl/title/Features.png Ever been annoyed about the ever increasing number of architect categories? Can't find anything in the 'Furniture', 'More Furniture', 'Furniture Plus' and 'RimKEA Furniture' ...
Desire Paths
Created by Fluffy
Creates packed dirt paths when colonists frequently take the same path. https://headers.karel-kroeze.nl/title/Features.png Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. ...
Shit Rimworld Says
Created by Fluffy
adds quotes from /r/ShitRimWorldSays to RimWorld loading screens https://headers.karel-kroeze.nl/title/Important.png If you're easily offended, please do not install this mod. /r/ShitRimworldSays is a collection of the funniest (and often most gruesome) Ri...
Spatial Priorities
Created by Fluffy
Some spaces are more important than others IMPORTANT This mod is a work-in-progress. You may find more bugs than you’re used to in my mods. You may find that I have suddenly changed the save format, breaking your save games. You have been warned. In partic...
Death Rattle - Comatose
Created by Proximo
This addon to Death Rattle contains new featurs and compatibelity patches for Death Rattle. It requires the installation of Death Rattle as base and extends/changes some functionality as documented below. Created for: - Death Rattle ( https://steamcommunit...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Psychology (unofficial) v1.1-1.5
Created by che_lovek
This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://steamcom...
Cleaning Priority (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ChippedChaps mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157124 - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns tha...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
Foundations
Created by Lurmey
Update: Life stuff got in the way and I no longer have the time or energy to update my mods. However, others have taken up the mantle. 1.4 update by qm is here! Mod Description Two simple foundations, allowing you to build on otherwise unsuitable terrain (...
Ranged DPS
Created by Pausbrak
Finally, a way to easily compare ranged weapons and turrets! Added Stats This mod adds several stats to weapons, pawns, and turrets: Weapons Max ranged DPS This stat represents the maximum possible DPS a weapon could achieve if every bullet hit. This is un...
Cupro's Stones[Adopted]
Created by Ogliss
Please note that the original source and mod was cuproPanda's Cupro's Stones for B18 Forked from Symons' Cupro's Stonesfor R1.0 Adds 10 new types of stone and updates the stone graphics for more realism. Thanks to cuproPanda Please note that the original s...
Bulk Steel Extraction Revived
Created by [56e] Adda
This is a revival of an original mod Bulk Steel Extraction by Fuglypump for RimWorld 1.1 and 1.2, which adds new bills to the Electric Smelter allowing you to extract steel from slag chunks and debris. I also added modifiable mod settings in Mod Settings s...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
More Vanilla Turrets 1.1+
Created by legodude17
Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it fun...
Over-Wall Nutrient Paste Dispenser
Created by SirScyther
Update A updated version of the mod can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2586462158 Thanks to Mlie for this. Description I hate how the Vanilla Nutrient Paste Dispenser isn't 100% flush with the Wall. So i made a Over-W...
Tabletop Trove - Additional Joy Objects and Decor
Created by Wisconsin
Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available th...
[1.3] Vanilla Animals Expanded — Tropical Swamp
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/ewE935X.png Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any othe...
VGP More Veggies
Created by dismarzero
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for t...
Glitter Tech Classic
Created by Sam_
About The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended tha...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
[Retired] Larger Solar Panels
Created by cucumpear
Retired! There are a ton of amazing power mods out there! Adds a larger solar panel that better fits into wind farms. Originally created by Thorbane. Updated by cucumpear for Dellamorte78. Now actually (finally) includes 5x7 and 6x7 versions to fit the new...
Meal Radius (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of fed1s mod https://steamproxy.net/sharedfiles/filedetails/?id=1544932892 - Added setting for the search-range - Now works on all meals based on the abstract MealBase. Changed to MealBaseIngredientless in 1.3 - T...
Centralized Climate Control (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ColdToads mod https://steamproxy.net/sharedfiles/filedetails/?id=973091113 - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Rem...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
Simply More Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamproxy.net/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
[RF] Advanced Bridges Continued [1.0+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. All I did was update this mod for 1.1 and 1.2, all other work belongs to the origina...
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Animal Hoods [deprecated]
Created by Ty
1.4 Version is out! https://steamproxy.net/sharedfiles/filedetails/?id=2940674337 It was made by the Original Author's Friend, So Support them! Description Originally made by Diana(Kitty), I've just updated it to 1.1 onwards. Still Works in 1.0, 1.1, a...
Area Inclusion & Exclusion
Created by gguake
This mod makes you can choose multiple allowed area and exclude some areas. (refer example image) - Usage Left click : include area, same as vanilla's but you can include multiple areas. Right click : exclude area. all exclusion calculated after inclusions...
Area Rugs
Created by TheGoofyOne
Area Rugs Version 2.6 This mod adds to RimWorld: Square rugs (1x1 to 7x7 tiles) Hall runners (1x2 to 1x7 tiles) Wide Hall runners (2x3 to 2x8 tiles) Rectangle rugs (2x3 to 6x8 tiles) Big Rectangle Rugs (6X10, 8X10, 10X12) Circular rugs with and without the...
Incident Tweaker
Created by AUTOMATIC
Allows the player to enable/disable incidents and tweak their chances. To disable the incident, set its multiplier to 0. The checkmark in UI means that the value is altered. Limitations: - this mod only lets you tweak the likelihood of an incident to happe...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Various Space Ship Chunk (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of totobrother mod https://steamproxy.net/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://i.imgur.com/pufA0kM.png https://i.im...
Harvest Everything![Adopted]
Created by Ogliss
Lets you harvest every (almost) body part you can think of! Lets you harvest and install (almost) every body part from humans. Now you can finally give what your prisoners deserve (and get your money's worth). You can now que all harvestable organs/implant...
Herd Migration Revival(revived)
Created by velcroboy333
1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech ...
Days Matter (fork)
Created by BrokenBed
This is just update to new version with some changes. Original mod (by WiseClock): https://steamproxy.net/sharedfiles/filedetails/?id=1208781538 What does this mod do? Days Matter allows you to add and remove memorial days. The colonist will start part...
Haul Explicitly
Created by likeafox
Haul Explicitly gives you the power to easily create customized hauling jobs without any need to manage stockpile zones. Additionally: - Select for hauling any number of items or item stacks, you can be as specific as you want. - Haul an item anywhere, it ...
Mass Graves
Created by pyrce
Mass Graves DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advanc...
Fertile Fields [1.1]
Created by Jamaican Castle
Updated 3/19/20 by Jamaican Castle ===== Fertile Fields allows you to transform and improve your colony's terrain, harvest raw materials from the land, and use them to enhance your environment. - New in 1.1 - Multi-terraforming tools, distinguished by the ...
Nature is Beautiful [1.3+]
Created by zhrocks11
https://i.imgur.com/p7Fv1Z6.gif - Updated to 1.3 - Updated to 1.1 with permission of owner Makes most things in nature have either positive or neutral beauty. Credits: zhrocks11 - Update to 1.1 Thom Blair III - Original Mod idea and programming spd, potato...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
[Obsolete] Simple Recycling
Created by Proxyer
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.5 version. Please use this mod. Thank you for using this mod. 1.5 version Simple Recycling MOD author : Arvkus Steam Workshop Link : https://steamproxy.net/sharedfiles/filedetails/?...
Spotted (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TGPArchers mod https://github.com/TGPArcher/Spotted - Lowered the Alert-level on events that has no raid-points if they are identified - Ally help and Royal Aid should no longer be delayed - Any quest-related incid...
Turn It On and Off
Created by hop
Makes electrical machines use low power (1 watt or user defined) when not in use. Works with many electrical machines from other mods. To make things not so easy automatically turned off machines use 2 times the power by default. You can change these setti...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Apparel Organizer (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TupiNUMBooRs mod https://steamproxy.net/sharedfiles/filedetails/?id=1586143254 Since this mod is a pain to keep updated I made a more generic version of it here: https://steamproxy.net/sharedfiles/filedetai...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Damage Indicators [1.5]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamproxy.net/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5. Updates : 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 2...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
What's Missing? [1.1 - 1.4]
Created by Revolus
Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lookup what's missing. This mod tells you everything you need to know the first glance. Or at least it tells you a lot. Q: Save game co...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Bad Can Be Good
Created by NECEROS
Those bad traits that everyone skips are now not as bad. These traits are now flavorful. This also means these traits aren't as bad when the game calculates the difficulty of the traits and the market value of the pawns with these traits. https://i.imgur.c...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
[FSF] Complex Jobs
Created by FrozenSnowFox
Known Issues Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up yo...
Work Manager
Created by Michieru
Work Manager Automatic work priority management mod. This mod automatically assigns work priorities to your pawns X times per in-game day (governed by 'Update frequency' setting). Safe default is 24 (once per hour), but I recommmend setting 72 or higher to...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
TechSales
Created by fridgeBaron
Adds books which contain specific technologies. These books can be bought from traders and currently each trader will have a chance at spawning books. Each book can be used to research a technology if all prerequisite techs have been researched. If you don...
Sand Castles
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Colonists can build sandcastles when it's warm out, as a recreation activity. Sand castles can only be built on sand, have a little bit of beauty, and will last for a few days before disappearing. Textures by Johny Commander...
Respect the Scars Lite
Created by Vakaria
b19: https://steamproxy.net/sharedfiles/filedetails/?id=1320769063 Inspired by some of the commenters from my "Respect the Scars" mod, who felt +10 was just a bit too much of a bonus. This mod simply changes the negative "Social" impact of being Disfig...
Reunion
Created by Kyrun
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day? + Do you wish to play the story of the protagonist that assembles a group of allies on their h...
Raiders Never Die (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of schplorgs, sems mod https://steamproxy.net/sharedfiles/filedetails/?id=1966580204 For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod...
Non-Deadly Smokeleaf
Created by Kyrrisayo
I won't be updating this to 1.4 for now, as I don't want to troubleshoot all of the possible issues with it. I may come back to it at some point, but feel free to update it yourself/fork it and upload it to the workshop. Seen as unrealistic by many, this m...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
Jewelry
Created by Kikohi
I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made o...
Kura's Extra Gems
Created by Kuratheris
33 new gems! Now with separate stats! IMPORTANT: If all your gem-related things are deleted in an old save, you must instead use THIS version from github. Stats. Now in images. Please comment if you think anything should be different. Credit to Vanilla Tex...
Gemstones
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More gemstones for more sparkly bases! Semiprecious stones: amethyst, chalcedony, citrine, garnet, lapis, quartz, serpentine, and turquoise. Stats are similar to vanilla jade. These gems can be mined, purchased, or deep dril...
Friendly Fire Tweaks
Created by Alex
Changes how friendly fire works, mostly by removing it. Works for both the player, and the AI, and most mod added weapons and turrets. You can still target friendly things manually. Explosions are still not safe. Safe to add to or remove from games in prog...
Food Alert (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamproxy.net/sharedfiles/filedetails/?id=1114619043 - Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFin...
Fantastic Decor [1.1]
Created by Redrus Fijorn
My mods for Rimworld are now Maintained by Velcroboy333: Please use his updated version found here: https://steamproxy.net/sharedfiles/filedetails/?id=2504655776 Fantastic Decor is a project aimed at making your bases have more floral decor. Currently ...
Electric Fences and Floors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of BookBurners mod https://steamproxy.net/sharedfiles/filedetails/?id=1103101448 - The doors cannot be linked to the fences since the game only allows linking to impassable objects https://i.imgur.com/pufA0kM.png ...
Please Haul Perishables
Created by Jellypowered
With permission, I've updated this to 1.1 compatibility. The only changes made was to detect Pick Up and Haul correctly. Debug mode in the settings gives quite a bit more information as well. Something I noticed is that this mod makes best effort to haul p...
Prisoner Arena (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Gl0b on Steams mod https://steamproxy.net/sharedfiles/filedetails/?id=1668624708 - Fights can now go on until death - A scoreboard saves the names of all winners - Winners can now be released as reward instead ...
Additional Joy Objects - Misc
Created by dninemfive
Mod originally by Cupro, updated to B19 1.0 1.1 1.2 by dninemfive with permission. This mod adds in miscellaneous small features from the original mod - darts, RimColony, chandeliers, pleasure cruisers, and Perodyne. Non-Steam download available here. Save...
Additional Joy Objects - Paintings
Created by dninemfive
Mod originally by Cupro, updated to B19 1.0 1.1 1.2 by dninemfive with permission. This mod adds paintings and an easel to the game. Paintings are works of art, and the easel is used to make them or just to doodle. Non-Steam download available here. Items ...
D9 Framework
Created by dninemfive
Use Community Framework to get these features on RimWorld versions 1.3 and later! A framework mod which provides several useful utilities to mod authors. Doesn't make significant mechanical changes on its own, with the minor exception that it includes Deco...
Gems (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Agracores mod https://steamproxy.net/sharedfiles/filedetails/?id=1525894232 - Russian language added, provided by: Паулк - German translation added, thank you son1C! https://i.imgur.com/pufA0kM.png https://i.im...
Gas Traps And Shells
Created by (04) PalverZ
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given...
[Ry]No Rockets!
Created by Ryflamer
This patch removes vanilla rocket launchers from being able to spawn on NPCs, bought from traders, and from being able to be acquired via rewards. The following mods are also supported and have their unique rocket launchers removed as well. Vanilla Weapons...
ZiTools objects seeker
Created by MaxZiCode
PLEASE CONSIDER TO USE THIS MOD: CTRL + F It contains more features and is maintaining by its author. Description The tool that allow explore objects on a game map and quickly find them. Decrease the time to find a suitable place for a base in early game. ...
Turret Hunt
Created by BaalEvan
Version: 1.0.4.1 Works with 1.2, 1.3 and 1.4 Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod) You can select, if turret should shoot to all Animals, Only Designated and if should shoot to downed animals using new Gizmo ...
Rimpedia
Created by yrtwof
What's this? Add The Rimpedia the Dictionary of animals and plants. This Mod allows you to collect information about animals and get bonus. The Rimpedia can be opened in the main menu or when select an animal and plants. This mod (basically) also supports ...
Textile Stats: ingame crafting material database [1.1 - 1.4]
Created by Revolus
Adds an information database about crafting materials (textiles, leathers, etc.). Meant to be useful for users of mods that add animals or plants. Click headlines to sort. Click twice to reverse order. The source is contained in the workshop content. Suppo...
Silent Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mittsies mod https://steamproxy.net/sharedfiles/filedetails/?id=933010556 - Replaced old code with a patch-based code instead. - Added support for Doors Expanded https://i.imgur.com/pufA0kM.png https://i.imgur....
[Retired] Door Curtains
Created by cucumpear
Retired, just use animal flaps with my speed fix. Adds textile and leather door curtains. They have little durability but are very fast to pass through. To allow the textiles to have a specific opening speed rather than defaulting to 100% (like steel) I ha...
Customizable Grand Sculptures
Created by Squirting Elephant
Allows you to customize the important stats of Grand Sculptures. Technical info: Uses C# but is very compatible. Can safely be added and removed to an existing game without any problems. Changes to settings require a game restart (save & exit, start Rimwor...
Loot Boxes [CONTINUED]
Created by ♡ Pustalorc ♡
THIS IS A CONTINUED VERSION OF LOOT BOXES TO WORK WITH 1.1, 1.2 & 1.3. You can find the original mod here: https://steamproxy.net/sharedfiles/filedetails/?id=1560291802 All credit goes to the original creator. I only grabbed the project, revived it and...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Chat with me on Discord...
Removes Tainted Clothes
Created by Heister
Removes tainted effect from clothes. It will remove from new clothes and existing clothes....
RimQuest (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Jecrells mod https://steamproxy.net/sharedfiles/filedetails/?id=1354114366 - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality...
RimThreaded
Created by Major Hoff
RimThreaded greatly increases performance by multi threading the game. IMPORTANT: When RimThreaded updates, delete the "Caches" folder located in: Steam: Main: \SteamLibrary\steamapps\workshop\content\294100\2222907981\1.3\Assemblies\Caches Experimental: \...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Music Manager
Created by Fluffy
manage your music. Like a boss. https://headers.karel-kroeze.nl/title/Features.png Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unl...
Death Rattle Continued [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporate...
Mercenaries For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/w46hQrt.png WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way). All Guard duties and stuff are now available on the Guards For Me mod. Hired merce...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
No Lazy Doctors
Created by JBloodthorn
Stops doctor pawns from faffing about while their patients die. Sets the four big doctor duties (rescue, tend other, tend self, tend animal) to emergency priority. So no more doddering off to bed while a friend bleeds out on the floor, or grabbing a snack ...
Joint Battles
Created by SalmonToastie
Your allies call upon you at long last. Finally you can raid enemy bases with some support and ambush enemies in the wilderness. Adds 3 quests, Ally base raid, Ally outpost attack and Ally battlefield. There is three different tiers which effects how many ...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Take It To Storage!
Created by legodude17
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile. Features - In the same menu where you set "Take to best stockpile" and "Drop on floor", you can now also specific "Take to {Storage building}" - Also ...
Destroy Item
Created by Garwel
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard? Are you tired of setting up fires and deterioration dumping grounds? We have you covered!...
Barely Restricted Spots (unlisted)
Created by Owlchemist
This mod has moved See: Barely Better Spots This allows you to place spots upon buildings, and is a companion mod to Barely Visible Spots. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a meditation spot up...
Barely Visible Spots (unlisted)
Created by Owlchemist
This mod has moved See: Barely Better Spots Using the Vanilla Expanded Framework, this mod allows you to change the appearance of spots. They can either have their original look, a barely visible appearance, or be completely transparent. This mod also incl...
Farming Hysteresis
Created by ilyvion
Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage. Operation The mod adds an "Enable hysteresis" gizmo to all supported growing zones and hydroponics basins. Only plants that produce...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Tradeable Trinkets
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Tradeable Trinkets adds four types of craftable trinket items to the game. Trinkets can be used as a new type of joy item, and trinkets of above-average quality can be sold for a profit! Details Adds 4 new item types: https://...
Assignment Copy
Created by Haecriver
Assignment Copy This mod allows you to copy the selected outfit, drug policy and food restriction in their respective managers. Required mods Harmony mod. Compatibility There aren't any known mod conflicts. Also, this mod can safely be added to your save f...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamproxy.net/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
Callouts Extended!
Created by Hcup
I love Captain muscle's mod callout. But it seems that he hasn't got the time to update more lines to the game so I decided to add more myself. You now shouldn't see the same line a lot now as this mod adds over 450 new lines and 100 new words for the game...
Callouts
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur. The callouts use the same grammar rules and concepts as log entries, allowing us to play "Mad-libs" with not only ran...
Rim War
Created by Torann
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.0 release. However, if you're interested in the concept and want to con...
4M Mehni's Misc Modifications [1.2-1.4]
Created by Miyuri
Adds various settings to customise your RimWorld experience. FEATURES - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No more! - Extend the time for pawns to undraft themselves Stay where I put ...
Harvest Sync
Created by Jellypowered
A mod that lets you set certain zones to only be harvested when all plants in the zone has fully grown. A version that works with hydroponics will be coming soon! Also lets you disable harvesting in zones completely. You can set zones to be harvested in 's...
Numbers Trait AddOn
Created by telardo
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to...
More Faction Interaction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamproxy.net/sharedfiles/filedetails/?id=1454024362 - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below. Please ...
1-2-3 Personalities M1
Created by Hahkethomemah
https://i.ibb.co/25p6B1F/Introduction-Purple.png 1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: https://i.ibb.co/VMTBHtg/designdark.png 1-2-3 ...
Quality Bionics
Created by Rebel_Rabbit
thanks the actions of the incredible ilyvion, a 1.5 version of the mod has been released and will be maintained further at the following link, please go ahead and show some love there, as without him i dont know when it would have been updated. https://ste...
Diagonal Walls
Created by Roughrider
A new version is available here! Adds diagonal wall tiles. Due to the way Rimworld implements walls, it is not possible to create diagonal walls without tricks and compromises. This mod uses 5 new tiles to cover most use cases. Basic Wall: A thinner wall t...
Dreamer's Dreams
Created by Psyche
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. ~ H.P. Lovecraft Every night we voyage to unknown places. Flying, laughing, running away, loving and fighting. Those memories stay with us, sha...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Carpets++ 1.4
Created by DaLLaN
Have you ever wanted to choose the size of the carpet for your premises, and not make the premises to fit the size of the carpets? This mod is for you! The "Carpets +" mod adds 10 unique customizable carpets to the game. and their overall beauty score is a...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
More Psycasts
Created by Noodles
This mod adds additional psycasts. With the recent additions, there are now 12 new Psycasts, including a full set of healing casts, and a suite of utility abilities: https://i.imgur.com/KXtToNU.jpeg https://i.imgur.com/gR0B6Ck.jpg https://i.imgur.com/xZcuJ...
[SR]Factional War
Created by Shadowrabbit
VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Pol...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Bury On The Spot
Created by Hultis
Have a lot of rotting corpses and no crematorium? No more! With this mod you can bury corpses, creating a hole which disappears after 15 days. Save game compatible. Thanks Robob on Discord for the mod idea! GitHub: https://github.com/dhultgren/rimworld-bur...
Keep Bed Ownership
Created by Hultis
Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely added and removed from saves, but always make a backup first! Incompatible with: Hospitality Compatibl...
Vanilla Factions Expanded - Settlers
Created by Oskar Potocki
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/BgrV9M6.png https://i.imgur.com/y5G2hS0.png 1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be ...
LinkableDoors (unofficial)
Created by Linkolas
A mod that combines the graphics of adjacent doors. - Can I add it to a save? YES but you'll have to reconstruct the doors you'd like to link. GitHub link: https://github.com/Linkolas/rim-LinkableDoors Original mod by Steardliy : https://steamproxy.net...
Apothecary (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000244851 - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX! - The issue with the double-rottime should be fixed, thank...
Arrow Please (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ianchen31s mod https://steamproxy.net/sharedfiles/filedetails/?id=1552903923 - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Othe...
Auto-Mortars(Unofficial)
Created by FlareShooter
Unofficial 1.1 update about https://steamproxy.net/sharedfiles/filedetails/?id=1743740869 I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the futu...
Beautiful Water (Fork)
Created by nathanielcwm
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do? It assigns a beauty value to water tiles. Type of Water: Beauty Value: Shallow Water 1 Shallow Moving Water 1 Chest-deep moving Water 5 or 15 Shallow Ocean Water 5 Deep ...
Combat Readiness Check (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of MarvinKoshs mod https://steamproxy.net/sharedfiles/filedetails/?id=1542424263 with permission. - Update work by Craze - Added option to treat pre-industrial armors the same as pre-industrial weapons https://i.i...
Craftsmanship
Created by Jellypowered
Updated 11/01/2022, Removed settings for now, as the settings helper I was using does not play nicely yet. Updated 4/16/2020 with less frequent crafts chat, and added German Translation. Pawns will often chat about skills they both are passionate in. The l...
Better Roads
Created by wastelandr
Show roads more prominently on the world map. Clearly delineate road types. Easily identify the road hierarchy with thicker, brighter colors indicating more advanced roads. Compatible with Alpha 17, Beta 18, Beta 19, 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5 Safe t...
World Map Beautification Project
Created by Odeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
World Map Enhanced
Created by Laast
Latest update: see Changelog What is this? World Map Enhanced replaces the bland vanilla world ground textures with custom ones more detailed and more pretty. Now you'll enjoy preparing your next trip on the map! Compatibility Completes World Map Beautific...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Pawns Paint! Restored (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Faeldray, original by Willelbinis mod https://steamproxy.net/sharedfiles/filedetails/?id=1541281528 - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slight...
Desynchronized: Tales and News (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Vectorial1024s mod https://steamproxy.net/sharedfiles/filedetails/?id=1573233249 - May be inompatible with RuntimeGC-mods. Depending on the settings it might remove pawns from history making news regarding them...
Deafness and Blindness (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Emmotes mod https://steamproxy.net/sharedfiles/filedetails/?id=1261511017 - Changes Blindness and deafness to appear gradually - French translation added, thanks qux! https://i.imgur.com/pufA0kM.png https://i.i...
Dirt Paths
Created by zyMex
Updated 7H28J/mins Dirt Paths to 1.1 i'll delete on request. if i dont hear anything i'll update it later with more features original mod please see: https://steamproxy.net/sharedfiles/filedetails/?id=1120185591 1.0, it's finally here and I am sorry fo...
DermalRegenerator
Created by rselbo
Description Adds a machine with the ability to repair skin damage. Requires dermal regeneration research. Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal R...
War Crimes Expanded 2 Core
Created by Crustypeanut
War Crimes Expanded 2: Core for Rimworld 1.4 is here! Expand your ability to hurt friend and foe alike with a variety of new and fun activities for the whole family! Practice your sewing, your woodworking, and your brain surgery all in one easy to use mod!...
CrustyTextiles (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Crustypeanuts mod https://steamproxy.net/sharedfiles/filedetails/?id=1543745278 Added in Boiled Leather again due to popular demand. Rebalanced Boiled Leather, thanks Dienes! https://i.imgur.com/pufA0kM.png htt...
Vanilla Factions Expanded - Mechanoids
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png New Content update released 12/10/2021, integrating part of ISOREX's VFE-M Add-on, and adding new original content! https://i.imgur.com/dD3OJdD.png https://i.im...
Wandering Caravans
Created by Ogliss
Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above. This mod adds an incident allowing the off-chance of wandering caravans that have been seperated from their trade cara...
Thump Cannon Nerf
Created by Jiopaba
The Termite mechanoid wields a unique thump cannon which has damage multipliers for structures of as high as 60x damage, 15 for the multiplier on the damage, and 4 for the multiplier on the wall which stacks. I'm sure that some degree of challenge is inten...
Cut Everything in Zone
Created by Everyone
Use growing zones to manage plant growth in areas. This mod adds growing zone option to cut plants as soon as they sprout. Right-click "Cut everything" designator icon for more options: - Cut everything: keep the ground bare - Cut all cover: remove anythin...
[LYN] Farmland
Created by Lyn the Cookie
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission. THIS MOD IS NOW STANDALONE AND DOESN'T REQUIRE VANILLA PLANTS EXPANDED ANYMORE! I didn't really like any ...
[1.3] Save Maps
Created by HandsomeAwkward
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/2LaNvG9.png Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save. This takes the form of blueprint files saved and accessed via the Dev menu. https://...
Comigo's Grim Traders
Created by Bara CoMiGo
This mod adds grim trader caravans — the most despised, mostly feared, but sometimes praised and needed dealers on the rim. They have low standards and will trade you with exotic bionics, human spare parts, slaves, weapons, drugs, battle animals, and other...
Psychic Ships Can Affect Females
Created by 1trickPwnyta
Allows crashed psychic ship parts to affect the female gender instead of the male gender with equal probability of each. Can be added to existing save files, but will not affect any psychic ships currently on the map. Should be compatible with most other m...
Minecarts - Get Haul'n Update
Move stuff from A to B with minecarts! Currently an early build, I hope to add more features and improvements later. Get Haul'n update includes revamped vehicle physics, connectable minecart trains and automatic pickup and dropoff points, along with genera...
Training Rack - Continued
Created by indy
Original mod by brunayla Original mod file here Updated to 1.1 and 1.2 by me, along with some other streamlines: - You can now use animal corpses as well as human corpses for fighting and medical training. Original description: Train your skills or learn n...
More Vanilla Table
Created by Si-Cafe
Some mods have a 1x1 or modular table, but I just wanted this size table of vanilla. Add Table (1x3) https://i.imgur.com/9MVuCqu.png?2 1x3 table can fits perfectly facing the production bench. Table (2x3) https://i.imgur.com/2iHItvN.png?2 2x3 table is abou...
Comigo's Nutrition
Created by Bara CoMiGo
Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases. This is a mod that adds a new research tab and doesn't simply replace the existing benches; it adds the new ones locked under separate research projects. The ...
Wall Decorations
Created by Ollie_Greenhorn
Adds decorations for those empty spaces in your colony. This time it's for walls! (10/16/2021 update: made outlines thinner) This mod adds: Exit sign (green) Exit sign (red) Corkboard *Toilet paper *Mirror *Mirror (lights) Wall Socket (as of 7/22/21) Light...
Remedies
Created by brokolilikek
Vanilla drugs not enough for you? Not sure why every single drug is a weed alternative? Tired of dealing with side effects in the year 5500, even though you don't in the year 2000? We've got you covered. This mod adds eight drugs with unique purposes and a...
Carry More
Created by SinäKpää
Adds the option to assign your pawns to carry other things besides medicine. You can also manually force colonists to pick up items that that can be carried. The carriable items selection is quite limited; it only offers the vanilla handguns/small melee we...
[LYN] Nanotech Overpower
Created by Lyn the Cookie
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission. Features Adds a ton of OP stuff. - Nanobots, a very overpowered building material. Can be used to make an...
Keep Mortars Ready
Created by 1trickPwnyta
Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them. Adds a basic work type for colonists to man mortars automatically until those mortars are loaded and off cooldown. Colonists will not fire mortars unless...
Neolithic Scavenging
Created by Mythos
Last updated: 3/6/2022 https://i.imgur.com/p7Fv1Z6.gif Neolithic Scavenging | Made for 1.3! https://media.giphy.com/media/DnrLhhmgauFfFuur3T/giphy.gif Before reading further! Included is an in game Mod Menu that allows you to change chances of raw foods to...
Comigo's Bridges and Platforms
Created by Bara CoMiGo
Two new bridges/platforms — one is for medium buildings, and another one is for quick construction of walking surfaces. New floors (Structure tab) Wooden log bridge Anything but quality, this bridge was laid hastily and with fewer resources (7 wood per cel...
More Vanilla Fences
Created by Jiopaba
More Vanilla Fences A 1.3+ continuation of Nif's excellent "Architect Expanded - Fences" mod. Documentation from the original mod, which is located here, is still largely correct. If you find yourself missing the configuration menu that let you set all the...
Comigo's Fancy Floating Turrets
Created by Bara CoMiGo
A thing you never thought about but needed — floating turrets on water. Design stronger defences in marshes and cold bogs, use hard-to-reach places on your map, or defend your on-water houses and contraptions. New buildings All the buildings require a rese...
Egg Incubator
Created by Mlie
https://i.imgur.com/iCj5o7O.png Incubators for fertilized eggs. Keeps the eggs the right temperature and can optionally speed up incubation-time. Primitive incubator, passive-cooling research Industrial incubator, electricity-research There is a mod-option...
Psychic Harmonizer Lag Fix
Created by avil
Fixes the reason why psychic harmonizer slows down the game when looking at a mood tab. Possible to add mid game. If you do, you have to clear all the old harmonizer memories for a mod to take effect (i. e. isolate harmonizer carriers from the rest of colo...
Cash Register
Created by Orion
Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add t...
Visual Exceptions
Created by Brrainz
This mod shows you exceptions graphically, in a nice list with details about all mods involved. It has its own tab that only shows up when you get those pesky red error lines in the log. It adds a bit of delay to the startup of the game so it has its own s...
Gastronomy
Created by Orion
Always wanted to build your own restaurant, tavern, or cafe? Now you can! Gastronomy allows (optionally) guests and (optionally) colonists to sit down and order their meals from a waiter. Excellent video explanation on YouTube. Note! I've tested this mod a...
Crude Bionics 1.1-1.4
Created by ShiningKakera
An updated version of Crude Bionics. Rebalanced for more reasonable use, and a small amount of pain was added to each part, just for your Ideological needs! Updated without permission. If KongMD wants me to take this down I will. I've been updating this mo...
Job Splitter
Created by Fuglypump
Splits apart many of the categories in the work tab to allow the creation of more specialized colonist roles. Job Splitter With this mod you can assign colonists to perform smaller aspects of the vanilla job types which allows for better colony management....
MT - Everyone Hauls [Unofficial]
Created by AssassinsBro
EveryoneHauls by Mitssies updated to 1.5 This is an unofficial update of Mittsies' Everyone Hauls mod for Rimworld v1.5. Should work in 1.0, 1.1, 1.2, 1.3 and 1.4 too. Original EveryoneHauls 1.0: https://steamproxy.net/sharedfiles/filedetails/?id=93321...
Spidercamp's Horses (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Spidercamps mod https://steamproxy.net/sharedfiles/filedetails/?id=1233906319 - Included an updated version of the CE-patch by rebelscum CE-patches now included in the main CE-mod instead https://i.imgur.com/pu...
Animal Collab Project Vanilla-Style
Created by cucumpear
Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters! Now using the built-in vanilla method of providing variations. This version of ACP contains a compat...
RimStory (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Khaligufzels mod https://steamproxy.net/sharedfiles/filedetails/?id=1713190031 Version 1.1 and 1.2 update by m1st4x https://github.com/m1st4x/RimStory - Spanish translation added, thanks El Bongo! - Updated Rus...
Favourites!
Created by XeoNovaDan
A simple quality of life mod that allows you to mark items as Favourites! No more accidentally selling or smelting items you don't want to lose! Favourited items are highlighted in the Trading and Caravan menus, on the map and in inventories. Smelt/destroy...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
Fluffy Breakdowns (1.5 Update)
Created by The Eye of Brows
Replaces random breakdowns with a maintenance requirement. ************************* The original author is Fluffy. See the original mod at https://steamproxy.net/sharedfiles/filedetails/?id=726244033 See the original project at https://github.com/fluf...
Stockpile Limit
Created by Darkside
Updated from https://steamproxy.net/sharedfiles/filedetails/?id=2274678322 Rearranged user interface for greater convenience. Optimized logic. Additional mod compatibility. No performance issues. Features 1. Set an upper limit for each tile in this sto...
SatisfiedStorage
Created by hop
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level. Useful for when your colonists are hauling single meals around every time one gets eaten, instead of hauling a stack of 10 when the fridge empti...
KanbanStockpile
Created by ubergarm
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems. Features Refill Threshold Just like "pause when satisfied" for a bill—but for hauling to stockpile stacks! D...
Butchery Counts Meat Types
Created by MrHacky
Makes butchery jobs count only allowed meat types based on the allowed corpse types to use, for use with "Do until you have X" bills. This makes it possible to have separate bills for butchering animals/insects/humans, each with their own meat amount targe...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
Elemental Boomers
Created by Timmotus
A continuation of Elemental Boomalopes by Mehni Boomers that do more than go boom. These special boomers all mastered one of the Elements of RimWorld: Smoke, Firefoam, Stun and EMP. Some of them go boom, some of them go zap. Others go poof! Want to use boo...
The Return of the Megatherium (continued)
Created by velcroboy333
Restores the inferior Megasloth back to its former Megatherium glory. (Renames the Megasloth to the Megatherium.) Originally by Mehni, updated by Harry_Robinson.....further updated by Velcroboy. https://i.imgur.com/ByrCFk7.png ...
SF Orbital Trader Transponder
Created by rselbo
Tired of waiting for a damn orbital trader to show up? We have the solution for you. A new-fandangled artifact that calls an orbital trader to your location. The cheapest and easiest to make orbital beacons must be researched and created at a machining tab...
No Version Warning
Created by Mlie
https://i.imgur.com/iCj5o7O.png I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change...
Taller Tab Menus
Created by Imranfish
Increases the height of tab menus. Allows you to see more of the menu at once, and take advantage of higher resolutions. Currently only increases the height of the storage tab for stockpile zones. Adjustable in the settings. If there are other tabs that yo...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
Performance Optimizer
Created by Taranchuk
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mo...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.5 Update Updated for 1.5 - I will verify compatibility with prepare carefully when that gets updated. Feel free to let me know wh...
Go the F*** to Sleep
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLE...
Chill the F*** Out
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for yo...
The Price is What?
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Adds a widget to the bottom right corner of the screen to show the market value of anything you mouseover. https://i.imgur.com/ULizyiT.png https://i.imgur.com/QPbvfAc.png https://i.imgur.com/mODrQyX.png https://i.imgur.com/M...
Semi Random Research
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Semi Random Research gives the player three random research options to choose from. Settings allow the player to reroll the options if desired, to increase or decrease the number of research projects, and to automatically se...
Party Your F****** Ass Off
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forced party can ignore certain...
[1.3] No One Left Behind
Created by Captain Muscles
v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v Version 1.4/1.5 You can download temporary updated version here. If Captain ever comes back we will update this item. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Faction Raid Cooldown
Created by Murmur
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again. By default, each death adds 12 hours, up to a maximum of 360 hours (15 days). The amount of time per death and maximum cooldown are configurable th...
Drop All Inventory
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Instructions 1. Select a pawn you control that has inventory. 2. Press "Drop inventory" button. 3. They drop the contents of their inventory on the ground. FAQ Q: Does this make the pawn drop their equipped weapon or apparel...
Do Your F****** Research
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Allows the player to prioritize colonist researching. That's it. Go nuts. Other useful mods For forcing research in critical situations: Achtung! Credits Concept: Kriptobaam https://i.imgur.com/a6TiC9k.png Coding: Captain Mu...
Categorized Crafting Bills
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Are you having trouble finding that thing you want to craft amid a truly massive list of craftables? Well then what are you waiting for, install this damn mod already! Categorized Crafting Bills adds a small button to each w...
Beat Your Prisoners
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement. As always, I appreciate any feedback you can give on this ...
ResearchPal - Forked
Created by VinaLx
Features ResearchPal Dynamically generated research tree based on graph layout algorithm. Shows research projects, buildings, plants and recipes unlocked by each research project. Projects can be queued, and colonists will automatically start the next proj...
[CP] Prisoner Outfit (Continued)
Created by Emmaker
This is an updated version of this mod to work with 1.3 and also work as a slave outfit. That is all because of this Reddit post and my generosity (yay me!) So enjoy, and go back to the original mod if you want more info. But I personally think it's self e...
Chatting on Comms
Created by 5katz
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type. Slowly trains social skill, but no interaction between pawns is actually happening, so no rela...
DevHelper
Created by Brrainz
A helper for mod developers. If you are a gamer, use at your own risk. Features: # All windows that have EditWindow as base will remember their position and visibility # All logging goes to (in that order of availability) - a remote log server (Check out t...
Researchable Stat Upgrades Rewritten
Created by kd8lvt
Steam Policy Changes and You According to Steam policy, any external links (i.e. links going anywhere but a steampowered.com URL, presumably) are prohibited from existing on Workshop items. While this has historically been unenforced, reports of Workshop i...
Stats Matter(continued)
Created by velcroboy333
Notes: Added patches to work alongside De-Generalize Work, Niilo's QoL, Primitive Tools. Work stats from these mods will receive the speed bonus from this mod. Pawns with skill 0-3 will be slower than 100%. Skill 4 = 100%. Skill 5-20 will be 100+% up to ab...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". Features: Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Optional Categories Cus...
Grab Your Tool!
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Do your pawns always have the right tool for the job? Then why the hell don't they use them already? With this mod, pawns carrying a tool relevant to their current job will equip them when starting the job. Does NOT activate...
Power Tools
Created by Simmin
This mod adds 4 powered tools for industrial society, the chainsaw, the grinder, the jackhammer and the drill All Tools are made at the machining bench. And require Steel, Industrial Components and Chemfuel to make. https://i.imgur.com/dlPiXee.png https://...
Pocket Sand
Created by Reisen
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equ...
Extra Stats
This mod makes some stats that vanilla hides for some reason show in the Info menu. Known issues: None! FAQ: Q: Is it compatible with CE? A: https://i.imgur.com/xJQSPbZ.png ...
Configurable Room Stats
Created by Squirting Elephant
This allows you to change how room stats are calculated for space, wealth, beauty, impressiveness and cleanliness. You can configure all settings yourself live ingame. Has literally zero dot zero performance impact during gameplay, can be safely added & re...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Return of the Refugee
Created by Ogliss
V1.0 This mod reintroduced the Chased Refugee incident to rimworld 1.1 Aswell as giving more information about the potential colonist. made for Harlecorn Credits Kiame Vivacity for the original code for the pawn information. Problems? Questions? Comments? ...
Line Of Sight Fix
Created by Brrainz
In honor of Matt who was tragically shot Nov, 24th 2021: https://clips.twitch.tv/ExcitedDifferentKangarooOMGScoots-UFMsWaohmhnsDpxE This mod fixes the aiming towards pawns where vanilla targets cells around that pawn but the shot actually goes to the posit...
Extended Storage Extended (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TerraggosaurusRexs mod https://steamproxy.net/sharedfiles/filedetails/?id=1535875857 - The weapon-storages should now hold all weapons distributed between the sizes by the weapon-mass https://i.imgur.com/pufA0k...
[Ry]Draw a bead
Created by Ryflamer
Scales aiming time with shooting skill, consciousness, sight, and manipulation. The change in scaling in relation to shooting skill is defined as the following 0 Skill - 2.0x 1 Skill - 1.5x 2 Skill - 1.4x 3 Skill - 1.3x 4 Skill - 1.2x 5 Skill - 1.1x 6 Skil...
[JAIL] Prison Walls
Created by BICKLEY
Prison Walls and Doors to complete your Prison Industrial Complex Normal Door as well as an Automatic Door Walls allow light as well as do not block wind - You can shoot "through" prison walls Yeah you can see between the bars Works great with Prison Beds ...
Tweaks Galore
Created by Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
[LTO] Colony Groups
Created by BICKLEY
Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png ___________________________________ https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn ...
Pawn Badge Fan Fork [Adopted]
Created by Ogliss
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar. Fixed issue where other mods calling ResolveReferences on race ThingDefs would remove the Badges T...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
Moonlight
Created by Owlchemist
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night. Moonlight The night's illumination gradually shifts night by night. Some notable nights include: New moon: The darkest nights will be at the start of each season, on ...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
More Planning [1.5]
Created by Reisen
For 1.3 ~ 1.5 1.1 / 1.2 Version: https://steamproxy.net/sharedfiles/filedetails/?id=881100382 WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning",...
All Turrets Can Set Forced Target
Created by BaalEvan
Version: 1.0.4 Works with 1.2, 1.3 and 1.4 Allows to set forced target for all player controlled turrets You can also check my other mods: Turret Hunt...
[JPT] Open The Windows
Created by jptrrs
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW! Your base designs are never going to be same. Let natural light in! Once your pawns realize they've been cut off from nature's light cycles, they're going to crav...
[K]Extra Stone
Created by Kuratheris
ATTENTION If all your stones have disappeared, you're getting crashes, or you play a version older than 1.5, use the old version of the mod HERE for now. This is because an overhaul has been done to the mod settings, and all internal names have been change...
Choose Wild Animal Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
No Forced Slowdown (Continued)
Created by Syrus
--- The original version has been updated, please use it in the future! Thank you! --- INFO: - This is a reupload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will ...
Save Our Ship 2
Created by Kentington
https://i.imgur.com/fEkUafu.png Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps ...
Ambrosial Longevity
Created by dninemfive
I happened to read about how ambrosia was considered by the ancient Greeks to be the secret to the gods' immortality and made it so. The Ambrosia Warmth hediff now reduces pawns' age to a target age, set by a particular formula outlined below. Non-Steam ve...
Pep In Your Step
Created by dninemfive
Put a little pep in your step! Makes happy pawns move and work faster, and slows down sad pawns. Non-Steam download available here. Specifics - WorkspeedGlobal varies from 100% at 0 mood to 120% at 100% mood, according to this curve: (0,1) (0.5,1.05) (0.75...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Save to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Weapon Tech
Created by Janson
Not a fan of being unable to craft World Weapons? A patch can be found here! https://imgur.com/Ne57Fvy.pnghttps://imgur.com/QGDdOiH.pnghttps://imgur.com/02PusN5.pnghttps://imgur.com/QGDdOiH.pnghttps://imgur.com/8TTRaOj.png Weapon Tech replaces and expands ...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Created by Victorique
https://i.imgur.com/7EMupXI.pnghttps://i.imgur.com/DADdOm0.png https://i.imgur.com/oF7vHe2.png Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamproxy.net/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
EPOE-Forked: Royalty DLC expansion
Created by Tarojun
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC. - Advanced drill arm (Removed movement speed penalty) - Advanced field hand (Removed movement speed penalty) - Bionic hand talon (Improved ...
Wild Reproduction
Created by dninemfive
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes. Non-Steam download available here. Details Specifically, the mod moves the ThinkNode which t...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
BetterLoading
Created by Samboy063
Github Link: https://github.com/SamboyCoding/RimworldBetterLoading Now with 1.4 support (in beta, not fully tested) and 1.5 support (even less tested!)! For best results, please put this mod ABOVE core in the mod list. Compatible with rimworld 1.0, 1.1, 1....
Animal Husbandry Raids (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of O Negatives mod https://ludeon.com/forums/index.php?topic=32653 Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file...
New Limbs Needs Training
Created by Mlie
https://i.imgur.com/iCj5o7O.png When a pawn gets a new limb transplanted they will need some time until they get used to it. The efficency of the limb will be lower and increase with time up to the maximum value. Recovery-time is based on the tech-level of...
ProxyHeat [1.2-1.4 Only]
Created by LoggerC4
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperatu...
Tribal Signal Fire (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Cryusakis mod https://steamproxy.net/sharedfiles/filedetails/?id=1556062693 - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not...
Repair Work Type (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lytalms mod https://steamproxy.net/sharedfiles/filedetails/?id=1361691344 - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used https://i.imgur.com/pufA0kM.png https://i.imgur.com/...
Wild Cultivation - Continued
Created by Jellypowered
https://i.imgur.com/dOO4d5O.png An update of Saucy_Pigeon's Mod: Wild Cultivation - Fan Update https://i.imgur.com/6gwxX70.png https://i.imgur.com/Jw2pZxn.png NOTE: I (Saucy_Pigeon) am not the original author of this mod. The original author is Rainbeau Fl...
Linked collections (10)
Vanilla Expanded
Contains 99 items
My Current ModList
Contains 264 items
Uuugggg's RimWorld mods
Contains 29 items
Dubs Mods
Contains 12 items
Owlchemist's Mini Mods
Contains 16 items
Owlchemist's Mods
Contains 42 items
Matter of Perspective
Contains 8 items
Roolo's mods
Contains 10 items
Fluffy Mods
Contains 19 items